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#11
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Well done, notimp!!
Thank you very much for the ports that you made. I know that I left this thread incomplete, I will make these codes for all the versions of TLOZ OOT that don't have his codes. |
#12
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Yay!
![]() I've just got the grappling hook on my 16:9 playthrough of the game, so I've still got ways to go.. ![]() But in all seriousness - take your time and thank you for doing it. edit: Btw, experienced a nice 16:9 moment just a few hours ago.. ![]() ![]() Last edited by notimp; 5th September 2016 at 07:39 AM. |
#13
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#14
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If you mean PJ64 Android,it still lacks the UI options for cheats and still crashes in a number of situations on Recompiler.
A longer worked on Android N64 emu,Mupen64Plus FZ has cheat support and more plugin options to choose from,though performance gets slower with GLideN64 compared to the other plugins,you should be fine with Zelda games and their 20fps using GLideN64. If you don't care about accuracy as much,legacy blending gives you a major boost in performance. Windwaker is an excellent N64 game. ![]() |
#15
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The Legend of Zelda - Ocarina of Time (E) (GC Version)
16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 81024870 1000 81024872 0023 81091ECC 3C07 81091ECE 3FE3 21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 81024870 1000 81024872 0023 81091ECC 3C07 81091ECE 4015 The Legend of Zelda - Ocarina of Time (E) (M3) (V1.0) 16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 81025044 1000 81025046 0023 81092778 3C07 8109277A 3FE3 21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 81025044 1000 81025046 0023 81092778 3C07 8109277A 4015 The Legend of Zelda - Ocarina of Time (E) (M3) (V1.1) 16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 81025044 1000 81025046 0023 81092778 3C07 8109277A 3FE3 21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 81025044 1000 81025046 0023 81092778 3C07 8109277A 4015 The Legend of Zelda - Ocarina of Time (U) (GC Version) 16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 8102486C 1000 8102486E 0023 81091DDC 3C07 81091DDE 3FE3 21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 8102486C 1000 8102486E 0023 81091DDC 3C07 81091DDE 4015 The Legend of Zelda - Ocarina of Time (U) (V1.0) 16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 81024A18 1000 81024A1A 0023 810920D8 3C07 810920DA 3FE3 21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 81024A18 1000 81024A1A 0023 810920D8 3C07 810920DA 4015 The Legend of Zelda - Ocarina of Time (U) (V1.1) 16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 81024A18 1000 81024A1A 0023 810920E8 3C07 810920EA 3FE3 21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 81024A18 1000 81024A1A 0023 810920E8 3C07 810920EA 4015 In Project64.rdb add two slash to Cheat0, otherwise the pj64 will crash when you pause the game. //Cheat0=D109C5BC 0C02,8109C5BC 2400 //Subscreen Delay Fix The Legend of Zelda - Ocarina of Time (U) (V1.2) 16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 81025058 1000 8102505A 0023 81092718 3C07 8109271A 3FE3 21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 81025058 1000 8102505A 0023 81092718 3C07 8109271A 4015 The Legend of Zelda - Ocarina of Time - Master Quest (E) (GC Version) 16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 81024870 1000 81024872 0023 81091EAC 3C07 81091EAE 3FE3 21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 81024870 1000 81024872 0023 81091EAC 3C07 81091EAE 4015 The Legend of Zelda - Ocarina of Time - Master Quest (E) [f1] (NTSC) 16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 81024870 1000 81024872 0023 81091EAC 3C07 81091EAE 3FE3 21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 81024870 1000 81024872 0023 81091EAC 3C07 81091EAE 4015 The Legend of Zelda - Ocarina of Time - Master Quest (E) [h1C] 16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 81024870 1000 81024872 0023 81091EAC 3C07 81091EAE 3FE3 21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 81024870 1000 81024872 0023 81091EAC 3C07 81091EAE 4015 The Legend of Zelda - Ocarina of Time - Master Quest (U) (Debug Version) 16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 81031510 1000 81031512 0023 810AACD0 3C07 810AACD2 3FE3 21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 81031510 1000 81031512 0023 810AACD0 3C07 810AACD2 4015 In this game the pause screen is broken, don't try pause because you will crash PJ64 The Legend of Zelda - Ocarina of Time - Master Quest (U) (GC Version) 16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 8102486C 1000 8102486E 0023 81091DDC 3C07 81091DDE 3FE3 21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 8102486C 1000 8102486E 0023 81091DDC 3C07 81091DDE 4015 Zelda no Densetsu - Toki no Ocarina (J) (V1.0) 16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 81024A18 1000 81024A1A 0023 810920D8 3C07 810920DA 3FE3 21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 81024A18 1000 81024A1A 0023 810920D8 3C07 810920DA 4015 Zelda no Densetsu - Toki no Ocarina (J) (V1.1) 16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 81024A18 1000 81024A1A 0023 810920E8 3C07 810920EA 3FE3 21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 81024A18 1000 81024A1A 0023 810920E8 3C07 810920EA 4015 Zelda no Densetsu - Toki no Ocarina (J) (V1.2) 16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 81025058 1000 8102505A 0023 81092718 3C07 8109271A 3FE3 21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 81025058 1000 8102505A 0023 81092718 3C07 8109271A 4015 Zelda no Densetsu - Toki no Ocarina - Zelda Collection Version (J) (GC Version) 16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 8102486C 1000 8102486E 0023 81091DFC 3C07 81091DFE 3FE3 21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 8102486C 1000 8102486E 0023 81091DFC 3C07 81091DFE 4015 Zelda no Densetsu - Toki no Ocarina GC (J) (GC Version) 16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 8102486C 1000 8102486E 0023 81091E1C 3C07 81091E1E 3FE3 21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 8102486C 1000 8102486E 0023 81091E1C 3C07 81091E1E 4015 Zelda no Densetsu - Toki no Ocarina GC Ura (J) (GC Version) 16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 8102486C 1000 8102486E 0023 81091DFC 3C07 81091DFE 3FE3 21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code: 8102486C 1000 8102486E 0023 81091DFC 3C07 81091DFE 4015 If your "A Button" is a plain rectangle without words, then disable your GameShark Code, Hard Reset your game and once Link is under your control: Go to System > Cheats...> Enable your Code then Go to Options > Settings > Plugins > Click the rectangle with the Video (graphics) plugin that you are using and select the same Video (graphics) plugin > Apply > OK This will solve your problem with the rectangular "A Button" without words |
#16
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Star Wars - Rogue Squadron (U) (V1.1)
Widescreen Hack (16:9) D012181C 0001 81121820 3FAA D012181C 0001 81121822 3D71 D012181C 0002 81121820 3FE0 D012181C 0002 81121822 0000 D012181C 0008 81121820 3FAA D012181C 0008 81121822 3D71 D012181C 0002 81121824 4180 Note: Needs more testing, used with GLiden64 set to "try to adjust games to fit" and "16:9" Last edited by theboy181; 27th September 2017 at 12:27 AM. |
#17
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Hello,
Thank you guys for all the nice codes! ![]() ![]() ![]() ![]() Thanks |
#18
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ill do it for ca$h!
On a serious note (but will accept money) it will take more work than its worth to patch these ROM's Do you know if your card is compatible with GameShark? I would buy one off ebay, and just add the codes that way. Probably loads cheaper than giving me money. ![]() |
#19
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I see...
![]() Thank for your reply though ![]() |
#20
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https://www.youtube.com/watch?v=v72CdQcgdS4
Try doing this YouTube tutorial. Let me know how it goes. I know that it really depends on how the hack works though. When we tried a 60fps patch on Pokemon Snap we had to study the games ASM and patch each level separately. Where the 60fps code we created only needed one code the ROM patch needed 7 or more edits to get the same results. Good luck. |