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#11
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Thanks for the answers. I figured there must be a page somewhere that outlined the differences in the various versions, but I hadn't managed to find it.
I look forward to trying out 1.7... ![]() |
#12
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__________________
L8rz, Smiff (PJ64 team ![]() -- Main test PC: Athlon dual core 1.25-2.5Ghz (variable), 2GB RAM, GF8800GS driver 175.19, 1680x1050, External Audio, XP SP2. |
#13
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Well, when you discover the custom opcodes used, let jabo know and he will see about adding them into the plugin.
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#14
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wheres my fish eye effect and lens flares
![]() i was really happy when jabo got many PD effects working back in the day
__________________
System Specs: CPU: AMD Athlon X2 6000+ RAM: 4gig GFX: nVidia 9600GT OS: Vista Ultimate 64bit CASE LIGHTING: Lots (1.5x speed increase) |
#15
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The game is emulated perfectly in software rendering, IF you have a beefy CPU (read, a highly specced dual or quad core). In the meantime, you can use Glide64 Napalm until Jabo implements those frame/depth buffer effects in his plugin, in hardware mode. Jabo, however, develops everything by himself in his plugins (as in, ALL R&D), so don't expect code reuse from Glide64. |