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  #911  
Old 3rd November 2017, 09:26 AM
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Majora's Mask (U)

Explosion Object Mod
810BACBC 0C0C
810BACBE 0020
81300080 240E
81300082 00A2
81300084 10CE
81300086 0003
81300088 0000
8130008A 0000
8130008C 0802
8130008E EB85
81300090 0000
81300092 0000
81300094 240E
81300096 0000
81300098 2406
D130009A 0000
8130009A 00A2
D03E6B3A 0008
8130009A xxxx
D03E6B3A 0004
8130009A xxxx
D03E6B3A 0002
8130009A xxxx
D03E6B3A 0001
8130009A xxxx
8130009C AFA6
8130009E 0048
813000A0 0802
813000A2 EB85
Powder Kegs give different results,place object values you want and use d-pad ^/v/</> to change to your other choices then set off a bomb.
0009=Black Hole (can be changed around to end the black hole)
0010=Tatl Clones
0017=Fish
0020=Zora Boomerang
0021=Drowning Ben's Wrath
00C4=Thundaga Bombs
00CE=Treasure Chests
00DA=Deku Nut Shrapnel
017B=Three Bugs
028C=Keaton (only in rooms where they actually appear)

Infinite Keaton Timer
810B9754 0C0C
810B9756 0030
813000C0 860E
813000C2 0000
813000C4 240F
813000C6 028C
813000C8 11CF
813000CA 0003
813000CC 0000
813000CE 0000
813000D0 0803
813000D2 1CD3
813000D4 0000
813000D6 0000
813000D8 2408
813000DA 0250
813000DC 1109
813000DE 0003
813000E0 0000
813000E2 0000
813000E4 0803
813000E6 1CD3
813000E8 0000
813000EA 0000
813000EC 2409
813000EE 7E7D
813000F0 A609
813000F2 02D6
813000F4 0803
813000F6 1CD3

Keatons No Longer Shy
81124040 2402
81124042 0005
Now you can visit them without needing the Keaton mask!
Just attack the magical grass or use the other code in a proper room to see the Keaton.
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  #912  
Old 4th November 2017, 05:22 AM
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Majora's Mask (U)

Tatl Is Epona
810BACBC 0C0C
810BACBE 0040
81300100 240E
81300102 0010
81300104 10CE
81300106 0003
81300108 0000
8130010A 0000
8130010C 0802
8130010E EB85
81300110 0000
81300112 0000
81300114 2406
81300116 000D
81300118 2419
8130011A 4001
8130011C AFB9
8130011E 0024
81300120 0802
81300122 EB85
Tatl is finally useful! Sadly errors out in some spots like the walkway in Great Bay to the other end of it and also errors out when doing the tree cutscene once its finished.
Works great in many areas you weren't meant to have Epona in though!
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  #913  
Old 5th November 2017, 05:09 AM
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Majora's Mask (U)

Unarmed Link Throws Zora Boomerangs
D1779E82 5C10
81779E82 6754
Mash shield for rapid fire,appears to work as any form.

Sworded Link Actions Throw Zora Boomerangs
D1779E8E 5C48
81779E8E 6754
Even backing out of Ocarina use works,seems to mainly work only when sword is out.
Quick mash shield for rapid fire.

Fierce Deity Throws Zora Boomerangs
D1779E9A 5C48
81779E9A 6754
Too bad these are too complicated for object spawn modding due to the camera locking if a different object is used.

Exotic Dancing Link
D1779316 DF28
81779316 CF98
Only normal and Deku Link can do the dance.
Other forms are hardcoded!

Ocarina Animation Mod
D177A632 DDB8
8177A632 xxxx
E1F8=Link The Drumming Fool
E200=Drum Stanced
E2A8=Silly Looking Deku Horn Pose
E3E0=Air Zora Guitar

Epona of Healing
811D02E6 000D
811D0316 4001
Play the Song of Healing,get Epona.
Sadly causes errors within multi-door areas once exiting through one after Epona has been spawned,you can only avoid the error if the door used sends you to a different area.

Song of Healing Spawn Mod
811D02E6 xxxx
811D0316 zzzz
Don't use with the Epona code.
Template;
* xxxx=Object
~zzzz=Variables
Values; (ones without variables use zzzz=0000)
* 000E=Items
~ 0000=Rupee
~ 0001=Blue Rupee
~ 0002=Red Rupee
~ 0003=Recovery Heart
~ 0004=Bomb
~ 0005=Arrow
~ 0006=Piece of Heart (can spawn it multiple times)
~ 0007=Heart Container (multiple times)
~ 0008=Double Arrows
~ 0009=Triple Arrows
~ 000A=More Arrows?
~ 000B=Bombs Again
~ 000C=Deku Nuts
~ 000D=Deku Stick
~ 000E=Big Magic Jar
~ 000F=Small Magic Jar
~ 0011=Small Key (no telling what it does to keyless areas)
~ 0013=Giant Orange Rupee
~ 0014=Big Purple Rupee
* 0010=Fairies
~ 0000=Tatl
~ 0001=Healing Fairy (makes song OP)
~ 0002=Wandering Pink Fairy
* 0021=Elegy of Emptiness Statues
~ 0000=Link Statue
~ 0001=Goron Statue
~ 0002=Zora Statue
~ 0003=Deku Scrub Statue
* 00C4=Storming
* 00D3=Timer
~ 0000=Counts Up
~ 0001=One Second Respawn
~ 0002-01FE=More Seconds Before Respawn
(12:20:00 Max/disappears on area change)
* 00D7=Song of Storms Effect
* 00DA=Self-inflicted Deku Nut Pain
* 00FE=Postman's Letter (checkable)

Last edited by retroben; 5th November 2017 at 05:48 AM.
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  #914  
Old 10th November 2017, 08:25 AM
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Banjo-Tooie (U)

Normal Eggs Don't Appear
D1087248 0000
8108724A C7CC
D1087250 0000
81087252 C7CC
D1087258 0000
8108725A C7CC
First one to not freeze on any action,may actually do something crazy internally.
All shots can be done with nothing coming out.

Dust Farts
D1087248 0000
8108724A 8ECC
D1087250 0000
81087252 8ECC
D1087258 0000
8108725A 8ECC
That's just what it does...

Ember Farts
D1087248 0000
8108724A 934C
D1087250 0000
81087252 934C
D1087258 0000
8108725A 934C
Too much spicy food.

Watery Farts
D1087248 0000
8108724A B48C
D1087250 0000
81087252 B48C
D1087258 0000
8108725A B48C
Sorry.

Sad that replacing eggs with the flame thrower attack effect doesn't work,believe me I tried.
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  #915  
Old 14th November 2017, 05:48 AM
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Banjo-Tooie (U)

Wall Baddies Swapped With Ssslumber
D1086F00 0000
81086F02 768C
D1086F18 0000
81086F1A 75CC

Wall Baddies Are Crates
D1086F00 0000
81086F02 798C
Also turns Ssslumber and another object into crates due to how these work.

Bees Attack From Transport Silo
D1086E60 0000
81086E62 728C
Unpractical but cool.

Plateau Jamjars Is Dead Bottles
D1086DA8 0000
81086DAA 7E8C

Wall Baddies Now Beta Torch!
D1086F00 0000
81086F02 6CCC
Yay!

Green Ugs Swap With Cowboys
D1085C90 0000
81085C92 36CC
D1085C98 0000
81085C9A 368C
Double yay! Can break things in Spiral Mountain because of the training spawner.

Mine Cowboy Mod
D1085C90 0000
81085C92 xxxx
368C=Default

Green Ugs Mod
D1085C98 0000
81085C9A xxxx
Risk of crashing when in Spiral Mountain.
2B8C=Shockspring Jump Pads!
35CC=Rat Costume Baddie
368C=Cowboys
36CC=Default
380C=Tiger Baddie
414C=Gruntweed
418C=Octopus
41CC=See Anemone
420C=Jolly Roger
720C=Captain Blackeye the Pirate (retired enemy)
7E8C=Dead Bottles

Flying Dactyls Mod
D1085CA8 0000
81085CAA 438C
D1085CB0 0000
81085CB2 438C
Differs in effect depending on save data progress,best results are after the boss is defeated for no crashes.
438C=Terry Boss!
374C=Default
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  #916  
Old 16th November 2017, 04:10 AM
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Some interesting codes today for size modding since collisions actually respond.

Banjo-Tooie (U)

Enemy Size Mod
811018F4 0C04
811018F6 8000
81120000 3C01
81120002 xxxx
81120004 AC81
81120006 0038
81120008 0804
8112000A 0646

Global Object and NPC Size Mod
81101854 0C04
81101856 8004
81120010 3C06
81120012 xxxx
81120014 AE06
81120016 0038
81120018 0803
8112001A 7912
Can be used for global changes on enemies too but breaks their physics.
Enemies get glitchy but I guess its a bonus.

Sizes can be changed in real-time using button activators.

Button activator;
D0081084 00xx
08,04,02,01=D-pad up/down/left/right

Example;

Global Object NPC Size Mod
81101854 0C04
81101856 8004
81120010 3C06
D1120012 0000
81120012 3F80
D0081084 0008
81120012 xxxx
D0081084 0004
81120012 xxxx
D0081084 0002
81120012 xxxx
D0081084 0001
81120012 xxxx
81120014 AE06
81120016 0038
81120018 0803
8112001A 7912

Enjoy.
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  #917  
Old 16th November 2017, 05:43 AM
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Please use that request thread to ask questions like these so you don't clutter my main posting thread,delaying anyone that wants to grab codes without having to scroll through other posts.

---

It could be done with ASM for checking when a specific item is in use and modify speed stats if known.
Too bad I don't know where the default top speed and acceleration values are at the moment.
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  #918  
Old Yesterday, 06:24 AM
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Will look into finding something on Zelda Ocarina sometime soon,don't reply to this please.

Banjo-Tooie (U)

Improved Object Spawner
8109953C 0804
8109953E 8000
81120000 27BD
81120002 FFF0
81120004 AFA4
81120006 0000
81120008 AFA5
8112000A 0004
8112000C AFA6
8112000E 0008
81120010 AFBF
81120012 000C
81120014 3C04
81120016 8008
81120018 8484
8112001A 1084
8112001C 3084
8112001E 0020
81120020 3C05
81120022 8012
81120024 8CA6
81120026 FFFC
81120028 5004
8112002A 0016
8112002C ACA0
8112002E FFFC
81120030 1406
81120032 0014
81120034 3404
81120036 0001
81120038 ACA4
8112003A FFFC
8112003C 3404
D112003E 0000
8112003E 0229
81120040 3C05
81120042 8013
81120044 8CA5
81120046 5490
81120048 1405
8112004A 000B
8112004C 0000
8112004E 0000
81120050 3C05
81120052 8013
81120054 8CA5
81120056 5494
81120058 1405
8112005A 0007
8112005C 0000
8112005E 0000
81120060 3C05
81120062 8012
81120064 34A5
81120066 0200
81120068 0C04
8112006A 211D
8112006C 3406
8112006E 0000
81120070 1000
81120072 0004
81120074 0000
81120076 0000
81120078 8CA5
8112007A 00E4
8112007C 0C04
8112007E 211D
81120080 3406
81120082 0000
81120084 8FA4
81120086 0000
81120088 8FA5
8112008A 0004
8112008C 8FA6
8112008E 0008
81120090 8FBF
81120092 000C
81120094 03E0
81120096 0008
81120098 27BD
8112009A 0010
Main code but only configured to spawn health.
Named "improved" because it spawns them at Banjo instead of at the center of the map.

Custom Object Spawner
D0081084 0008
8112003E xxxx
D0081084 0004
8112003E xxxx
D0081084 0002
8112003E xxxx
D0081084 0001
8112003E xxxx
Use with above code for more objects,sadly many are prone to freezing.
Really wished I could figure out how to make objects spawn perfectly.
010C=Ssslumber The Snake
0133=Pterodactyl Baddie (Hags)
0150=GGM Cowboy (not working sadly)
036F=Terry Boss!
Use D-pad then Press L to spawn objects.

Page with values;

http://forum.pj64-emu.com/showpost.p...&postcount=220

Egg Actor Mods;

Sticky Eggs
D0081084 0008
8008A397 0000
D0081084 0004
8008A397 000C
Press D-pad up to make them stick and down to end the effect,makes great floor traps when from behind.

Matrix Eggs
D0081084 0008
8008A3BF 0000
D0081084 0004
8008A3BF 0020
Press D-pad up and down to freeze and resume any active eggs.

Lingering Eggs
D0081084 0002
8008A3BF 0040
D0081084 0001
8008A3BF 0020
Press D-pad left then shoot eggs to see them never break until you press d-pad right.

Eggs Plow Through Baddies
8008A3CF 0000
28=Default

Useless Recollected Eggs
8008A3DF 00xx
Every shot from behind collects them instantly.
00=Useless
0C=Cracking and Useless
30=Default

Instantly Broken Eggs
D0081084 0002
8008A3E7 0000
D0081084 0001
8008A3E7 0034
Press D-pad left and right to toggle the effect.
Grenade eggs respond exactly how you think they would.

Eggs Only Break On Collect
8008A3E7 0030
Bounces endlessly until collected or hitting an enemy/object,don't use with above code.

Forward Eggs Instantly Broken
8008A3EF 0000
38=Default

Normal Eggs Don't Spawn
80087257 0000
8008725F 0000
04,08=Defaults

Edit:

Instant Return From Clockwork Egg
80085337 0000
28=Default

Slopes Hurt Banjo's Feet
800848B7 0044
64=Default

Banjo Jumps Up Slopes
800848B7 0024
64=Default

Infinite Clockwork Egg Timer
800844CF 0000
2C=Default

Last edited by retroben; Today at 06:27 AM.
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