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#41
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Does anyone know what 1964 ultrafast does beside setting Counter Factor to 1?
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#42
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code.google.com/p/emu-1964/source/detail?r=104
Here's the commit if anyone wants to translate to English. |
#43
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almost 30k pretty good
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#44
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I know! I can't believe this thread has been going for almost 8 years now! 'Still hoping we get the feature working some day, whether through emulator support or cheats or whatever.
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#45
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2016, still have hope.
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#46
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Try this out and experiment,hope it actually works.
Goldeneye 007 (U) Half Frames 80027FE3 0002 80028013 0002 Use double VI speeds (e.g 120VI instead of 60VI),don't forget to set the Counter Factor to 1. Might also need VI Refresh Rate underclock to sync the speed,seems a little too fast. |
#47
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retroben, how do we configure these settings you suggested?
I saw not how to do it. <EDIT> Found it... sorry for my dumbness. </EDIT> Last edited by ericitaquera; 13th February 2016 at 04:55 AM. |
#48
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This may be a stupid n00b question, but Zilmar would ultimately be the person to discuss this with?
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#49
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Pretty sure he's not interested in discussing this one.
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#50
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GoldenEye 007 can easily be run at very smooth FPS without any slow-down using 1964 UltraFast v3.0.
It runs the game in a practically flawless fashion (while it's actually running). The only problem is, aside from that one brilliant feature, the emulator is very unstable and crashes quite frequently. Even though I sometimes can't get through a level in PD using UltraFast due to constant crashing, I still prefer to use it because that glorious speed and smoothness yields an amazing experience (for me anyway) Probably not with one person like you or I, but maybe he doesn't know how enthusiastic we are about seeing this feature; surely there's something we can do collectively to encourage him, right? (Like a petition, but less annoying ![]() I personally am more than happy to donate generously - it'd definitely be money well spent as far as I'm concerned.
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Steam: Dark Ambrosia PSN: KaILLERa-Ninja Passionate about engineering hexadecimal cheat codes since 2002. |