#111  
Old 15th December 2015, 03:27 AM
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Banjo-Kazooie (U) (V1.1)

Fixed Physics (with 60fps)
80274A92 000D
8027F71F 0001
80378181 009A
803781A9 0081
Fixes the clam jump but sadly does not fix faster enemies,looks nearly identical to the half speed and double VI method,though auto demos are broken so avoid viewing the RBB interior demo.

No,I am not typing the 1.0 version because it is useless since 60fps triggers a crash in TTC and clams are only in that stage anyway.
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  #112  
Old 17th December 2015, 11:10 PM
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Look at what I found!

Conker's Bad Fur Day (U)

Sixty Frames
8103B238 0000
Unfortunately in slowmo and still at 30DL/s and also cutscene are desynced.
You'll need to have it at 120VI/s for the full speed effect.

Use these two as well for a consistent fps.

Lag Fix
8102ABA2 0D0D

Framerate Fix
8102BE42 0671
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  #113  
Old 22nd December 2015, 12:03 AM
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Diddy Kong Racing (U) (M2) (V1.0)

Sixty Frame Pace
80126309 0000
80126310 0001
Unfortunately can't find the one for 60DL/s as this is at half rate like Conker.

Diddy Kong Racing (U) (M2) (V1.1)

Sixty Frame Pace
801268A9 0000
801268B0 0001
A quick port just because.

Last edited by retroben; 22nd December 2015 at 01:35 AM.
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  #114  
Old 22nd June 2018, 08:05 AM
nin2020 nin2020 is offline
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Default Hello

Very kindly, do you know if we can get some code to run Duke Nukem: Zero Hour at 60 fps?

Thank you for your time.
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  #115  
Old 22nd June 2018, 05:09 PM
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Hmm doesnít it run at 60 when overclocked? Iíll check this weekend if I get time.
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  #116  
Old 24th June 2018, 12:18 AM
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Duke Nukem - ZERO H0UR (U)
60 FPS Hack

810032A6 0002

Note: pacing code needed
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  #117  
Old 26th June 2018, 03:02 PM
SubCog SubCog is offline
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Retroben, I'd love to see how you pick through roms and find these codes. Have you considered making a video tutorial? I think it'd be fascinating.
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