|
#501
|
|||
|
|||
![]()
He based it of 1964 audio iirc correctly and makes heavy use of internal hatcat rsp to actually feed him the Audio List (which leads to executing the rsp twice for no reason)
He's basically not doing any real emulation and it's an XAudio interface to hatcats rsp. |
#502
|
||||
|
||||
![]()
Heh, shows what I know. But again, I lament that we'll never see an updated audio plugin that solves the issue of slow framerate when sync to audio is enabled, nor will we ever see Konami games without intermittent crackling/skipping audio. Then the whole Factor 5/MusyX audio codec. Sure, I sound negative, but I'm trying to be realistic, I think. Then we have software graphics plugins, but the performance on those is set in stone, they'll never be full speed and still look accurate or at least close to a real console. N64 plugins are at a standstill, we'll never see new plugins, at least for audio.
__________________
My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way Last edited by the_randomizer; 14th May 2014 at 07:31 AM. |
#503
|
||||
|
||||
![]() Quote:
![]() Also I'm not an AI expert at all by any means, but I supposed the sync game to audio issue was partly controlled by the way the cores have the AI thread set up. In the unofficial #1.2 audio spec unique to PJ64 1.7+ there was no audio sync issue with some of the MusyX games that stalled when ticking that option. Oh, and what V1del said was also accurate. Interestingly similar to pokefan, suanyuan is in violation of the 1964 GPL and the MAME license with these plugins. The reason the plugin sounds better than most DirectSound ones is the fact that he uses XAudio; the rest of the code is hardly his.
__________________
http://theoatmeal.com/comics/cat_vs_internet |
#504
|
||||
|
||||
![]() Quote:
__________________
My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way |
#505
|
||||
|
||||
![]() Quote:
I find it sad what Pokefan and Shunyuan are doing. What is the point of releasing it as closed source when you freeloaded off of other people's work? See I'd understand close sourcing it, if it was purely your own work... Considering hardly anyone actually sells n64 emulators / plugins, I don't see the big deal in releasing source code either. Really that would be my main reason for not releasing source code. I hate the idea of other people stealing work and getting paid for it. Reason number 2 would be for people like Shunyuan and Pokefan. I hate when losers steal work and close source their stuff (like Project M did). Even for scenario #2, I'd probably just give out source only to trustworthy individuals. |
#506
|
||||
|
||||
![]() Quote:
h##p://forum.pj64-emu.com/showpost.php?p=53705&postcount=5 |
#507
|
||||
|
||||
![]() Quote:
__________________
My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way |
#508
|
||||
|
||||
![]()
Oh lol, I haven't played that game in ages xD. When i played Quest64 on sync audio, the fps was usually around 52. I just figured that was the natural fps of the game since the audio had the same tempo as it did on the real n64, while 60 fps made the music faster. You may be right though, since SSB64 goes past 60fps with sync audio. Still I don't get why Quest64 sounds like it's at normal speed even though it's under 60fps.
Maybe later this week, I will test Clayfighter to see what it's like. |
#509
|
||||
|
||||
![]() Quote:
Clearly something's very wrong here. Jabo isn't syncing the game right, as it should be full speed along with the audio being full speed; 53/60 and 55/60 is not full speed by any stretch of the imagination, I wonder why this problem has never been investigated. It's been plaguing PJ64 since, well, forever. I can definitely do more tests to better describe the issue, this is not normal. 60 FPS I believe, is the emulator speed, as games aren't all 60 VI/s, so this should indicate full speed, but when synced audio is enabled, all games should stick to 60 VI/s (in the emulator's own terms), not 90-92% speed. Games are mostly either 30 FPS or 60 FPS, some are even 18 FPS (like Ocarina of Time). I hope this at least makes some sense, but then again, I'm likely spouting off unsubstantiated BS.
__________________
My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way Last edited by the_randomizer; 18th May 2014 at 06:02 AM. |
#510
|
||||
|
||||
![]()
What you're saying makes sense. Ironically SSB64 intro was more out of sync (sound wise), when I set jabo to sync audio. I like to use the intro as a test since it is buggy with a lot of plugins & emulators. I pay close attention to Master Hand in the intro.
If Shunyuan's plugin works well, then wouldn't 1964 be good too? You don't have to post videos, unless others want to see it. |