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#1
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Most games with codes or patches will have a stretched HUD. Codes are in the attachment. Patches must be applied using any IPS patcher using a .z64 ROM. All codes for widescreen are in GameShark format and any code you make for widescreen must be in GameShark format.
Request Rules: No 2D games. No games that won't boot in Project64. No games with widescreen already in it unless if skewed. Must specify region or its assumed to be for NTSC-U. Revision of the game must be specified as well or its assumed to be the latest one for that particular region. Requests: NTSC-U: PAL: NTSC-J: Last edited by gamemasterplc; 3rd April 2018 at 03:11 AM. Reason: Add improved Mario Party 3 Patch. Also Add Iggy's Wrecking Balls Patch. |
#2
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Goldeneye and Perfect Dark both already have it. Also make sure you are patching a .z64 ROM of Super Mario 64.
Last edited by gamemasterplc; 12th June 2017 at 08:27 PM. |
#3
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NTSC-U, PAL, and NTSC-J:
Diddy Kong Racing (all revisions)
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#4
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Already got NTSC 1.1 patch
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#5
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- Tony Hawk's Pro Skater 2 (NTSC-U)
- Tony Hawk's Pro Skater 3 (NTSC-U) - Rayman 2 (NTSC-U) - Transformers : Beast Wars Transmetals (NTSC-U) Thanks! |
#6
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If you are really serious about these type of codes then We need to find the scissoring, culling, and draw distance hacks for the games we wish to make widescreen.
Using GlideN64 with Custom resolution and try to adjust game to fit works well, and better than most hacks, but require the above hacks. An example of scissoring: Pachinko 365 Nichi (J) Fix Scissoring 8009F0E7 0000 8009F0EE 0002 8009F0EB 0000 8009F0F2 0002 Note: This may be helpful for other games An Example of Culling: Super Mario 64 (U) Widescreen Render Fix: 8127D55E 4740 8137A456 46C0 Note: Use with GLideN64 and force a 16:9 ratio. Example of Draw Distance. Zelda, The - Ocarina of Time (U) (V1.0) Extended Draw Distance: 81048D7E 3E80 81048DAA 3E80 Note: Not all items extended |
#7
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Ideally, there should be something in the plugin specification that allows the graphics plugin to notify the emulator that it is running in "forced widescreen" mode, and to activate the relevant hacks from a DB.
Last edited by SuperTurboTurkeyStuffer; 13th August 2017 at 03:53 AM. |
#8
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PCSX2 (PS2 Emulator) has a widescreen hack db sorta..
its a zip file called.. - cheats_ws.zip with files named as - 00C82D94.pnach crc32 checksum(s) I think.. here is a sample from one... Quote:
OK.. under the main MENU [SYSTEM] --> "Enable Widescreen Patches"
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(PC Specs) CPU: AMD FX-9590 4.7GHz 8-core CPU Instructions: MMX, SSE1-4 Motherboard: Asus SABERTOOTH 990FX R2.0 GPU: nVidia GTX 1070 Ti 8GB GFX Drivers: Nvidia v441.66 OS: Windows 7 Ultimate 64-bit SP1 RAM: 32GB Kingston 1866MHz DDR3 Favorite Emulators: PS2 : PCSX2 (Auto-Builds) SNES : ZSNES My PJ64 setup: EXE : v2.4.0.1114 GFX : Project64-Video (v2.2.0.1114) SPU : AziAudioNEW (v0.70)(2017-09-14) INPUT : NRage(v2.5.3.1114) RSP : RSP (v1.7.4.1114) |
#9
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Great idea ambient. I'll see what zilmar can do.
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#10
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OK..
OH and here is the link to the PCSX2 BUILD BOT!! for a download for testing ![]() ![]() Orphis 's Automated PCSX2 builds
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(PC Specs) CPU: AMD FX-9590 4.7GHz 8-core CPU Instructions: MMX, SSE1-4 Motherboard: Asus SABERTOOTH 990FX R2.0 GPU: nVidia GTX 1070 Ti 8GB GFX Drivers: Nvidia v441.66 OS: Windows 7 Ultimate 64-bit SP1 RAM: 32GB Kingston 1866MHz DDR3 Favorite Emulators: PS2 : PCSX2 (Auto-Builds) SNES : ZSNES My PJ64 setup: EXE : v2.4.0.1114 GFX : Project64-Video (v2.2.0.1114) SPU : AziAudioNEW (v0.70)(2017-09-14) INPUT : NRage(v2.5.3.1114) RSP : RSP (v1.7.4.1114) |