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#11
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Glide64Final, GlineN64 and other plugins fix this by inserting a hack routine... Your second problem (the Subscreen Delay is easily fixable via Gameshark Codes) but Jabo's plugin is not recommended for OoT general gameplay as its Near Z plane emulation is bugged and its too distracting to watch the void every time you are close to a wall... I like the way your project is heading, I wish I could have the time I had before (I got a very demanding full time job with leaves me with little to no time for hobbies, so all my projects and WIPS are in a permanent hiatus ![]() |
#12
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Regarding to find an offset that makes the hair invisible in 1st person view, it would be interesting, since TLOZ Ocarina of Time is best seen in GLideN64 than any other video plugin. Quote:
I've also seen the Action Replay codes of Widescreen in Dolphin and I realized that GameCube games have more and better codes in this emulator. I wish that the creators of these Action Replay Codes for Dolphin, had ported it to the Nintendo 64 version, since I am in the same situation as you. Nothing would make me happier than the GameShark codes that I've shared were perfect, but so far this is what we have. And don't worry, is good that you have a full time job right now, real life is first!!! |
#13
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Found a problem with the new code. As adult link, follow the road over to lon lon ranch. Have it still be in the distance but as long as you can see it to your right. Play the sun song a few times. Link's animation will freeze eventually and you will no longer be able to move.
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#14
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#15
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Hair in first person seems fixed.
Ztargetting in hyrule field seems fixed. Ocarina freeze in hyrule field seems fixed. However, widescreen culling is back. Turn into child link and walk around hyrule market and you'll see ppl disappear near the edges of the screen again. |
#16
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OK shinra358, thanks for the feedback, but something is wrong. Maybe you forget activate the code. In my OOT (U) v1.1 there is not culling in Hyrule Town Market.
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#17
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I didn't forget to activate the code. Trees and bushes can be seen in the far distance without reappearing. I quit and restarted the game 3 times to test something. The code is activated.
Proof: https://youtu.be/iEymUS9yzso Last edited by shinra358; 15th January 2016 at 08:00 AM. |
#18
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Thank you very much for record the video & upload it to YouTube, shinra358. Your video clearly show that the GameShark Code is the same and already is activated. The original "Extended Draw Distance GS Code" can be activated in game and instantly makes effect; I can't say the same for "Widescreen Render Fix".
I failed to explain that "Extended Draw Distance GS Code a little bit tweaked", need to be activated before the game starts. Go to Options>Settings>Advanced>And check the option "Remember selected cheats", start your game and activate "Extended Draw Distance GS Code a little bit tweaked" and close PJ64. Run PJ64 and start your game, I hope that you don't experience more culling in Hyrule Market. My apologies to all of you for not clarify how the new code works. I thought that you forgot to activate the code because I still having the problem of the Link's hair blocking part of my vision in 1rst Person View in the video plugin GLideN64. OMG, Marilyn Sue is a lovely character!!! Last edited by darkludx; 16th January 2016 at 04:41 AM. |
#19
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I already had those settings checked. Remember, I said that I closed project64 and restarted it about 3 times because I was testing something.
Thanks :P |
#20
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I've updated the post #5 with a new GameShark code.
Can you try this new code, shinra358? I really appreciate the time you've been using to testing my code, if was not for your help, I could think that my code works perfectly when it is not true. Thanks a million!!! |
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Tags |
draw distance, gameshark code, ocarina of time, render fix |
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