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  #821  
Old 2nd March 2017, 04:28 AM
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Tough day from getting up early for an ear pressure issue checkup and being worried about storms.
Hopefully I can do more codes tomorrow,even if I end up being sick,seeing how the common cold is spreading fast right now,and I already have an ear symptom while not even being sick currently.

What I did do today is get some details on GoldenEye's game pace changes from lag.

GoldenEye 007 (U)

Failed Lagfix
80026A72 000D
Too fast game,now I know why,it thinks there's tons of lag and raises game pace up to 07.

Half Frames
80027FE3 00xx
80028013 00xx
01=Defaults
02=Half
03-12=Greater Degrees (Up To Being Crazy)
Fails with higher speeds but has direct influence on game pace,requires synced audio and unlimited fps to function as intended by preventing slowness.

Game Pace One
80048377 00xx
These don't work when forced sadly.
01=Normal
02=Double
03-12=Possible Values (12 is used on level loading)

Game Pace Float
81048378 xxxx
8104837A xxxx
3F800000=Normal
40000000=Double

Game Pace Two
8004849B 00xx
01=Normal
02=Double
03-12=Possible Values

Realtime Lagfix
8005DB52 000D
8005DBA2 000D
Also fails to work via running too fast,gets changed by the original lagfix code.

Another Lagfix Value
8006083A 00xx
02=Default
0D=Lagfix
Also changes from original lagfix code.

This info could be incredibly useful,if ANYONE can try to hack the game pace to always be 01 or disable the function entirely,please figure this out and let me know,I may have done all I can possibly do without spending months on it more-or-less.

Edit: Terribly sorry,I got too into trying to get some stuff working for a different PJ64 debugger,but can't get performance to not suck.

Edit: Savestate with a result in action as linked here,but sadly only for the (acquirable) 1.7 b23/ver23 version of PJ64.

https://drive.google.com/open?id=0B1...2lvZzAxZnVWVVk

Last edited by retroben; 28th March 2017 at 06:20 PM.
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  #822  
Old 5th March 2017, 03:19 AM
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Sorry I have been not posting stuff for a handful of days.

Tried some things here and there the past few days,so that is why no codes have been added lately,aside from fps fix attempts for GoldenEye 007 which hasn't got a clear answer,though a lucky result in a tragic address location has boosted the chance of figuring it out.
It has ASM for the game pacing that barely stays in memory before vanishing,I was able to modify a value before it changed and the result prevented the speedups from happening on lag,a savestate was made with this change,but you will need the 1.7 build from one of the places it can be found in order to see it in action.

https://drive.google.com/open?id=0B1...2lvZzAxZnVWVVk

Some PJ64 builds archived by someone on the SM64 hacks site,even has 1.0 and 1.1 downloads which are missing elsewhere.

http://sm64hacks.com/thread-97.html

What's worse is that I have a cold now,and might have to wait it out to be more effective at codes.
Already burned through some days getting nothing done,probably due to the sinus meds making me a bit hyper though I have so much going on lately too.
I already had a minor symptom related to ears,went to get a checkup,had to wait an hour with someone who had a cold (99.9% likely the reason of next problem),but now I got the cough and itchy throat,fighting it hard with natural stuff so I can GET WELL much sooner.

Dammit widespread cold outbreak from crazy weather patterns.

Usually I can stay well for an entire year,but now in just months I am sick again,a bad run of luck compared to my history of not getting sick with a cold or bronchitis for years at a time.
It ruins my gym visits for a week or longer,stuck not going until getting better.
Those visits have been giving me the extra strength to get through every day with minimal complications and feeling much more decent.

Again,sorry for not having codes posted for so many days.
Its literally really easy to get the ones I can get currently because of all the predefined locations in memory hinting at where to start for each object in Banjo-Kazooie so neatly.
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  #823  
Old 8th March 2017, 06:24 AM
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I am still alive.

Fighting the last phases of a cold with frequent coughing and...phlegm being ejected eventually in small blobs.

Otherwise feeling fine,just need to recover the rest of the way.

Edit: Damn this phlegm is persistent,I have even resorted to doing something that makes me more consistently remove it and yet I still get cough-attacks putting me in choke-holds,it really sucks.

There's no telling how long it will take for me to get stable enough so I can finally resume finding codes,in my current state,the coughing and phlegm management is too much for me to handle when wanting to concentrate.

Last edited by retroben; 9th March 2017 at 11:15 PM.
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  #824  
Old 10th March 2017, 09:18 PM
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I feel that I am so sick from all of this that I got hit by triple threat sickness.
Started with ear issues,got a rather nasty cold from waiting an hour in the doctor's office,and now that I am over the cold itself,I may have something like a strep throat!

Taking meds like that sugary cherry syrup (not even tasting bad) and the pink/purple capsules to fight it in hopes I don't completely strep out with it.
I keep getting non=stop coughing fits,oftenly where max strength cough drops don't even help against it,though the package mentions it as a problem when mucus is involved,I have been using them lightly and eating peppermints mostly instead.

Now I am just saying F*** IT! and i'm gonna try resuming doing things no matter how uncomfortable it is to cough every now and again whilst trying to make codes or how much I gasp for air and sweat due to how overheated I feel for whatever reason.
This mess sucks more than Kirby's Hypernova,shett sux bruh.

...

SUCC

Edit: On second thought,its way too damn hot today and I feel even more like crap because of it,dammit ta' hell,I have to wait another day. Edit 2:

K L U M P

Last edited by retroben; 10th March 2017 at 10:38 PM.
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  #825  
Old 16th March 2017, 02:29 AM
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Donkey Kong 64 (U) -or- General Klump 64 (U)

VOLUME WARNING on game boot,the boot sound is replaced and its a bit loud but very funny.

Be careful how you enter these codes,place each one in their own code slot,as anything larger than 50 per code tends to make PJ64 unstable enough to crash if you attempt to put excessive lines in a single code name.

Klump One
A15FBDDA 027F
8062905F 003A
806C7BBF 003A
806F115F 003A
8074E973 003A
8074EA63 003A
8174EA66 02AB
8074EA93 003A
8174EA96 02AB
8074ECD3 003A
8174ECD6 02AB
8074ED63 003A
8074EE53 003A
8174EE56 02AB
8074EFD3 003A
8174EFD6 02AB
8074F003 003A
8174F006 02AB
8074F273 003A
8174F276 02AB
8074F453 003A
8174F4E6 02AB
8074F513 003A
8174F516 02AB
8074F573 003A
8074F6C3 003A
8074F6F3 003A
8074F723 003A
8174F726 02AB
8074F783 003A
8174F786 02AB
8074FA53 003A
8174FA56 02AB
8074FC03 003A
8174FC06 02AB
8074FC33 003A
8174FC36 02AB
8074FC63 003A
8174FC66 02AB
8074FCC3 003A
8074FD23 003A
8174FD26 02AB
8074FD53 003A
8174FD56 02AB
8074FD83 003A
8174FD86 02AB
8074FDB3 003A
8174FDB6 02AB
Use all parts alone for the proper result,using the optional codes may break certain things or make them nearly impossible.

Klump Two
8074FDE3 003A
8174FDE6 02AB
8074FE13 003A
8174FE16 02AB
8074FE43 003A
8174FE46 02AB
80750083 003A
81750086 02AB
80750103 003A
8075570D 003A
80755711 003A
80755713 003A
80755715 003A
80755719 003A
8075571B 003A
8075571D 003A
8075571F 003A
80755721 003A
80755723 003A
80755725 003A
8075572B 003A
8075572F 003A
80755731 003A
80755733 003A
80755735 003A
80755737 003A
80755739 003A
8075573B 003A
8075573D 003A
80755741 003A
80755743 003A
80755745 003A
80755749 003A
8075574D 003A
8075574F 003A
80755755 003A
80755759 003A
8075575B 003A
8075575D 003A
8075575F 003A
80755761 003A
80755763 003A
80755765 003A
8075576B 003A
80755775 003A
80755777 003A
80755779 003A
8075577B 003A
8075577D 003A
80755781 003A

Klump Three
80755783 003A
80755785 003A
80755787 003A
80755789 003A
8075578D 003A
8075578F 003A
80755791 003A
8075EB83 003A
8175EB84 02AB
8075EBCB 003A
8075EBFB 003A
8175EBFC 02AB
8075EC13 003A
8175EC14 02AB
8075EC2B 003A
8075EC8B 003A
8075ECA3 003A
8075ECBB 003A
8075ECD3 003A
8075ECEB 003A
8175ECEC 02AB
8075ED03 003A
8175ED06 02AB
8075ED1B 003A
8075ED33 003A
8075ED4B 003A
8075ED63 003A
8075ED7B 003A
8075ED93 003A
8075EDAB 003A
8075EDDB 003A
8075EE0B 003A
8175EE0C 02AB
8075EE23 003A
8075EE3B 003A
8075EE53 003A
8175EE54 02AB
8075EE9B 003A
8075EF13 003A
8175EF14 02AB
8075EFA3 003A
8175EFA4 02AB
8075EFD3 003A
8075F04B 003A
8075F07B 003A
8075F093 003A
8075F0AB 003A
8075F0C3 003A
8175F0C4 02AB

Klump Four
8075F10B 003A
8075F123 003A
8075F13B 003A
8075F153 003A
8075F16B 003A
8075F183 003A
8075F19B 003A
8075F1E3 003A
8075F1FB 003A
8075F243 003A
8075F25B 003A
8075F273 003A
8075F303 003A
8075F31B 003A
8075F333 003A
8075F34B 003A
8075F363 003A
8075F37B 003A
8075F393 003A
8075F3AB 003A
8075F3C3 003A
8075F3DB 003A
8075F3F3 003A
8075F423 003A
8075F46B 003A
8075F4B3 003A
8075F4CB 003A
8075F4E3 003A
8075F4FB 003A
8075F513 003A
8075F52B 003A
8075F5D3 003A
8075F5EB 003A

Optional Codes:

Original Klump Changed
8075EC5B 0068

Cutscene Klumps Changed
80755717 0068
8075572D 0068

Cutscene DK Klump
8075573F 003A
Supposedly immune to becoming Klump.

Other Boss Cutscenes
80755727 003A
80755729 003A
80755753 003A
May cause issues.

K. Lumpsy
8075F43B 003A
A freed K. Lumpsy will be normal in the cut-scene.

Tiny's Shots
8074ED33 003A
8174ED36 02AB
Breaks the Frantic Factory dartboard by making it nearly impossible.

Unfair
8074EB23 003A
8174EB26 02AB
8074EDF3 003A
8174EDF6 02AB
8074FBA3 003A
8174FBA6 02AB
80750023 003A
8075EBB3 003A
Things that make many tasks most likely impossible.

Kinda Unfair
8074F0F3 003A
8174F0F6 02AB
8074F123 003A
8174F126 02AB
8074F153 003A
8174F156 02AB
8074F183 003A
8174F186 02AB
Makes things extra hard or maybe impossible.

Tricky
8074E8E3 003A
8174E8E6 02AB
8074E913 003A
8174E916 02AB
Makes things quite difficult.

Possible
8074F9F3 003A
8174F9F6 02AB
8074FB73 003A
8174FB76 02AB
Makes things a little annoying.

Footstep Sounds
81746344 034C
8174634A 034C
81746350 034C
81746356 034C
8174635C 034C
81746362 034C
81746368 034C
8174636E 034C
81746374 034C
8174637A 034C
81746380 034C
81746386 034C
8174638C 034C
81746392 034C
Funny for a little while,I recommend trying this at least once.

A one-timer set of codes to use below since it takes up so much code lines...

GK Rap1
D14ACB80 442E
804ACB80 0047
D14ACBA0 444F
814ACBA0 4745
D14ACBA2 4E4B
804ACBA3 0052
D14ACBA4 4559
814ACBA4 414C
D14ACBA8 4F4E
814ACBA8 4C55
D14ACBAA 4721
814ACBAA 4D50
D14ACBC0 444F
814ACBC0 4745
D14ACBC2 4E4B
804ACBC3 0052
D14ACBC4 4559
814ACBC4 414C
D14ACBC8 4F4E
814ACBC8 4C4D
D14ACBCA 4720
804ACBCA 0050
D14ACCC4 204D
804ACCC5 0047
D14ACCC6 4F4E
804ACCC6 0045
D14ACCC8 4B45
814ACCC8 5241
D14ACCCA 5920
804ACCCA 004C
D14ACE46 2044
804ACE47 0047
D14ACE66 4F4E
814ACE66 4C4D
D14ACE68 4727
804ACE68 0050
D14ACFD0 4F4E
814ACFD0 4C4D
D14ACFD2 4721
804ACFD2 0050
D14AD026 4F4E
814AD026 4C4D
D14AD028 4720
804AD028 0050
D14AD0EC 4F4E
814AD0EC 4C4D
D14AD0EE 4700
804AD0EE 0050
D14AD210 4F4E
814AD210 4C4D
Use both parts or it will be missing stuff,read the lyrics for changes.

GK Rap2
D14AD212 4721
804AD212 0050
D14AD2E6 2044
804AD2E7 0047
D14AD306 4F4E
814AD306 4C4D
D14AD308 4727
804AD308 0050
D14AD44A 4F4E
814AD44A 4C4D
D14AD44C 4727
804AD44C 0050
D14AD488 4352
814AD488 4B4C
D14AD48A 414E
814AD48A 554D
D14AD48C 4B59
804AD48C 0050
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  #826  
Old 16th March 2017, 09:04 AM
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Quote:
Originally Posted by retroben View Post
It has ASM for the game pacing that barely stays in memory before vanishing,I was able to modify a value before it changed and the result prevented the speedups from happening on lag,a savestate was made with this change,but you will need the 1.7 build from one of the places it can be found in order to see it in action.
Can you find the asm bytes in the rom? Might be able to patch the Goldeneye rom instead, to make it permanent.
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  #827  
Old 16th March 2017, 06:16 PM
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I lack the knowledge for that kind of code hax unfortunately.
It was a stroke of luck that needs a skilled code creator to find a way to make custom ASM in RDRAM to make it always work even if the string of ASM is no longer present in the ram.

For whatever reason,version differences on PJ64 makes the ASM string not appear at all in newer PJ64 versions.
It may be a similar case like what Super Smash Bros. eventually does to the once-thought static address for the original auto cancel code which is now no longer needed if one could get each characters addresses and values correct and make it not crash or freeze.
Not doing that myself yet,sorry,got other codes to deal with first before I bring back Smash Bros. codes.

Its just this DAMN cold I still have remnants of that's holding me back!
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  #828  
Old 17th March 2017, 03:37 AM
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Banjo-Kazooie (U) (V1.0)

Good codes to make Bottles always appear on every talk can be found a few pages back,check thoroughly to find it.

More Bottles:

Bottles Shaking Sound Speed
802DA16A 00xx
44=Low (Gloop?)
99=Default
CC=High

Bottles Shaking Sound Mod
812DA176 xxxx
0001=Ooh Me Knockah! (good for image mod)
0087=Tanktup Scream
00A5=Big Eyrie
00C6=Actual Result
0125=Sitcom Cheer
0176=Jinjonator
70C6=Default

Bottles Squeezing Out Sound Speed
802DA19E 00xx
44=Low
99=Default
CC=High

Bottles Squeezing Out Sound Mod
812DA1AA xxxx
002C=Actual Result
003E=Fart
00F7=Loud Burp
702C=Default

Bottles Popped Out Sound Mod
812DA1DA xxxx
0001=Ooh Me Knockah!
003E=Fart
00C5=Actual Result
40C5=Default

Spinning Bottles Talking
812DA210 2400
0C0C=Default

Bottles Spin Speed Mod
812DA222 xxxx
4080=Default
4280=Tornado Bottles
C080=Reverse
C280=Reverse Tornado

Bottles Scratching Sound Mods
812DA31E xxxx
812DA3E2 xxxx
0001=Ooh Me Knockah! (ridiculous)
003E=Farts (silly)
006F=Defaults

Mound:

Invisible Mound
802DA593 0080
C0=Default

Mound Space Dust
802DA63E 00C2
Floats up and away,funny with image mod.
C4=Default

Mound Dust Image Mod
812DA67E xxxx
0344=Default
0350=Termites
0387=Bottles
0388=Mound
0487=Big Eyrie (really small)

Mound Dust Size Mod
81367E44 xxxx
3D4C=Default
3F4C=Huge

Mounds Lack Collision
802DA75F 0004
08=Default

Mound Wiggles After Bottles Digs Down
802DA7B3 0002
03=Default

Mound Start Dust Count
802DA81F 00xx
802DA82F 00xx
01=One
06=Defaults (amount/cap)
0C=Twelve
32=Fifty
64=One Hundred (excessive)

Mound Enter Dust Count
802DA897 00xx
802DA8A7 00xx
01=One
06=Defaults
0C=Twelve
32=Fifty

Fireworks? "WW Mod 812D8BFA 01E5" (rocks falling):
Jump before it spawns for the proper effects.

Falling Rock Splash Image Mod
812DBD2A xxxx
Must be spawned over water.
0700=Dust
0708=Eggs
070C=Default
0711=Blue Sparkles

Falling Rock Splash Sound Mod
812DBDD6 xxxx
003E=Fart
00F8=Blubber Burp
0413=Default

No Rock Dust
812DBDF4 2400
Good for saving resources.
0C0B=Default

Falling Rock Dust Image Mod
812DBDFA xxxx
Usable values are scarce.
0700=Default
0708=Eggs
070C=Water Splash
0711=Blue Sparkles

Falling Rocks Dust Color Mods
80367F57 00xx
80367F5B 00xx
80367F5F 00xx
Mix and match unlisted values for more colors.
FF/FF/FF=Defaults (RGB)
FF/00/00=Red
00/FF/00=Green
00/00/FF=Blue
FF/FF/00=Yellow
FF/00/FF=Purple
00/FF/FF=Cyan

Falling Rocks Sound Mod
812DBE7E xxxx
0001=Ooh Me Knockah!
0007=Actual Result
0009=Doll Squeak
003E=Fart
00F8=Blubber Burp
7807=Default

Falling Rocks Image Mod
802DBECA xxxx
0344=Default
0370=Cap'n Blubber
0387=Bottles
0388=Mound
0422=Jinxy Sphinx
0487=Big Eyrie
0560=Grunty Doll Prize
088E=Clanker (heavy impact)

Falling Rocks More Constant
812DC078 2400
0C0D=Default

Falling Rocks Size Mod
81376EE8 xxxx
3C23=Default
3D23=Big
3E23=Bigger
3F23=Huge

Growing Rocks Falling
802DC0C8 00C7
E7=Default

Falling Rocks Multiplier
802DC0EF 00xx
00=Disabled
01=Default
02=Double
06=Many (madness/loud sounds)
32=Explosive (insane/ow my ears)

Banjo's Curtains/Misc Props:

Broken Props
812E0718 2400
Most being in Banjo's house,stiff and seen through walls.
0C0C=Default

Alt Broken Props
812E0764 2400
0C0C=Default

Invisible Props
802E0790 00E4

Broken Props Again
812E087C 2400
0C0C=Default

Cuckoo Clock Failure
802E0884 00E6
C6=Default

No Prop Sounds
812E08D4 2400
0C0D=Default
Fireplace still can be heard.

Mumbo Tokens:

Token Sound Mod
812E0A3A xxxx
003E=Fart
00F7=Big Burp
0401=Default
0402=.Kumbokum
0403=..Bokum
0404=...Kum

Infinitely Collectable Mumbo Tokens
812E0A78 2400
Must have not already collected it.
0C0C=Default

Uncollectable Tokens
812E0BF0 2400
0C0C=Default

Snacker:

Snacker Bite Action Mod
802E0EA3 00xx
05=Default
07=Stunned Bite
08=Damage Bite
09=Dies On Biting You

Snacker Lingers
802E0EDF 00xx
Sticks around after you leave the water but loses hitbox,makes no others spawn once one is defeated.
78=Lingers
7C=Default
80=One Time Visit

Alt Snacker Linger
802E0EFB 0001
02=Default

Snacker Death Action Mod
802E0F9F 00xx
Can be farmed for health after the first defeat,must make disappear then shoot one egg to defeat again.
04=Undead Chasing
05=Odd Undead
07=Stiff
08=Undead
09=Default

Snacker Always Flipping On Death
812E0FAC 2400
0C0C=Default

Snacker Damage Action Mod
802E102B 00xx
05=Bites At You
07=Stun
08=Default
09=One Hit To Defeat (no reward)

Retarded Snacker
802E1138 0066
Swims away upside-down instead of chasing you,toggle-able in real-time.
46=Default

Broken Snacker
812E1174 2400
0C0C=Default
Unfairly fast but disappears quickly too and acts silly at times.

Odd Snacker Hit
802E11DB 0001
Use Ratta-tat Rap on Snacker to make him fall to the sea floor,aiding your escape.
02=Default

Unkillable Snacker
812E11DC 2400
Fear his unstoppable wrath of constant attacks!
0C0C=Default

Snacker Falls When Hit
802E11E3 0034
Harder to defeat.
38=Default

Snacker Spirits
812E11EC 2400
Fades away regardless of you swimming.
0C0A=Default

Alt Snacker Spirit
802E11F7 0000
04=Default

Snacker Quckly Gone
802E1220 00E4
C4=Default
He disappears the instant you jump but appears again when back in water.

Snacker Crazy Gone
802E1224 00E7
C7=Default
Turbos forward after you jump but also disappears.

Snacker Fade Timer Mod
812E122A xxxx
3D0C=Instant
400C=Default
410C=Extended
420C=Long
430C=Longer
460C=Nearly Endless

Snacker Stays Out
802E1253 0001
03=Default
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  #829  
Old 19th March 2017, 03:24 AM
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Banjo-Kazooie (U) (V1.0)

More Snacker:

Snacker Death Sound Mod
812E0F8E xxxx
003E=Gassy Death
0087=Tanktup Scream
0179=Actual Result (Gruntilda damage?)
F979=Default

Careless Snacker
802E12A3 00C2
82=Default

Snacker Stunned On Damage
802E12AB 0005
09=Default

Odd Snacker Actions
802E12B3 00C0
80=Default

Happy Snacker Rotation Speed
812E1312 xxxx
When he bites you either way.
3D40=None
4040=Default
4240=Excited

Snacker Neutral Action Mod
802E13FF 00xx
03=Staring At You
04=Default
05=Bitey
08=Dancing Hit
09=Death Anim Loop

Snacker Speed Mod
812E140E xxxx
3D10=Sluggish
4110=Default
4310=Unfair

Snacker Swims Away
812E1430 2400
0C0C=Default

Wreckless Snacker
802E143C 00C6
Goes directly forward where he is currently facing.
E6=Default

Bottom Feeder Snacker
812E1440 2400
0C0B=Default
Digs into the ground oddly.

Alt Super Snacker
802E148C 00E6
Gets stuck if avoided.

Snacker Bite Sound Mod
812E151A xxxx
003E=Gassy
0087=Painful Tooth-ache!
00F7=Burp
00F8=Big Burp
006D=Actual Result
586D=Default

Snacker After Biting Action Mod
802E156F 00xx
02=Default
03=Faster Re-chase
04=Instant Chase
05=Endless Biting (cute,at a distance)
08=Joyful Dancing
09=Death Anim Loop

Starving Snacker
802E157B 0034
Relentlessly bites you.
38=Default

Snacker After Damage Action Mod
802E15DF 00xx
02=Default
03=Faster Re-chase
04=Instant Re-chase
05=Anger Bite
08=Damage Anim Loop
09=Death Anim Loop

Forever Returning Snacker
802E161C 00C4
Comes back with one hit shortly after each death.
E4=Default

Invisible Snacker
802E163B 0004

Cloaked Snacker
802E16C3 0000
04=Default

Ghostly Snacker
802E173B 0000
04=Default

Snowman:

Invisible Hat
802E1ADF 0080
7C=Default

Evil Laughter
812E1B0C 2400
Missing snowman but laughing is there.
0C0C=Default

Snowball Object Spawn Mod
812E1B3E xxxx
0004=Bulls
0005=Termites
0012=Beehive
0050=Health
0124=Snowman Overload
0125=Default

Snowman's Hat Object Spawn Mod
812E1BEE xxxx
0012=Beehive
0050=Health
0124=Endless Snowman Clones
0125=Revenge
0126=Default

Snowman Death Chunks Image Mod
812E1CE2 xxxx
035F=Jiggies
0372=Gloop
0377=Snowmen
0378=Default
0379=Hats

At 95K views,getting there,really close to 100K.
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  #830  
Old 21st March 2017, 01:09 AM
retroben's Avatar
retroben retroben is offline
Alpha Tester
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Join Date: Jul 2013
Posts: 641
Default

Banjo-Kazooie (U) (V1.0)

More Snowman:

Snowman Death Chunks Sound Mod
812E1D66 xxxx
0024=Conga Screams
002F=Default

Snowman Neutral Action Mod?
802E1DB7 00xx
01=Default
02=Stiff When Closer
03=Always Stiff
04=Becomes T-pose

Safe Snowmen
802E1E3E 003D
Does nothing to respond to you.
40=Default

Nice Snowmen
802E1EAB 0000
01=Default

Alt Nice Snowmen
802E1F29 00E4
E0=Default

Mean Snowmen
802E1F41 00E4
They even throw snowballs at you when close to them.
E0=Default

Another Nice Snowmen
802E1F5B 0000
01=Default

Undefeatable Snowmen
802E1FAB 0000
Missing hat collision.
01=Default

Snowmen Lack Collision
802E1FCF 0000
Stops you from bouncing away on the ground.
01=Default

Snowman's Hat Impact Sound Mod
812E1FF2 xxxx
0015=Actual Result
003E=Fart
4815=Default

Hat Impact Sound Two
812E201A xxxx
003E=Fart
03EA=Actual Result?
4BEA=Default

Snowman Death Chunks Count
802E206F 00xx
01=One
0C=Default
32=Fifty

Speed Demon Snowmen
802E211F 000C
10=Default

Unkillable Snowmen
812E2148 2400
Health comes out but they will stay there.
0C0C=Default

Invincible Snowmen
812E2158 2400
No health pops out when bashing his hat.
0C0C=Default

Snowmen Detection Range
812E2242 xxxx
0001=Inactive
07D0=Less
0FA0=Default

Snowman Throwing Action Mod
802E2253 00xx
01=Broken
02=Default
03=Stiff

Snowball Throw Fail
802E2267 0000
01=Default

Snowmen Don't Detect You
802E2283 0000
01=Default

Snowmen Won't Throw
802E2293 0059
55=Default

Frozen Snowmen
802E229F 00D5
Hats even stay after defeated,pun intended.
D9=Default

Staring Snowmen
802E2363 00AB
AF=Default

Snowman Attack Range Mod
812E2386 xxxx
0400=Really Close
0ABE=Default
0FA0=Max Range?

Harmless Spazzing Snowmen
802E23C6 003F
3C=Default

Another Snowman Throw Action Mod?
802E23CF 00xx
01=Tall Stiff
02=Default
03=Repeated Bounce

Snowman Uses Nasty Plot
803770A9 00DB
EF=Default

Snowman Hand Rubbing Sound Mod
812E24F2 xxxx
0009=Squeaky Hands
00A3=Banjo Laughing
00A5=Big Eyrie
00A7=Actual Result
03F5=Extra Snowman Laugh
90A7=Default

Snowman Laughing Sound Mod
812E2542 xxxx
Too bad image modding breaks the hitboxes and other stuff.
0001=Ooh Me Knockah!
00A3=Banjo Laughing
00F7=Big Burp
03F4=Phantom Laugh
03F5=Default

Last edited by retroben; 21st March 2017 at 01:13 AM.
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