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Old 2nd December 2015, 01:31 AM
darkludx darkludx is offline
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Join Date: Dec 2014
Posts: 2
Default Extended Draw Distance GS Codes For TLOZ Ocarina Of Time

No more objects or characters appearing in front of you, in Ocarina of Time.

These GameShark codes makes a much better gaming experience, as them works as Extended Draw Distance and Widescreen Render Fix, well, almost Widescreen Render Fix if not was for the damn grass that is culling in the long distance.

Additionally Link has always loaded his most high quality model, maybe more objects and characters has his most high quality models always loaded, need more testing.

First of all, please deactivate all the GameShark Codes you already have activated. After you are sure that the Extended Draw Distance Code is working, go and activate another codes one by one just to make sure that there is not conflict between the codes.

Choose the Code for your Rom:

[EC7011B7-7616D72B-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0)
Internal Name=THE LEGEND OF ZELDA
Extended Draw Distance Gameshark Code:
81048D7E 3E80
81048DAA 3E80

[D43DA81F-021E1E19-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.1)
Internal Name=THE LEGEND OF ZELDA
Extended Draw Distance Gameshark Code:
81048D7E 3E80
81048DAA 3E80
In Project64.rdb add two slashes to Cheat0, otherwise the pj64 will crash when you pause the game.
//Cheat0=D109C5BC 0C02,8109C5BC 2400 //Subscreen Delay Fix

[693BA2AE-B7F14E9F-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.2)
Internal Name=THE LEGEND OF ZELDA
Extended Draw Distance Gameshark Code:
810493BE 3E80
810493EA 3E80

[B044B569-373C1985-C:50]
Good Name=Legend of Zelda, The - Ocarina of Time (E) (M3) (V1.0)
Internal Name=THE LEGEND OF ZELDA
Extended Draw Distance Gameshark Code:
8104939E 3E80
810493CA 3E80

[B2055FBD-0BAB4E0C-C:50]
Good Name=Legend of Zelda, The - Ocarina of Time (E) (M3) (V1.1)
Internal Name=THE LEGEND OF ZELDA
Extended Draw Distance Gameshark Code:
810493DE 3E80
8104940A 3E80

[F3DD35BA-4152E075-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (GC Version)
Internal Name=THE LEGEND OF ZELDA
Extended Draw Distance Gameshark Code:
8104894A 3E80
81048976 3E80

[F034001A-AE47ED06-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time - Master Quest (U) (GC Version)
Internal Name=THE LEGEND OF ZELDA
Extended Draw Distance Gameshark Code:
8104894A 3E80
81048976 3E80

[917D18F6-69BC5453-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time - Master Quest (U) (Debug Version)
Internal Name=THE LEGEND OF ZELDA
Extended Draw Distance Gameshark Code:
81059C06 3E80
81059C32 3E80

Some information:
81048D7E 3E80 (Original value 3F4A) Increased Draw Distance when Link galop Epona in Hyrule Field in Title screen and Z Button camera in gameplay.
81048DAA 3E80 (Original value 3F80) Increased Draw Distance in Gameplay and Cinemas.
If you have problems with the video being stutter, then increase the value near to the original value.
At lower the value, more the increase the draw distance for objects and characters on screen.
At higher the value, less the increase the draw distance for objects and characters on screen.

If your game is not listed here, please try one GameShark code for other rom region and same version or the same system, you will find a working code for you.

These GameShark Codes are not fully tested, please I need your help.

¿Can you test these Codes and share if you find problems?

This post is too poor, I can't post pictures, please post your best screenshots on HD

Happy Gaming!!

Last edited by darkludx; 21st December 2015 at 08:15 PM.
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Tags
draw distance, gameshark code, ocarina of time, render fix

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