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#21
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I have not found a skip code yet,but here is an interesting code.
Conker BFD (U) Intro Swap (broken) D00BE9F7 0021 800BE9F7 001D It takes you to a walkable Game Select "Cock And Plucker" room! Press R to realize you seem invisible. Can clip through walls into a bottomless pit which took me to a broken Bull Fighting room. HAVE FUN! These below are when used with the intro swap code,and thus have neat side effects. Exiting rooms normally will make you enter the proper room for the exit,and will also have weird side effects. Levels: 00=Broken Bull Fight Room??? (Y U NO TEST LEVEL?) 01=Inside Barn 02=Main Uga Booga 03=Waterless/Glitched Terrain Bulldog 04=Tediz Shore 05=Nothingness (fun for animation mod) 06=Windy Day 07=BullShark 08=Massive Textured Floor 09=Messy Terrain 0A=Furnace Boss Room 0B=Gears Room 0C=Farm 0D=Cheese Wars??? (lags,soft freezes from too many objects spawning) 0E=Tediz Tank Room 0F=Uga Raptor War??? 10=Barn Pit Boss 12=Inside The Safe 13=Main War Area 14=Uga Colloseum 15=Darkness 17=Depths Of Safe 18=New Game Scene (not walkable) 19=Building Before Uga 1A=Multi Heist 1B=Tediz Laser Mines 1C=War Tediz Execution Posts 1D=Game Select Room 1E=War Tediz Before Electric Chair 1F=Garbled Mess Of Terrain (not crashing) 20=Massive Textured Floor 21=Intro 22=Not Quite Dead 23=Heavily Armed Tediz Boss 24=Multiplayer Tank Area,You lost at Heist? 25=For Mature Audiences Only/Massive Textured Floor With Blue Sky 26=War Tediz Turret After Electric Chair 27=Inside The Hornets' Nest 28=Tediz Toxic Drainage (Can swim in mid-air) 29=Waterfall Top (get explanation to get back moves) 2A=Freezes Game (soft freeze) 2B=Squirrels VS. Tediz Room (as squirrels),Lost at Heist? 2C=Poo Cabin 2D=Total War 2E=Learn Frying Pan 2F=Tediz Electric Chair 30=Colors 31=Rock Solid 32=Lava Board Race 33=Multi Lava Board 34=Multi??? 35=Great Mighty Poo 36=Not Matrix 37=Poop Chute 38=Mafia Table 39=Bridge Feral Reserve 3A=Feral Vault Door 3B=Windy Night 3C=Mansion 3D=Snake Way To Mansion 3F=Multi Uga Raptor 40=Millionaire I will finish this level select code list when I get the chance. Edit:FOUND IT!!! Intro Skip D00BE9F7 0021 800BE9F7 001D D00E0B94 0001 800E0B94 0003 It even starts out focused on Multiplayer! Last edited by retroben; 7th September 2014 at 04:03 AM. |
#22
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Wow, the walkable Cock and Plucker room code is crazy cool
![]() You can get a real nice view of the decapitated banjo head over the chimney now ![]() Also YAY at the skippable intro code, I don't get why the developers didn't allow to skip the intro in the final game (in the ETCS proto the intro was skippable btw, so I dunno why they changed it) Other requests if you don't mind ![]()
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#23
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The levitate code is invaluable for this.
It actually is not in 1st person,just hold R to see where Conker is and press C-up to get a better view. You can already get to that part from the bar itself,but there is no rain. I will have to start a game and check the memory viewer when Berri's house is used. I am unfortunately out of time until Sunday. You can even do this if you don't feel like waiting. The 2.x build may crash on search,but memory viewer still works fine when clicking refresh to see the current values. Three numbers are for the level. First is the current level,2nd (code) is level to load next,and 3rd is last level visited. Get to the part where you see Berri in her house,and refresh the address in memory search to get the level's value. New changes appear in red. |
#24
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retroben, have you tried the modified mupen64 with renegade built into it? Imo it's the 2nd best emulator for the type of work you're doing. It even has gameshark codes that update even in recompiler mode.
The best emulator for debugging is obviously Nemu64 though ![]() anyway, I think you should try renegade if you haven't already. |
#25
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That was the primary reason why Mupen sucks on Windows since it lacks Gameshark support in all normal builds and otherwise can't run DK64 properly.
I can try to find that version you mentioned with Renegade built in. |
#26
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http://viper.shadowflareindustries.c...en05rex102.rar
Honestly, does any emulator even play DK64 well? I hear so many problems from different people. One thing I love about Mupen is how good the audio is. |
#27
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Well,give me some time to think... *me being a douche*
I think there is one called PJ64 that can run the game in near perfection with proper animations and full collisions. *stilll being a douche* The only issue is the same one all emulators have with the stretchy model glitches. *douchiness has expired* PJ64 never gets the dreaded warp glitch from climbing trees or swinging on a vine. I can live without the pause graphics by disabling "read every frame" on Glide64 for a speed boost,while the banana ports properly show translucency before stepped on regardless of that setting. I can't try that version of Mupen until Sunday. Edit:Ice Mario already found a level modifier for conker! Strange thing,his part is 810BE7FF which also happens to be invalid because of the odd number with 81. It should be 800BE7FF instead. Last edited by retroben; 7th September 2014 at 08:42 AM. |
#28
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Conker Animation Mod
810CC352 00FF 810CC358 0000 800CC2D5 0000 800CC2D3 0006 D0042A14 0008 810CC354 0xxx D0042A14 0008 800CC2D3 00C6 No values listed yet. You stay stuck in one spot and can only view the animation you choosed. It must have been done this way because of issues with displaying the animations. I could have sworn I already had a different animation mod in the emudigital/emudesc unofficial cheatlist for PJ64. The offset difference is -420 to a PAL code in 800Bxxxx range and higher. I took my PAL Conker's pot to get the resulting NTSC code and changed the activator to match NTSC,which was -390 off of the PAL Activator. I will try to find a simpler animation mod if one is available. Otherwise,I will try to port various PAL codes that have yet to be ported. (some of them have been ported by ConkerGuru while others remain unported.) Just ported Ice Mario's level modifier. 800BE3DF 00xx Same as listed before,but only after loading any save file or just die once to get warped to the level from chapter select. Edit:LOL! My complete million dollar save file has the bull picture on it now! Fixed the animatio mod to work with mobility! ![]() Animation Mod D0042A14 0008 810CC352 00FF D0042A14 0008 810CC358 0000 D0042A14 0008 800CC2D5 0000 800CC2D3 0001 D0042A14 0008 810CC354 0xxx D0042A14 0008 800CC2D3 00C6 Values: 0002=Hello,Is somebody playing this game? etc. 0003=Tapping Foot 0005=Crouch Jump Forgot,press D-PAD UP to make the animation happen. Now you can move around freely and see animations,you can't see them when swimming though,but you can hear the hello speech with 0002 while swimming. Edit:My 64bit Chrome Canary is finally out of the infirmary. Last edited by retroben; 7th September 2014 at 08:09 PM. |
#29
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I think that "I" actually made the animation mod port earlier on in PJ64 over a year ago!
Here it is copy/pasted from b23/ver23. animation 810CC352 00FF 810CC358 0000 800CC2D5 0000 800CC2D3 0001 D0042A14 0008 810CC354 000A D0042A14 0008 800CC2D3 00C6 The current animation is punching without frying pan. This version stops all other animations and lets you move while attacking. I think the one I posted a little earlier is a bit better since normal animations are unaffected when moving. Edit:I also made my own standing animation mod over a year ago! Conker Standing Animation 8109B8B0 0xxx 0008=Conker Farted 000F=Default 0056=Throwing Glass Cups 0068=Conker's A Pyro 0077=BOOM! 007C=Guns ATATATATATATATAT!!! 0081=Kicking Fiz Cans 0091=Hate Butterflies 009B=What Time Is It? 009C=Actually Diving Forward 00A9=Barf 00B4=Hypnotize 00B9=Lazy Conker 00C1=Endless Fire 00C3=Knife Throwing 00C8=Head Stuck In Ground 00D9=Shoot Acorn Tops/Z Shoots Faster 00E0=Conker's Face Bout To Piece 00E9=Tail Flight Press Z To Twerk!) 00EB=Actually Crouch Jump 00EF=OW MA BUTT!!! 00F1=Squished With Blood 00F4=More Seizuring 00F6=Bloodless Squish 00F7=More Knife Throwing 00FC=Arrow Shooting 012F=Death Hand Holding Tail 0151=Gas Masks 015D=Wield Chainsaw! 015F=Slash Chainsaw!!! (try it on Birdy the Scarecrow in the first windy mission for funny results) 016B=Bee Spawn! (crash on beehive) 016C=Bigger Bee Spawn!!! (crash on beehive) 019E=Conker Roll'd!!! (DKC Donkey Roll'd meme with Conker) 01AA=Conker is Having A Seizure! 01BA=Rock Solid Worm 01BC=Left To Right Party 01C2=Hangover Laying 01C3=Hangover Cough 01C4=OH MAN 01CB=Party Dance 01CC=Raised Arm Dance 01CD=Toilet Paper!!! 01CF=TOILET PAPER WEAPON!!!! 01E0=Yuhtatatatata! 01EB=And they were like Dehdehdhedhedeh 01EE=Gun that works with 01EB 01F4=Spreader Shot? 01F7=Matching Spreader Gun 0207=BOOM! 020E-020F=Matrix Jump! (breaks physics until getting hurt) 0218=Pukeless Barfing 021D=Fall Flat On Face 0222=Another Gunshot 0225=Another Gun 023C=Matrix Bullet Dodge 023E=Conker Is Out Of It 0240=Battery For Helmet Light (NO! DON'T EAT THAT BATTERY!!!) 0244=Matrix Wall Start 0249=Brofist? 0253-0254=More Gunshots 0279=SPAAAAAAAAAAAAAACCCEEEE!!!! 027D=Soryuken! 02A0=Surprise 02A1=Surprise 02A2=It Is A Surprise! 02B1=SMACK! I'm A Woodpecker 02B7=The Big Bog Monster (Banana Slamma) 02C2=Bone Weapon 02C7=Missiles? (not as much lag/best choice) 02C9=More Arrow Shooting 02CA=Strange Knife 02CC-2CD=Throw Strange Knife 0313=Humminahumminahumminahhumminah 0341=MONEY 0346=Falling??? *insert funny music here* 034E=Derp 0352=Dead On Water 0353=I can't get up! 0354=Bone Stab 0355=Swinging Bat (Highest Normal Animation) 0360=Empty Animation? FFFF=Empty Animation? The values 0360-FFFF could be crash proof filler slots. Animation Speed! 8009B8B2 00xx NEW! 00=Stopped 01=Slow 02-63=Less Slow 64=Default 65-FE=Faster FF=Fastest Disable Idle Animations 8009B8B4 0002 This will keep them from interrupting your standing animations. Last edited by retroben; 8th September 2014 at 07:03 AM. |
#30
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Just thought i'd post this even though the original model code is not made by me,but they neglected 8009CDD0 since that is also a Conker model.
These are all models of Conker in each quality, 04 model looks ridiculously cheap. HD Conker On N64 (concept?) 8009CDD1 0000 8109CDD2 0000 8009CDD4 0000 Makes Conker always use his highest quality character model. At least the normal Conker anyway. Conker Is Final Boss Suit Model 8109CDD0 8282 8109CDD2 8282 8009CDD4 0082 Still acts like normal Conker with Tail Flight. SCIENTISTS!!! Fix the storm problem so I no longer have to waste most of/an entire day (not attempting to find codes) because of them! Matrix Conker 8109CDD0 9696 8109CDD2 9696 8009CDD4 0096 It even disables your tail flight! Last edited by retroben; 9th September 2014 at 01:02 AM. |