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  #11  
Old 18th January 2013, 08:18 PM
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Originally Posted by DmxDex View Post
i heard majora's mask is being remade also.
You heard fan wants XD
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Originally Posted by dsx! View Post
are you american or something
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  #12  
Old 19th January 2013, 08:19 PM
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Originally Posted by DmxDex View Post
It doesnt make us burden if we have become use to 60fps gaming.

My eyes struggle with 17fps.
And that makes anybody exempt how?

Somebody becoming used to unreality does not make him *not* a burden on reality.

I stare at a motionless screen for up to 10 minutes while doing work on the computer, and that has Guess how many FPS? 0 FPS, doesn't hurt my eyes or make them struggle. 60 FPS however would.

Emulation, should not be, start out making it easy, and end by making it hard.
Development should be, start out templating what's hard, and end with making it easy. (Which evidently is the sort of example I think Project64 has followed.)

So it's not that hi-res textures, hi-jacked frame rates, GameShark cheats etc. are totally useless; it's just that they are impertinent to hardware preservation, and, once you implement those things first before the full preservation, you obtain early satisfaction at how fun the product is and lose concentration and motivation to go back to make it accurate.

So it should be, start off caring mostly about accuracy, possibly open-source it, and let other people (or you) do the [semi-, complete-, anti-] fuck-ups to add new cool features people would like to extend the virtualized hardware to encompass more features than the physical hardware had etc., not backwards.
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  #13  
Old 19th January 2013, 11:49 PM
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lol nut, I hope you get some FPS on your screen XD, otherwise your mouse wouldn't move
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are you american or something
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  #14  
Old 20th January 2013, 07:54 PM
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That's because I don't move my mouse.

I stare at my monitor for 10-30 minutes analyzing code, wondering what to do.

Now if I had a screensaver or auto-power-off of the monitor, then I would get 0.00000000breakpointfound FPS.


OR,

If I was using Microsoft Visual Shit back then.
Back then I used Notepad and GCC/MinGW to build all my programs, no IDE just command-line invocations.
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  #15  
Old 24th January 2013, 05:52 AM
cpuHacka101 cpuHacka101 is offline
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Ocarina of Time has 20fps hardcoded, I believe it's mainly due to the low-quality coordinate space that they used for larger maps. Model animations/rotations can only go to certain spots, due to how large they made the maps. Games like Mario 64 and Banjo-Kazooie can handle 30fps, as they have smaller maps and higher quality coordinate space, and games like Super Smash Bros. actually get 60fps as they have very small maps and very high quality coordinates.
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  #16  
Old 24th January 2013, 07:41 AM
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squall_leonhart squall_leonhart is offline
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Originally Posted by cpuHacka101 View Post
Ocarina of Time has 20fps hardcoded, I believe it's mainly due to the low-quality coordinate space that they used for larger maps. Model animations/rotations can only go to certain spots, due to how large they made the maps. Games like Mario 64 and Banjo-Kazooie can handle 30fps, as they have smaller maps and higher quality coordinate space, and games like Super Smash Bros. actually get 60fps as they have very small maps and very high quality coordinates.

son, i don't think you played any of those games.
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  #17  
Old 24th January 2013, 07:51 AM
cpuHacka101 cpuHacka101 is offline
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Oh, of course not, it's not like I've been modding them for 3 years now, and played them since they were released around 15 years ago.
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  #18  
Old 4th February 2013, 11:57 AM
adalialives adalialives is offline
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I don't know why you're only at 15 fps because the OoT rom I'm running is usually just shy of 60 fps. Where did you download the rom from?
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  #19  
Old 4th February 2013, 12:02 PM
Tasoulis Tasoulis is offline
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Originally Posted by adalialives View Post
I don't know why you're only at 15 fps because the OoT rom I'm running is usually just shy of 60 fps. Where did you download the rom from?
You mean VI/s, not actual frame rate. Its a different thing. If you want to see how 60fps really look, load F-Zero X. And if you want a proper FPS counter, some graphics plugins have that, like glide64. If full speed, OOT runs at 20fps (US version).

Last edited by Tasoulis; 4th February 2013 at 12:05 PM.
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  #20  
Old 4th February 2013, 12:04 PM
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keep in mind that in PJ64 1.6, "FPS" in the bottom right is wrong, should be VI/s

most n64 games run at 30FPS, ocarina of time and majora's mask only run at 20 (16.66 for PAL (eg. (E) ROMs))
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