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#111
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I've been known for those kind of codes,I will try my best.
![]() Edit: DAMN I'M GOOD! ![]() Wave Race 64 (U) (v1.1) Gameplay 30fps 800D461F 0002 Too bad the game speeds up too much when (0001) 60fps. If you need it for the 1.0 version,I will have to get the "nitro" out. Edit2:Don't forget to set the Counter Factor to 1 for full fps. You can use (minus) to slow down the 60VI/fps to 30VI/fps to use less VI/s. Last edited by retroben; 4th August 2014 at 08:40 PM. |
#112
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Holy sh*t, that's just fantastic!
![]() Is there a possibility to get a steady 30fps with Zelda Ocarina of Time as well? I have your 60fps hack - but I think it speeds up a little too much. I would much rather prefer a steady 30fps. edit 1: 30fps plays great with the Wave Race 64 (U) (v1.1) ROM, so much smoother now! edit 2: would the Ocarina of time 30fps cheat happen to be 801C6FA1 0002? Because the 60fps one is 801C6FA1 0001 right..? Last edited by emusa; 4th August 2014 at 09:37 PM. |
#113
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Honestly, I think raising the speed messes up the audio. But it's still an interesting code ![]() |
#114
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(using glide64 2.0.0.1 and Azimer's 0.70 WIP 1) |
#115
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I'll admit I didn't try it on PJ64 2.1. I can't imagine that being better than what I already tried though ;/ . But hey, maybe I'll learn something new
![]() Good choice of plugins though ![]() Still, I honestly think it runs too fast, but to each their own. |
#116
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I wonder, which games other support a 30fps 801xxxx 0002 (30fps) cheat-code?
Waverace64 has a sub-30 framerate and the Zelda's do as well - that's why I'm so happy with the @30 lock. Any other known N64 games with framerates locked @below 30? Last edited by emusa; 7th August 2014 at 06:40 AM. |
#117
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My worst enemy of 30fps limits,Super Mario 64,and Mario Kart 64.
There is no certain part in either of these games that runs at a different framerate,which makes it extremely difficult to find the 60fps codes for them. I can keep trying,but don't expect me to have as much luck as I did in the other games. |
#118
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But Mario64 and Mario Kart 64 both run @ steady 30fps right? What I really meant was; are there any more games with a fixed framerate below 30fps; such as Waverace 64, Majora's Mask, Ocarina of Time? For these games, a 30fps code would mean a great boost & smoother gameplay. As is the case with Waverace 64 and both Zelda's. |
#119
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Just mention a game that you notice a choppy framerate in.
Using PJ64 2.1.0.1 (or Fruit Edition) is a must,because older versions are nowhere near as smooth. First,try various settings to prove that it has a weak framerate in the game itself. Set the game's counter factor to 1 and RDRAM (expansion pak) to 8MB. If the VI refresh rate is 1500,change it to 2200 for a smoother framerate. After these things,change the speed display to DLists so the framerate is your actual FPS instead of 60VI/s. If the Dlists read 20 in speed,the game is running at potentially 20fps. DLists accelerate to the main speed instead of going to 100% instantly. Tip:HLE Audio messes with your framerate smoothness because it causes you to drop frames. Uncheck/untick "High Level Audio?" to smoothen the framerate. LLE is usually the default Audio setting which works in basically all Audio plugins. Shunyuan's plugin for Audio is actually the best for at least Banjo-Tooie,it even has uber-high quality with no slowdowns. |
#120
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![]() If anything, HLE would give you a smoother framerate... It sounds like you're just thinking about shunyuan's laughable "HLE" audio. If you like slow audio, then stick with shunyuans audio ;/ . I prefer faster audio, so I use Azimer's & sometimes 1964 Audio. Anyway, the only reason your "HLE" audio "messes with your framerate smoothness" is because shunyuan's HLE is terrible. It uses an outdated version of HatCat's RSP, not to mention compiled with an inferior compiler too. So yes, LLE recompiler is going to be faster than an outdated LLE interpreter. In other words, your computer can barely handle the game if a few extra cpu% cause you to drop framerate. In that case 1964 ultrafast + azimer's hle audio, will be better. |