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#441
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I'd love to see 60fps & widescreen for Quake2.
Second would be Turok3 60fps. Those are my requests! Thanks! |
#442
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Any news on Turok 3 yet?
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#443
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With the help of cheats, we can win the game or not. Will they affect our performance or not.
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#444
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Oof
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#445
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I have been wanting to play WWF No Mercy but cheats are only available on the 1.0 version of the game. There are no cheats on the 1.1 (Rev A) version of the game.
The dreaded save glitch is why I don't want to play the game. I have searched the internet for cheats for version Rev A (1.1), with no luck. I'd like to request Always Special codes for Players 1,2,3, and 4 for WWF No Mercy version Rev A (1.1). Thank you for all you do. Last edited by JoffreyBaratheon; 8th February 2020 at 01:30 AM. |
#446
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Copy/paste from the other thread for the Turok series 60fps codes;
Already did a proper 60fps for the trilogy. Ignore the fact demos don't run at 60fps,don't forget counter factor 1 and/or the overclock option. Make sure VI Refresh Rate is 1500 for proper speeds. http://forum.pj64-emu.com/showpost.p...8&postcount=34 |
#447
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I've scoured the internet high and low looking for a damage taken modifier code for the rom "Legend of Zelda, The - Ocarina of Time - Master Quest (U) (GC Version)" with no luck. I did manage to find the codes for the original "Legend of Zelda, The - Ocarina of Time (U) (V1.0)", sadly they don't work for the Master Quest rom, but I'll list them below if they might be of any help to you:
D00FE49C 0080 8138E5EA ???? 2C83 1/4 Damage 2C43 1/2 Damage 2C03 1x Damage 2BC3 2x Damage 2B83 4x Damage 2B43 8x Damage 2B03 16x Damage 2AC3 32x Damage The site I found these codes on says you need to pause then unpause the game for it to work if you're on PJ64, but I didn't need to on PJ64 2.3.2.202. Thanks for your time. |
#448
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Widescreen hacks for Custom Robo v1 and v2 would be nice.
v2's getting an english patch soon. |
#449
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Was thinking of another Space station play through,
where there any enhancing codes for that? I saw in your other thread you were unable to achieve proper 60fps (as the gameplay speeds up). how about widescreen, or draw distance hacks? the animals turn into basic sprites at a distance, would love a code to keep them as their 3d models. Thanks! |
#450
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I can try to look at Space Station Silicon Valley for the LOD stuff but it may take some time if I can even find it and I don't have much time per day due to waking up too late.
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