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Old 16th October 2009, 01:22 AM
SHUFTY SHUFTY is offline
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Join Date: Oct 2009
Posts: 1
Default Control axis problems in Goldeneye and Perfect Dark

Two of my fave games, way back, were goldeneye and perfect dark. I have been trying to play them tonight on Project64 1.6 with both a Logic3 usb controller and keyboard and mouse set-ups.

The problem is that whatever I do, I end up with one set of controls when I'm using the aim button, and another when I am not. Specifically, if I map movement to wasd and view/aim to the mouse (using N-Rage's Direct Input 8 v2 1.80a, although I get exactly the same problem using Jabo's Direct Input 7 1.6 with the controller), what happens is that viewing/aiming works well enough when I am using the aim button, but as soon as I let go of it (i.e. for normal movement), pushing up or down on the mouse becomes moving forward and backwards instead of looking up and down, and w and a become looking up and down instead of moving forward and backward. If I swap around the assignments, then I simply get the opposite problem that normal mode works fine but aiming mode is messed up ...

I have tried two different versions of Perfect Dark, and have exactly the same problems on both as well as on the one version of Goldeneye that I have. Does anyone else have this problem? Is there a solution? Help massively and nostalgically appreciated

control axis problem, control plugin, goldeneye, perfect dark

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