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#541
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Shunyuan's audio plugin works in LLE since PJ64 defaults with High Level audio unchecked.
I tried the latest Azimer's audio and the the DS8 Plugin is wrecked because it took forever for the game to start,and every second was seizing up. I had to wait a long while just for PJ64 to finish closing. However,the XAudio plugin works just fine. What on Earth is wrong with the DS8 version of Azimer's audio?!? |
#542
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![]() Quote:
http://www.emutalk.net/threads/55161...WIP-2-Feedback
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http://theoatmeal.com/comics/cat_vs_internet |
#543
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![]() Quote:
He's removing it since the API is flawed and therefore has no advantage; XA2 is so much better. If XAudio2 is working fine, why the hell are you even using the DS8 version? XDDDD
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My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way Last edited by the_randomizer; 12th August 2014 at 04:50 AM. |
#544
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To be fair, it's not DS making the plugin bad but my implementation is experimental. I am trying out what I am calling "streaming" the audio from RDRAM like the real system would but I am failing to get the timing right. I am finding the games using the ABI would have trouble with overwriting buffers and causing pops. It's my own to fix this timing and not have to make it an option for Boss games. I have the mentality that the default options should always be the best and this breaks that.
I am also rewriting DS to use notifications in a dedicated thread rather than polling. The latency savings isn't nearly as important as I thought it was. With the rewrite, I have the potential of integrating the base logic of what happens with directsound and that of xaudio2 to the point where there's no discernible difference between the two. |