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#11
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Good work on teh plugin! Mario Tennis, a long time game that was never properly emulated is now almost perfect. The downside is that the plugin is very, very demanding (I understand that, because it is being rendered by the CPU and that the plugin is in early stages only looking for accuracy, but some optimizations won't hurt
![]() ![]() Last edited by oddMLan; 27th May 2013 at 12:57 AM. |
#12
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![]() Quote:
![]() But it's cool to have an accurate graphics plugin after so many years.
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My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way Last edited by the_randomizer; 27th May 2013 at 01:33 AM. |
#13
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Still, great work. I'm not trying to belittle it, it's quite an accomplishment. |
#14
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Actually the plugin was over 4x as fast back before I merged in angrylion's anti-aliasing code.
Before when it was doing aliased polygons all the time, similar to z64gl except in software pixel-accuracy otherwise, it was more at the kind of speed to compete with PSX software RGB rendering.
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#15
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![]() I'm just wondering if we'll see the speeds it was getting prior to the anti-aliasing code implementation.
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My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way |
#16
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#17
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So, Majora's Mask looks pretty much like I remember when I tried out my N64 on a HDTV. Very, very blurry graphics
![]() I tried waiting around at night to see properly rendered stars. I think they were, but it's hard to tell with the blur ![]() |
#18
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Which is good. Perfectly rendered graphics are nice to have. No shitting around with shaders, etc.
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#19
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Since you are using software, best do it in software unfortunately. Doing it in hardware would smear the entire image buffer. And yeh, software is pretty much the only way, since the n64 has the fancy image filter for texturing. You could rewrite that to use point sampling to save some speed though, since you aren't using SSE.
Would be interesting to see what it looks like without coverage/AA. |
#20
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My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way Last edited by the_randomizer; 27th May 2013 at 03:24 AM. |