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Thread Tools | Display Modes |
#11
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Yeah, i know, i had to open every game properties tab (for 300+ roms) and uncheck this thing manually, lol, i'm still working on it as i test each game for some time. With these two audio plugins i mentioned, i have no audio glitches in the first 100 games i tested with fixed audio disabled. I remember the game crashing for many people in a certain part, in the barn stage. The solution people found that worked was protect memory enabled and register cashing disabled. I haven't tested it myself though. Last edited by Tasoulis; 1st October 2014 at 07:00 AM. |
#12
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in regards to fixed audio, ive disabled it in the RDB for games that had serious problems, like those that ran way too fast (120VI/s) or way too slow (40VI/s). |
#13
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Cool try to remember to use this now. Usually I just set everything to Interpreter though
![]() Any reason you provide the GameFAQ .chm? Is it just to make sure the latest one from pj64 package is passed around, or were you able to perform modifications to Smiff's compiled help manual? I think editing RDB file with a basic C program that automatively inserts Interpreter=1 and FixedAudio timing = off would be good enough for me lmao. Or probably just compile Project64 to ignore such RDB settings and default to disabling fixed audio.
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http://theoatmeal.com/comics/cat_vs_internet |
#14
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yep, modified it. added a bunch of new games and their issues
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#15
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What about the messed up sky and lifebars in KI?
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#16
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noted, RDB updated
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#17
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Nice. I presume that zilmar's wondered what to do about Smiff's disappearance for a while now, unless it works to his preference to bundle outdated documentation with his project.
Too bad the risk of triggering another's pride is too great for him to handle I guess. ![]() Anyway I'm sort of halfway surprised ya did this. Releasing an upgrade to the RDB file for Project64 2.1 doesn't exactly have the same effect (at least socially) as shooing everyone away while making them aware that 1.6 is better hehe.
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http://theoatmeal.com/comics/cat_vs_internet |
#18
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yeah i did all this not long after 2.1 came out, before i got pissed off with 2.x, lol. figured i should release my updates since i put a lot of work into them.
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#19
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I'll be damned, never thought I'd see something like this happen in the scene
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My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way |
#20
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oh i also made this "before and after" table lol http://dsxcorner.com/project64
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