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#1
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InputWrapper v1.0 by Shunyuan
-- InputWrapper is a controller plugin wrapper to let Project64 v1.6 and 1964 to use Jabo's DirectInput plugin v1.7.0.12. To use InputWrapper, just copy InputWrapper.dll and Input.dat to the plugin folder then selct Jabo's Direct Input v1.7.0.12 (wrap) as your controller plugin. Author: -- Jabo Direct Input Plugin is written by Jabo for Project64 v2.0 and InputWrapper is written by shunyuan (shunyuan.chou@gmail.com). ------ InputWrapper is compiled with vs2012 and need vs2012 c-runtime to work. File descriptions: -- InputWrapper.dll - InputWrapper plugin Input.dat - Modified version of Jabo's Direct Input plugin to bypass emulator checking. -------- InputWrapper is compiled with vs2012 and need vs2012 c-runtime to run. ![]() ----------------- my other plugins: ----------------- ShunyuanDI: Shunyuan's DirectInput8 plugin HleAudio: Auido plugin with XAudio2 + DirectSound driver support SoftGraphic: graphics plugin use mess rdp software rendering GfxWrapper: to use Jabo's Direct3D8 v1.7.0.57-ver5 with Project64 1.6 -------- Note: -------- I have removed the download file, you won't need it anymore, since there are better input plugins for pj64 1.6 and other N64 emulators, , such as N-Rage plugin or Shunyuan's DirectInput plugin. Last edited by shunyuan; 24th August 2013 at 08:07 AM. |
#2
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It is a nice sort of contribution for testing/debugging purposes with other plugins, though I would like to see through to it that we can all use a non-DirectInput plugin, something using a more modern, updated, supported and/or cross-OS solution.
Though I am a little surprised that squall would help provide the base dinput DLL, when I'm sure he would rather surpass it with upcoming versions of N-Rage. ![]()
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http://theoatmeal.com/comics/cat_vs_internet |
#3
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CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000 HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1 |
#4
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Well, if DirectInput really is the only way to support as many devices as possible, I guess I wouldn't mind playing around with the 2.1 source (just to avoid collision with XInput, later features, etc.).
The problem is that I might be forced to use C++ to use the correct Microsoft COM template references for more natural code. ![]() I have that concern with z64gl already, which is C++. I know of no graphics plugins written in C other than icepir8's TR64 OpenGL.
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http://theoatmeal.com/comics/cat_vs_internet |
#5
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Direct Input plugin to bypass emulator checking.
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#6
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That plugin is crap.
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Tags |
1964, controller plugin, n64, project64 |
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