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Old 6th February 2019, 02:45 AM
shytoad shytoad is offline
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Default Can't Play Mario 64: Last impact Rom Hack

I just got Project64 working, and I tried to play a mario 64 romhack (Last impact) But it was just a black screen, I went to see if it was the same for the normal mario 64 game, and it worked perfectly fine. Can somebody help me with this?
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Old 6th February 2019, 01:46 PM
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ExtremeDude2 ExtremeDude2 is offline
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Hacks don't work too well, ask the creator what version/settings is best to use.
Originally Posted by dsx! View Post
are you american or something
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Old 16th March 2019, 05:05 PM
trullyrose trullyrose is offline
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Join Date: Jan 2019
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I noticed rn that my ootrandomizer was not working and appeared the following error:
Unhandled R4300i opcode at: 80404020
What i had to do was change the memory the game uses, from 4 to 8mb
Aaand it worked.
I don't know why this happens in fangames tho.
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Old 16th March 2019, 07:30 PM
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retroben retroben is offline
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For SM64 Last Impact to work "correctly" and render most things you have to use a Jabo graphics plugin (don't remember which version) because the hack was poorly coded to the point even Rice can't work well enough.
One way to run it is to use PJ64 1.6 or the 1.6.1 update found on Jabosoft.

Accurate plugins make some custom objects go invisible.
I wish someone would look into updating the custom objects to fix compatibility then globally fix the plugin compatibility issues (related to fog values in the hacks) with SM64 hacks in general so either Glide64 or GLideN64 could be used with zero issues.

Shadow depth is buggy on SM64 with Jabo's graphics for example.
I hope Kaze gets around to doing the remake of Last Impact that fixes most things to clean up all of the problems.

Note; If you use a new version of PJ64 like late 2.4 nightly builds,there is an option in "edit game settings" (unhide advanced settings) made exclusively for stuff like SM64 hacks that allows unaligned DMA to prevent the freezes that would happen normally.
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