#1  
Old 2nd June 2013, 05:08 PM
Fr33dan Fr33dan is offline
Junior Member
 
Join Date: Jun 2013
Posts: 1
Default Donkey Kong 64 "gun" issue.

I have been playing Donkey Kong 64.

Off topic to my point, I got over the timing issues with someone mentioned earlier by playing with the Vi refresh rate. I never got it to play at a "proper" speed but manipulated it enough to get though the timer. Diddy's kill all the enemies timer in Crystal Caves was more of a problem than Chunky's caged bananas in Jungle Japes.

The reason I'm posting is that in the final level there is a second where I have to shoot a target that is very far away. So far away that the bullet leaves some draw distance threshold before it hits the target, making the target impossible to hit. Normally I would get a sound when I hit the wall even if I miss but there is none here. Only if I shoot a closer wall does this happen.

Is there some way I can work my way around this or will I just have to give up on getting 101%? (The normal campaign could be completed without this, I'm just on a perfect run so far)

Oh and I'm on 2.1, I was going to post this in the issue section there but it seems I don't have the permissions for that.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 05:24 AM.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.