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  #21  
Old 7th August 2011, 11:37 PM
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I don't know the terminology here lol, but I will take a guess.

well yeah lol I mean him and Jabo have been releasing updates from time to time, but ever since somewhere around the time that Smiff disappeared they haven't been nearly as frequent
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  #22  
Old 8th August 2011, 10:05 AM
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Quote:
Originally Posted by Iconoclast View Post
That is not proving a point, and there will not be a Project64 1.8.

Proposing an idea and proving a point are two completely different processes. It's a creative suggestion, but hardware differences can only be approximated in solutions using software, not physically rendered, because software isn't physical.
What? I have no idea what you're trying to say.

I mean, hardware, software, why does it matter? It's just a computation.
The N64 isn't magic - you can do the same computation on another machine, the same way you can do bubblesort on two machines and get exactly the same result (maybe one machine bubblesorts in hardware, another in software). Just enormously more complicated and made (very very very) difficult by having to reverse engineer it all...
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  #23  
Old 8th August 2011, 01:37 PM
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I've seen this troll around before.
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  #24  
Old 8th August 2011, 02:31 PM
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I read the title thinking it was a developer's note. Grr...

Anyway, don't expect a Project 64 v1.8 nor perfect emulation anytime soon.
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  #25  
Old 8th August 2011, 02:40 PM
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AFAIK when 1.7 is done it's going to be renamed to 2.0 and be the end of it, except for minor fixes most likely.

May be wrong though.
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  #26  
Old 8th August 2011, 07:21 PM
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Quote:
Originally Posted by Alunalun View Post
What? I have no idea what you're trying to say.

I mean, hardware, software, why does it matter? It's just a computation.
The N64 isn't magic - you can do the same computation on another machine, the same way you can do bubblesort on two machines and get exactly the same result (maybe one machine bubblesorts in hardware, another in software). Just enormously more complicated and made (very very very) difficult by having to reverse engineer it all...
What? I have no idea what you're trying to say.

I mean, another machine, two machines, why does it matter? It's just two different machines. Emulation isn't magic - you can't reproduce native execution on the physical machine using a virtual machine in emulation (maybe the virtual machine is an optimized emulator to give the same visual and audio or sync timing results as the physical machine, but they're still never the same machine).

See, you're only here to discuss an argument you have no experienced certainty of, rather than discuss things that the rest of my post contained. It doesn't look good to discuss in continuation to an unsuccessful proof as the only reason for posting.
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  #27  
Old 9th August 2011, 01:23 AM
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im still waiting on that sammich
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  #28  
Old 9th August 2011, 01:25 AM
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Quote:
Originally Posted by natnatertatertot View Post
AFAIK when 1.7 is done it's going to be renamed to 2.0 and be the end of it, except for minor fixes most likely.

May be wrong though.
THIS!
SOOOOOOOOOOOO THIS!

But I think there will always be room for improvement in the GFX plugins.
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  #29  
Old 9th August 2011, 02:16 AM
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So long as common x86-OS rendering engines like Direct3D/OpenGL/etc. are being used then yeah, although I think MooglyGuy got some much more low-level texture filtering in his project.
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  #30  
Old 9th August 2011, 09:08 AM
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that's definately one hell of a request.

iirc 1.7 is from scratch? i jut hope it doesn't turn out like microsoft's scratch such as vista and mess everything up. no disrespect meant. although i wasn't there for the 1.0, i heard it went off with a boom. i have faith!
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