I have not found a skip code yet,but here is an interesting code.
Conker BFD (U)
Intro Swap (broken)
It takes you to a walkable Game Select "Cock And Plucker" room!
Press R to realize you seem invisible.
Can clip through walls into a bottomless pit which took me to a broken Bull Fighting room.
These below are when used with the intro swap code,and thus have neat side effects.
Exiting rooms normally will make you enter the proper room for the exit,and will also have weird side effects.
00=Broken Bull Fight Room??? (Y U NO TEST LEVEL?)
02=Main Uga Booga
03=Waterless/Glitched Terrain Bulldog
05=Nothingness (fun for animation mod)
08=Massive Textured Floor
0A=Furnace Boss Room
0D=Cheese Wars??? (lags,soft freezes from too many objects spawning)
0E=Tediz Tank Room
0F=Uga Raptor War???
10=Barn Pit Boss
12=Inside The Safe
13=Main War Area
17=Depths Of Safe
18=New Game Scene (not walkable)
19=Building Before Uga
1B=Tediz Laser Mines
1C=War Tediz Execution Posts
1D=Game Select Room
1E=War Tediz Before Electric Chair
1F=Garbled Mess Of Terrain (not crashing)
20=Massive Textured Floor
22=Not Quite Dead
23=Heavily Armed Tediz Boss
24=Multiplayer Tank Area,You lost at Heist?
25=For Mature Audiences Only/Massive Textured Floor With Blue Sky
26=War Tediz Turret After Electric Chair
27=Inside The Hornets' Nest
28=Tediz Toxic Drainage (Can swim in mid-air)
29=Waterfall Top (get explanation to get back moves)
2A=Freezes Game (soft freeze)
2B=Squirrels VS. Tediz Room (as squirrels),Lost at Heist?
2E=Learn Frying Pan
2F=Tediz Electric Chair
32=Lava Board Race
33=Multi Lava Board
35=Great Mighty Poo
39=Bridge Feral Reserve
3A=Feral Vault Door
3D=Snake Way To Mansion
3F=Multi Uga Raptor
I will finish this level select code list when I get the chance.
It even starts out focused on Multiplayer!
Last edited by retroben; 7th September 2014 at 04:03 AM.
Wow, the walkable Cock and Plucker room code is crazy cool
You can get a real nice view of the decapitated banjo head over the chimney now
Also YAY at the skippable intro code, I don't get why the developers didn't allow to skip the intro in the final game (in the ETCS proto the intro was skippable btw, so I dunno why they changed it)
Other requests if you don't mind
The levitate code is invaluable for this.
It actually is not in 1st person,just hold R to see where Conker is and press C-up to get a better view.
You can already get to that part from the bar itself,but there is no rain.
I will have to start a game and check the memory viewer when Berri's house is used.
I am unfortunately out of time until Sunday.
You can even do this if you don't feel like waiting.
The 2.x build may crash on search,but memory viewer still works fine when clicking refresh to see the current values.
Three numbers are for the level.
First is the current level,2nd (code) is level to load next,and 3rd is last level visited.
Get to the part where you see Berri in her house,and refresh the address in memory search to get the level's value.
New changes appear in red.
retroben, have you tried the modified mupen64 with renegade built into it? Imo it's the 2nd best emulator for the type of work you're doing. It even has gameshark codes that update even in recompiler mode.
The best emulator for debugging is obviously Nemu64 though .
anyway, I think you should try renegade if you haven't already.
That was the primary reason why Mupen sucks on Windows since it lacks Gameshark support in all normal builds and otherwise can't run DK64 properly.
I can try to find that version you mentioned with Renegade built in.
Honestly, does any emulator even play DK64 well? I hear so many problems from different people.
One thing I love about Mupen is how good the audio is.
Well,give me some time to think... *me being a douche*
I think there is one called PJ64 that can run the game in near perfection with proper animations and full collisions. *stilll being a douche*
The only issue is the same one all emulators have with the stretchy model glitches. *douchiness has expired*
PJ64 never gets the dreaded warp glitch from climbing trees or swinging on a vine.
I can live without the pause graphics by disabling "read every frame" on Glide64 for a speed boost,while the banana ports properly show translucency before stepped on regardless of that setting.
I can't try that version of Mupen until Sunday.
Edit:Ice Mario already found a level modifier for conker!
Strange thing,his part is 810BE7FF which also happens to be invalid because of the odd number with 81.
It should be 800BE7FF instead.
Last edited by retroben; 7th September 2014 at 08:42 AM.
Conker Animation Mod
No values listed yet.
You stay stuck in one spot and can only view the animation you choosed.
It must have been done this way because of issues with displaying the animations.
I could have sworn I already had a different animation mod in the emudigital/emudesc unofficial cheatlist for PJ64.
The offset difference is -420 to a PAL code in 800Bxxxx range and higher.
I took my PAL Conker's pot to get the resulting NTSC code and changed the activator to match NTSC,which was -390 off of the PAL Activator.
I will try to find a simpler animation mod if one is available.
Otherwise,I will try to port various PAL codes that have yet to be ported.
(some of them have been ported by ConkerGuru while others remain unported.)
Just ported Ice Mario's level modifier.
Same as listed before,but only after loading any save file or just die once to get warped to the level from chapter select.
Edit:LOL! My complete million dollar save file has the bull picture on it now!
Fixed the animatio mod to work with mobility!
0002=Hello,Is somebody playing this game? etc.
Forgot,press D-PAD UP to make the animation happen.
Now you can move around freely and see animations,you can't see them when swimming though,but you can hear the hello speech with 0002 while swimming.
Edit:My 64bit Chrome Canary is finally out of the infirmary.
Last edited by retroben; 7th September 2014 at 08:09 PM.
I think that "I" actually made the animation mod port earlier on in PJ64 over a year ago!
Here it is copy/pasted from b23/ver23.
The current animation is punching without frying pan.
This version stops all other animations and lets you move while attacking.
I think the one I posted a little earlier is a bit better since normal animations are unaffected when moving.
Edit:I also made my own standing animation mod over a year ago!
Conker Standing Animation
0056=Throwing Glass Cups
0068=Conker's A Pyro
0081=Kicking Fiz Cans
009B=What Time Is It?
009C=Actually Diving Forward
00C8=Head Stuck In Ground
00D9=Shoot Acorn Tops/Z Shoots Faster
00E0=Conker's Face Bout To Piece
00E9=Tail Flight Press Z To Twerk!)
00EB=Actually Crouch Jump
00EF=OW MA BUTT!!!
00F1=Squished With Blood
00F7=More Knife Throwing
012F=Death Hand Holding Tail
015F=Slash Chainsaw!!! (try it on Birdy the Scarecrow in the first windy mission for funny results)
016B=Bee Spawn! (crash on beehive)
016C=Bigger Bee Spawn!!! (crash on beehive)
019E=Conker Roll'd!!! (DKC Donkey Roll'd meme with Conker)
01AA=Conker is Having A Seizure!
01BA=Rock Solid Worm
01BC=Left To Right Party
01CC=Raised Arm Dance
01CF=TOILET PAPER WEAPON!!!!
01EB=And they were like Dehdehdhedhedeh
01EE=Gun that works with 01EB
01F7=Matching Spreader Gun
020E-020F=Matrix Jump! (breaks physics until getting hurt)
021D=Fall Flat On Face
023C=Matrix Bullet Dodge
023E=Conker Is Out Of It
0240=Battery For Helmet Light (NO! DON'T EAT THAT BATTERY!!!)
0244=Matrix Wall Start
02A2=It Is A Surprise!
02B1=SMACK! I'm A Woodpecker
02B7=The Big Bog Monster (Banana Slamma)
02C7=Missiles? (not as much lag/best choice)
02C9=More Arrow Shooting
02CC-2CD=Throw Strange Knife
0346=Falling??? *insert funny music here*
0352=Dead On Water
0353=I can't get up!
0355=Swinging Bat (Highest Normal Animation)
The values 0360-FFFF could be crash proof filler slots.
Disable Idle Animations
This will keep them from interrupting your standing animations.
Last edited by retroben; 8th September 2014 at 07:03 AM.
Just thought i'd post this even though the original model code is not made by me,but they neglected 8009CDD0 since that is also a Conker model.
These are all models of Conker in each quality, 04 model looks ridiculously cheap.
HD Conker On N64 (concept?)
Makes Conker always use his highest quality character model.
At least the normal Conker anyway.
Conker Is Final Boss Suit Model
Still acts like normal Conker with Tail Flight.
SCIENTISTS!!! Fix the storm problem so I no longer have to waste most of/an entire day (not attempting to find codes) because of them!
It even disables your tail flight!
Last edited by retroben; 9th September 2014 at 01:02 AM.