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  #41  
Old 5th August 2010, 07:59 PM
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Quote:
Originally Posted by natnatertatertot View Post
Well, it doesn't have an error message with it, but it still doesn't show up. Yeesh, even old Pj 64 1.4 is only bringing up N-rage 1.61.
wtf 1.61?

Well anyway, okay,
Make sure, this goes in the Plugin folder under Project64.
http://www.filesend.net/download.php...5b120f0ec89b31

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Originally Posted by natnatertatertot View Post
I never really got what the modifiers were all about.
I haven't used near all of them, but the one I like the most is the Macro-type modifier, lets you use RapidFire / turbo button-pressing on every frame. Pretty good for those games where you have to press a button as fast as you can.
  #42  
Old 5th August 2010, 08:20 PM
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Yeah, it was old.

I see, those modifiers would come in handy I guess, but it seems a bit (as in a whole lot) like cheating sometimes. Alright, I 'll give this a try.
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  #43  
Old 5th August 2010, 08:23 PM
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True the RapidFire one is basically cheating, though it's a function of certain N64 controllers you can buy so possible to do on the hardware as well.

I haven't really needed it except for Banjo-Tooie (millions of others in concurrency); it's just more fun to play like that and easier in games like Bomberman 64.
  #44  
Old 5th August 2010, 08:25 PM
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Score. Thanks a lot for putting up with me, just for that, I'll let the fact that you stressed that it goes in the plug-in folder (special advice for me, I assume :P) pass for now
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  #45  
Old 5th August 2010, 08:30 PM
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Aw well that's cool. Yeah like you asked because of how common sense is just well sometimes a lie, about where the plug-ins go, but I always stress my answers for clarity and practice I guess, always overly detailing things.
  #46  
Old 5th August 2010, 08:33 PM
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I'm just jokin' with ya, clarifying things can save a lot of trouble. It appears there is better rumble support, or at least simpler to figure out. I was happy to see this, but sad, my controller, despite my thoughts, did not have force feedback . Whatever. I hope the visual rumble works this time. Thanks again.
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  #47  
Old 5th August 2010, 08:35 PM
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T_T I'm also inept at perceiving jokes though I guess that's also okay. =]

I've never seen or got to work visual rumble, might be useful for some games though.

What's force feedback btw?
  #48  
Old 5th August 2010, 08:57 PM
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As far as I know, it's quite literal. It gets feedback from the game, and puts it into force, into the rumble. Without this rumble does not exist.
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  #49  
Old 5th August 2010, 09:03 PM
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So a working element behind emulated rumble, probably why I never got rumble pak emulation.
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Old 5th August 2010, 09:33 PM
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I suppose.
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