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  #11  
Old 24th August 2016, 09:08 PM
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Hmm... Just noticed you had it on the E version,I got the code on the U region,but also comparing codes to the listed J codes showed the address location matched for at least one code.

It SEEMS to appear that address locations for cheats match between U and E regions but the J region is different.
Problem is that I compared E and U on bsfree which has been known to have listing complications.
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  #12  
Old 24th August 2016, 09:16 PM
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Ok, I've closed my pull request for now. So (E) and (U) are the same, but (J) needs different addresses?

Or you can do a pull request on github. Just browse project64/project64 master to Source/Config/Project64.rdb, and click Edit. It will create a branch in your retrobenny/project64 page (patch-1). Edit the RDB in the browser, save changes and create pull request (from patch-1).
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  #13  
Old 24th August 2016, 09:54 PM
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Just had the grey square fill the screen, blocking the view, for about 5 seconds.

It appears that 5 second interval, where the sky first jumps after a minute or so, is where the grey square comes back but nearly filling the screen.

It's almost there. The lasers work!

Last edited by Frank74; 24th August 2016 at 09:57 PM.
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  #14  
Old 24th August 2016, 10:29 PM
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If only I was more of an expert,then I could try to find a hack to make the square 100% transparent or change its size to 0 so it can't be seen at all.
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  #15  
Old 24th August 2016, 10:30 PM
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The square came back later in the level, just before the first checkpoint. And then continued.

Floating across the screen...





Jabo's D3D6 1.5.2 plugin has a hack to remove the grey square. But it also breaks lasers, and your aim line of sight. By the way, for the first few seconds with 1.5.2, the sky judders like crazy.

Last edited by Frank74; 24th August 2016 at 10:42 PM.
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  #16  
Old 24th August 2016, 11:08 PM
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In the cheat note, he says to put the value: 4643D600 into, 462E48D4 - 462E48D8.

Why do your addresses start 8113 instead of 462E?
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  #17  
Old 24th August 2016, 11:10 PM
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Ninja'd

Is there at least one level where the grey square never show up at all hackless?
Any level without the water or skybox such as a facility or something?

Edit: Cheat engine is wildly different from Gameshark codes,but I can confirm that I found the matching address locations.
The main thing is he is using PJ64 1.5 which pre-dates debugger access.
The last 4 digits of the address match though.
Knowing about that value would of helped me find it even quicker since I would know it was a float point value like 3F 80 00 00 for example.

Edit2: Mine uses the earliest instance for the values as every level should start with the default 40 00 00 00 and very rapidly start increasing.

Last edited by retroben; 24th August 2016 at 11:16 PM.
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  #18  
Old 24th August 2016, 11:23 PM
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Quote:
Originally Posted by retroben View Post
Knowing about that value would of helped me find it even quicker since I would know it was a float point value like 3F 80 00 00 for example.
His text file has the value in decimal.

Quote:
enter value :1178850816
for both records then freeze them
in order to fix the grey square problem.
1178850816 in hex is 4643D600.
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  #19  
Old 25th August 2016, 12:10 AM
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[strike]This seems to work without the grey square coming back.[/strike] But the sky is frozen.
Using the value to put in the cheatfix text note.

811348D4 4643
811348D6 D600
811348D8 4643
811348DA D600

Edit: Nope, starting from the beginning of level 1, by the time I get just before the first checkpoint, the square comes back just the same.

Last edited by Frank74; 25th August 2016 at 12:56 AM.
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  #20  
Old 25th August 2016, 12:35 AM
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Well in that case,how about making the reset more strict to prevent it from missing the value to activate the other lines?
Only problem is that makes it happen much sooner,meaning more frequent skybox jumps.

Strict Fix
D01348D4 0041
811348D4 43A6
D01348D8 0041
811348D8 4380
D01348D4 0044
811348D4 43A6
D01348D8 0044
811348D8 4380

Still pondering the thought of hunting for the square itself to see if there is an address to make it invisible or infinitely small.
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