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#511
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My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way Last edited by the_randomizer; 18th May 2014 at 06:41 AM. |
#512
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As far as testing sound, idk what else there is to test besides intros, other parts of a game that are difficult to run properly, and paying close attention to the sound quality. I have yet to do tests with 1964. Sorry, idk where to get the latest version of 1964 audio. My only guess is to download 1964. I'm probably going to run tests later on to see if 1964 is better than PJ64 for the games I play.
Oh another thing about sound is, it might be different on different emulators. For instance, Pj64 1.6 had the best sound, out of all the PJ64's I've tried. So keep that in mind. You should use a hotkey to reset the emulator and load a save state, if you have to constantly switch settings that don't take effect until after you reset the game. |
#513
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Edit: Yep, it won't work on 2.0, works fine on 1.6 http://www.emulation64.com/files/getdownload/936/ Edit 2: Kinda works, it loads the ROMs, but now I get silence....WTF? I think I'm using the wrong plugin. Only other plugin I see is something called schiboAud.dll. Some games seem to "hang" and just take a long time to initialize.
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My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way Last edited by the_randomizer; 18th May 2014 at 06:55 AM. |
#514
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Sorry it will take me a while to test. I've been busy testing out a bunch fo plugins, settings, emulators, and I've been modifying 1.6's source code. It's very challenging to make changes that don't break anything else. I've been trying to remove code bloat and possibly speed it up. So far, I've been successful in removing some bloat at least
![]() Sometime this week, I will test out 1964 audio. If it doesn't work, at the very least, I'll test it out on the 1964 emulator. |
#515
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The biggest offenders are all Konami games on the N64, with the default sound plugin, they have intermittent skipping (half second or so) every 20-30 seconds with sync to game on. Shunyuan's audio neutralizes this and since it's based off of 1964 audio, the results should be identical. Will test when I get back. The erratic VI vs FPS counts tell me that there's some seriously messed up underlying issue in the default plugin and a conflict in how it syncs the game to the audio. Edit: Can't change the settings for the plugin in 1.6, but they show up in 2.0.1, but the plugin fails to initialize. Dammit. Have to fall back to using Shunyuan's, the others fail to work on either version properly. The music is sped up on 1964 audio and I can't adjust the config. I can't test with that plugin at all, this sucks balls.
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My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way Last edited by the_randomizer; 18th May 2014 at 02:50 PM. |
#516
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So I've been doing sound tests with different emulators, plugins, and settings. SHunyuans plugin isn't even hle LOL. For some reason, I cannot even run the 1964 audio plugin on pj1.6. On the original exe, it won't even show up in the list. On my compiled version, it shows up but has no sound
![]() So I tested 1964 audio on 1964 1.1. The audio quality sounds better than shunyuans (less crackling in SSB64's intro), but the timing isn't as good unfortunately. Still this means Shun's plugin is not the best ![]() Last edited by RPGMaster; 20th May 2014 at 12:32 PM. |
#517
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Shunyuan isn't the best plugin, no, but it handles syncing helluva better than the default audio plugin (the whole VI count being lower with sync on than with it off, which is not normal behavior). Konami games no longer jump/skip or crackle intermittently, overall, it seems more stable than Jabo's audio plugin. Too bad it'll never use the XAudio2 API, which is superior to DSound in newer OSes. That alone would help it I'm sure. Not sure where to proceed to be honest, can't get 1964 Audio to work in any version of PJ64, but when it does work, the audio is crackly as hell, can't configure the settings in newer versions but can in older versions, but older emulators don't output sound with said plugins. It's paradoxical. We sorely need a legit plugin with the XAudio2 API, but unfortunately, as one who has no programming skills whatsoever and no knowledge of N64 hardware, I've no right to complain or even suggest the prospect of a new audio plugin...but I digress. It simply won't happen anytime soon, if ever. I'm sticking to Shunyuan's audio plugin in the mean despite being very convoluted and for being a Frankenstein plugin if you will. I can't contribute a damned thing to this project, as sad as that reality is, and even if I could, I don't have a clue what that would be.
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My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way Last edited by the_randomizer; 20th May 2014 at 12:46 PM. |
#518
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I was going to tell you to think of it like setting up LLE gfx instead of HLE gfx, but then I forgot you have little to no experience with that either. It's a shame Shunyuan's build of angrylion's LLE plugin didn't require tricking the RSP into thinking it's an HLE one instead, or you might have gotten used to this by now. Enough of this dead topic already. If you guys want me to reply, find some other thread to bump and I'll answer you there. ![]()
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http://theoatmeal.com/comics/cat_vs_internet |
#519
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![]() ![]() Edit: Force-enabled HLE audio in 2.0.1, nothing. F**k this. This has done nothing but cause me undo frustration and anger, I can't for the life of figure out the right combination in getting this work in either version. 2.7 crashes PJ64 2.0.1 and has no sound in 1.6, it's bullshit.
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My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way Last edited by the_randomizer; 20th May 2014 at 01:21 PM. |
#520
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lol emulators
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