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Old 31st January 2016, 03:05 PM
darkludx darkludx is offline
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Default Anamorphic Widescreen 16:9, 21:9 and 48:9 GS Codes for TLOZ Ocarina of Time

Anamorphic Widescreen without culling on Glide64 'Final' and Glide64 For PJ64: 2.0.0.9999.
These GameShark Codes are intended to be used with High Definition Texture Packs.

Instructions:
1- Choose and add your GameShark Code in the cheats window, activate it before you run the game.
2- Add the Widescreen Render Fix GameShark Code on the cheats window as a separate code, activate it before you run the game.
3- Optionally if you want hide the HUD, only add the GS Code that I just posted here.
4- Run your game and select Aspect ratio: Stretch on your Video Plugin Emulation settings, next go to Full screen.
5- Enjoy!!!

[EC7011B7-7616D72B-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0)
Internal Name=THE LEGEND OF ZELDA

Anamorphic Widescreen 16:9 GameShark Code:
811764F8 0000
81176502 0001
81176518 F96A
81176522 BB6C
81188908 0000
81188912 0001
81188928 F96A
81188932 BB6C

Ultra Widescreen 21:9 GameShark Code:
811764F8 0000
81176502 0001
81176518 BE08
81176522 BB6C
81188908 0000
81188912 0001
81188928 BE08
81188932 BB6C

Eyefinity/Surround 48:9 GameShark Code:
811764F8 0000
81176502 0001
81176518 5324
81176522 BB6C
81188908 0000
81188912 0001
81188928 5324
81188932 BB6C

Widescreen Render Fix GameShark Code:
81024A0A FFFF

Semi Extended Draw Distance GameShark Code:
81024A10 0001

No HUD, Only Map GameShark Code:
50000702 0000
811D8BD6 0000

[D43DA81F-021E1E19-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.1)
Internal Name=THE LEGEND OF ZELDA

Anamorphic Widescreen 16:9 GameShark Code:
811766B8 0000
811766C2 0001
811766D8 F96A
811766E2 BB6C
81188AC8 0000
81188AD2 0001
81188AE8 F96A
81188AF2 BB6C

Ultra Widescreen 21:9 GameShark Code:
811766B8 0000
811766C2 0001
811766D8 BE08
811766E2 BB6C
81188AC8 0000
81188AD2 0001
81188AE8 BE08
81188AF2 BB6C

Eyefinity/Surround 48:9 GameShark Code:
811766B8 0000
811766C2 0001
811766D8 5324
811766E2 BB6C
81188AC8 0000
81188AD2 0001
81188AE8 5324
81188AF2 BB6C

Widescreen Render Fix GameShark Code:
81024A0A FFFF

Semi Extended Draw Distance GameShark Code:
81024A10 0001

No HUD, Only Map GameShark Code:
50000702 0000
811D8D96 0000

[693BA2AE-B7F14E9F-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.2)
Internal Name=THE LEGEND OF ZELDA

Anamorphic Widescreen 16:9 GameShark Code:
81176DB8 0000
81176DC2 0001
81176DD8 F96A
81176DE2 BB6C
811891C8 0000
811891D2 0001
811891E8 F96A
811891F2 BB6C

Ultra Widescreen 21:9 GameShark Code:
81176DB8 0000
81176DC2 0001
81176DD8 BE08
81176DE2 BB6C
811891C8 0000
811891D2 0001
811891E8 BE08
811891F2 BB6C

Eyefinity/Surround 48:9 GameShark Code:
81176DB8 0000
81176DC2 0001
81176DD8 5324
81176DE2 BB6C
811891C8 0000
811891D2 0001
811891E8 5324
811891F2 BB6C

Widescreen Render Fix GameShark Code:
8102504A FFFF

Semi Extended Draw Distance GameShark Code:
81025050 0001

No HUD, Only Map GameShark Code:
50000702 0000
801D9497 0000

Known issues:
1- There is not zoom-out camera when you use the ability of charged spin attack with holding B button pressed.
2- For the moment these Codes aren't compatible with the GS Code Extended Draw Distance.
2.5- I will add a Semi Extended Draw Distance GS Code that work for Enemies, NPC's, big boulders, small rocks, gravestones, standalone grass, signs, scarecrows and other objects. Sadly the code don't work for Link HD model, trees, bushes, butterflies, grouped grass and other objects. The good thing is that it does not change the sound effects.
3- Sometimes when you go from one area to another, the image stretch to 4:3 for some milliseconds.
4- Sometimes when you pause and unpause the game, the image stretch to 4:3 for some milliseconds.
5- Add the issues you find when you test the Codes.

If you want to see these GS Codes ported to other Rom region, only ask for it.

Edit: February 13 2016

[27A3831D-B505A533-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time - Master Quest (E) [f1] (NTSC)
Internal Name=ZELDA MASTER QUEST

Anamorphic Widescreen 16:9 GameShark Code:
81174EB8 0000
81174EC2 0001
81174ED8 F96A
81174EE2 BB6C
811872C8 0000
811872D2 0001
811872E8 F96A
811872F2 BB6C

Ultra Widescreen 21:9 GameShark Code:
81174EB8 0000
81174EC2 0001
81174ED8 BE08
81174EE2 BB6C
811872C8 0000
811872D2 0001
811872E8 BE08
811872F2 BB6C

Eyefinity/Surround 48:9 GameShark Code:
81174EB8 0000
81174EC2 0001
81174ED8 5324
81174EE2 BB6C
811872C8 0000
811872D2 0001
811872E8 5324
811872F2 BB6C

Widescreen Render Fix GameShark Code:
81024862 FFFF

Semi Extended Draw Distance GameShark Code:
81024868 0001

No HUD, Only Map GameShark Code (2 Lines):
50000702 0000
811D7556 0000

No HUD, Only Map GameShark Code (7 Lines):
811D7556 0000
811D7558 0000
811D755A 0000
811D755C 0000
811D755E 0000
811D7560 0000
811D7562 0000

Because I know that the "No HUD, Only Map GameShark Code (2 Lines)" don't work in all versions of PJ64, I'm providing you the original version GameShark Code of 7 Lines.

Edit 2: February 14 2016

I changed all the GameShark Codes because I'm trying to match the Field of View of GLideN64 when you use the Aspect option "Adjust"

Edit 3: May 19 2016

[B2055FBD-0BAB4E0C-C:50]
Good Name=Legend of Zelda, The - Ocarina of Time (E) (M3) (V1.1)
Internal Name=THE LEGEND OF ZELDA

Anamorphic Widescreen 16:9 GameShark Code:
81174578 0000
81174582 0001
81174598 F96A
811745A2 BB6C
81186988 0000
81186992 0001
811869A8 F96A
811869B2 BB6C

Ultra Widescreen 21:9 GameShark Code:
81174578 0000
81174582 0001
81174598 BE08
811745A2 BB6C
81186988 0000
81186992 0001
811869A8 BE08
811869B2 BB6C

Eyefinity/Surround 48:9 GameShark Code:
81174578 0000
81174582 0001
81174598 5324
811745A2 BB6C
81186988 0000
81186992 0001
811869A8 5324
811869B2 BB6C

Widescreen Render Fix GameShark Code:
81025036 FFFF

Semi Extended Draw Distance GameShark Code:
8102503C 0001

No HUD, Only Map GameShark Code (2 Lines):
50000702 0000
811D6C56 0000

No HUD, Only Map GameShark Code (7 Lines):
811D6C56 0000
811D6C58 0000
811D6C5A 0000
811D6C5C 0000
811D6C5E 0000
811D6C60 0000
811D6C62 0000

Edit 4: March 12 2017

The Legend of Zelda - Ocarina of Time (E) (GC Version)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024870 1000
81024872 0023
81091ECC 3C07
81091ECE 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024870 1000
81024872 0023
81091ECC 3C07
81091ECE 4015


The Legend of Zelda - Ocarina of Time (E) (M3) (V1.0)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81025044 1000
81025046 0023
81092778 3C07
8109277A 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81025044 1000
81025046 0023
81092778 3C07
8109277A 4015


The Legend of Zelda - Ocarina of Time (E) (M3) (V1.1)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81025044 1000
81025046 0023
81092778 3C07
8109277A 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81025044 1000
81025046 0023
81092778 3C07
8109277A 4015


The Legend of Zelda - Ocarina of Time (U) (GC Version)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
8102486C 1000
8102486E 0023
81091DDC 3C07
81091DDE 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
8102486C 1000
8102486E 0023
81091DDC 3C07
81091DDE 4015


The Legend of Zelda - Ocarina of Time (U) (V1.0)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024A18 1000
81024A1A 0023
810920D8 3C07
810920DA 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024A18 1000
81024A1A 0023
810920D8 3C07
810920DA 4015


The Legend of Zelda - Ocarina of Time (U) (V1.1)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024A18 1000
81024A1A 0023
810920E8 3C07
810920EA 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024A18 1000
81024A1A 0023
810920E8 3C07
810920EA 4015
In Project64.rdb add two slash to Cheat0, otherwise the pj64 will crash when you pause the game.
//Cheat0=D109C5BC 0C02,8109C5BC 2400 //Subscreen Delay Fix


The Legend of Zelda - Ocarina of Time (U) (V1.2)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81025058 1000
8102505A 0023
81092718 3C07
8109271A 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81025058 1000
8102505A 0023
81092718 3C07
8109271A 4015


The Legend of Zelda - Ocarina of Time - Master Quest (E) (GC Version)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024870 1000
81024872 0023
81091EAC 3C07
81091EAE 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024870 1000
81024872 0023
81091EAC 3C07
81091EAE 4015


The Legend of Zelda - Ocarina of Time - Master Quest (E) [f1] (NTSC)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024870 1000
81024872 0023
81091EAC 3C07
81091EAE 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024870 1000
81024872 0023
81091EAC 3C07
81091EAE 4015


The Legend of Zelda - Ocarina of Time - Master Quest (E) [h1C]

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024870 1000
81024872 0023
81091EAC 3C07
81091EAE 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024870 1000
81024872 0023
81091EAC 3C07
81091EAE 4015


The Legend of Zelda - Ocarina of Time - Master Quest (U) (Debug Version)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81031510 1000
81031512 0023
810AACD0 3C07
810AACD2 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81031510 1000
81031512 0023
810AACD0 3C07
810AACD2 4015
In this game the pause screen is broken, don't try pause because you will crash PJ64


The Legend of Zelda - Ocarina of Time - Master Quest (U) (GC Version)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
8102486C 1000
8102486E 0023
81091DDC 3C07
81091DDE 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
8102486C 1000
8102486E 0023
81091DDC 3C07
81091DDE 4015


Zelda no Densetsu - Toki no Ocarina (J) (V1.0)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024A18 1000
81024A1A 0023
810920D8 3C07
810920DA 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024A18 1000
81024A1A 0023
810920D8 3C07
810920DA 4015


Zelda no Densetsu - Toki no Ocarina (J) (V1.1)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024A18 1000
81024A1A 0023
810920E8 3C07
810920EA 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024A18 1000
81024A1A 0023
810920E8 3C07
810920EA 4015


Zelda no Densetsu - Toki no Ocarina (J) (V1.2)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81025058 1000
8102505A 0023
81092718 3C07
8109271A 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81025058 1000
8102505A 0023
81092718 3C07
8109271A 4015


Zelda no Densetsu - Toki no Ocarina - Zelda Collection Version (J) (GC Version)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
8102486C 1000
8102486E 0023
81091DFC 3C07
81091DFE 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
8102486C 1000
8102486E 0023
81091DFC 3C07
81091DFE 4015


Zelda no Densetsu - Toki no Ocarina GC (J) (GC Version)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
8102486C 1000
8102486E 0023
81091E1C 3C07
81091E1E 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
8102486C 1000
8102486E 0023
81091E1C 3C07
81091E1E 4015


Zelda no Densetsu - Toki no Ocarina GC Ura (J) (GC Version)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
8102486C 1000
8102486E 0023
81091DFC 3C07
81091DFE 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
8102486C 1000
8102486E 0023
81091DFC 3C07
81091DFE 4015


If your "A Button" is a plain rectangle without words, then disable your GameShark Code, Hard Reset your game and once Link is under your control:
Go to System > Cheats...> Enable your Code then
Go to Options > Settings > Plugins > Click the rectangle with the Video (graphics) plugin that you are using and select the same Video (graphics) plugin > Apply > OK

This will solve your problem with the rectangular "A Button" without words

Last edited by darkludx; 13th March 2017 at 02:59 AM. Reason: I added more GameShark Codes
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  #2  
Old 31st January 2016, 05:04 PM
Marcelo_20xx's Avatar
Marcelo_20xx Marcelo_20xx is offline
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Posts: 164
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Nice work! Since I don't play anymore I think its time for me to release a little project I was working on in Ocarine of Time, it also deals with a widescreen fix approach and the HUD removal but with a different method, also I changed some annoying gameplays elements, to remove the most common complaints, nothing gamebreaking though...
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Old 31st January 2016, 07:01 PM
darkludx darkludx is offline
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Thanks Marcelo_20xx. I will be waiting for the release of your project.
The only that we all want is a better gaming experince in Ocarina of Time.
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Old 13th February 2016, 05:47 AM
Mistawani Mistawani is offline
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Hello darkludx. Can you share the code for "The Legend of Zelda - Ocarina of Time - Master Quest (E) [f1] (NTSC)" please ?

Thank you

Last edited by Mistawani; 13th February 2016 at 07:04 PM.
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Old 13th February 2016, 11:56 PM
darkludx darkludx is offline
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Quote:
Originally Posted by Mistawani View Post
Hello darkludx. Can you share the code for "The Legend of Zelda - Ocarina of Time - Master Quest (E) [f1] (NTSC)" please ?

Thank you
Yes, of course!!
GameShark Codes added.
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  #6  
Old 14th February 2016, 05:50 AM
Mistawani Mistawani is offline
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Thank you very much darkludx !! you're awesome
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Old 12th May 2016, 05:56 PM
veeronic veeronic is offline
 
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I'm using djipi's cell pack and it doesn't work quite right in the U version so I need them for E V1.1
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Old 16th May 2016, 05:20 AM
darkludx darkludx is offline
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Quote:
Originally Posted by veeronic View Post
I'm using djipi's cell pack and it doesn't work quite right in the U version so I need them for E V1.1
Sorry for the delay, veeronic, tomorrow I will have some free time to make the Codes that you requested!!

Edit: May 19 2016

veeronic, I added the GameShark Codes for Ocarina of Time (E) (M3) (V1.1) in the first post. Enjoy!!

Last edited by darkludx; 20th May 2016 at 03:13 AM.
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Old 27th August 2016, 12:58 PM
notimp notimp is offline
 
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@darkludx


Sorry to bother you - but could you please create the codes for Legend of Zelda, The - Ocarina of Time (E) (GC) [f1]

It is the only version of the game that has the european language versions on board - and plays at the originally intended 20fps instead of the 17fps the pal version usually runs at.

For any european gamer, that would want to enjoy this game in 16:9 (or another widescreen resolution) - this would be the ultimate version (Master Quest is not intended for a casual playthrough.. ).

Its the rom that was extracted from the PAL version of the GC collectors edition. I tried the NTSC Master Quest codes (for the off chance, that they would work - and they change some of the resolution, although in a weird and broken way - so the addresses seem to be a bit off).

Thank you so much in advance if you could do so.

Last edited by notimp; 27th August 2016 at 02:44 PM.
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Old 28th August 2016, 04:07 PM
notimp notimp is offline
 
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Ok - I was able to port two of the codes to

Legend of Zelda, The - Ocarina of Time (E) (GC) [!]
(crc 09465AC3-F8CB501B-C:50)

That said - on my emulator that version of the game also ran at 17fps instead of the 20fps the NTSC version runs at.

Luckily there is a version of that rom out there that is patched to run at "60Hz" (= the original 20fps) regardless.

Legend of Zelda, The - Ocarina of Time (E) (GC) [f2] (NTSC) by MajorDrake
(crc 09465AC3-F8CB501B-C:45)


The following codes work on both versions.

Code:
crc 09465AC3-F8CB501B-C:45
gn THE LEGEND OF ZELDA
 cn aaWidescreen 16:9 
  81174EF8 0000
  81174F02 0001
  81174F18 F96A
  81174F22 BB6C
  81187308 0000
  81187312 0001
  81187328 F96A
  81187332 BB6C
 cn aaNo HUD, Only Map (7 Lines):
  811d7596 0000
  811d7598 0000
  811d759a 0000
  811d759c 0000
  811d759e 0000
  811d75a0 0000
  811d75a2 0000
What I did, was simply to compare some cheatcode lists of the (GC) Master Quest version with cheatcode lists of Ocarina of Time (E) (GC) [!] and I noticed that in the range the codes above were operating the hex values were either 20 (hex) or 40 (hex) apart - so I tried to add 20 to all the Master Quest values darkludx provided obove - which dind't work, then I decided to add 40 (hex) to all hex values - and it worked.

With these two codes.

For the rest I'd urge darkludx to come in at a later time and provide cleaner versions for that rom.

The rom that people should look at is

Legend of Zelda, The - Ocarina of Time (E) (GC) [!]
(crc 09465AC3-F8CB501B-C:50)

(respectively the 60Hz hacked version of this

(crc 09465AC3-F8CB501B-C:45) )

For european gamers, this is the best version to play right now. It shows up in cheat databases, people have worked on it before, it supports english, german and french language versions (you can use a savegame from one of the older PAL versions to import your language selection, or use a cheat code) - and now it has a working 16:9 hack as well.

Thanks to darkludx again for doing the actual work here. I just added 40 to his numbers...

edit: Widescreen Render Fix works as well with add 40, just found out how to test it.
edit2: Or not - actually in Hyrule the Render fix only works for the left side of the screen, so it might still be a bit off... Use with caution.
Code:
 cn aaWidescreen Render Fix:
  810248a2 FFFF
edit3: Compared the 81024862 and 81024868 values in memory while the games were running in pj64, and they seem to be both the same for the Master Quest and the (E) (GC) [!] rom (so no offset would be "needed" in theory?). Yet when I run the Render Fix code for Master Quest on the (E) (GC) [!] rom, all characters vanish - so something definitely isn't quite right here.. And I'm officially at my whits end.

Last edited by notimp; 3rd September 2016 at 04:24 AM.
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