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#1
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I am current playing Resident Evil 2 with a Xbox One controller and I am having a simple issue, when I enable the Xinput option the program recognizes my controller and I can play the game without problem. But the analog stick is way too sensitive and I can't change it. I tried calibrating my controller and changing the dead zone, but this a range problem. Is there any plugin to fix it?
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#2
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Does the same problem happen in other games?
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#3
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Yes, I have also tried Super Mario 64 and the same problem happens. This is quite strange, because I am using the default plugins. I have even tried playing the Resident Evil 2 v1.0, but the problem isn't fixed. Do you have any suggestion? I am really looking forward to using the Project64 to play some Nintendo 64, as it seems to be the best emulator out there.
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#4
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Post your controller settings.
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#5
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Project64 2.3.2.202
Video Plugin: GlideN64 Public Release 3.0 Audio Plugin: Jabo's DirectSound 1.7.0.7 Input Plugin: N-Range for PJ64 2.5.2.202 RSP Plugin: RSP Plugin 1.7.3.202 Controller Settings: Plugged: On Xinput: On N64 Mouse: Off Default Buttons Mapping Deadzone: 5% Mouse Sensitivity X: 100% Mouse Sensitivity Y: 100% Absolute X: Off Absolute Y: Off None Modifiers Controller Pak: Rumble Pak( The controller vibration is working properly) RawData: On Force-Feedback Device: None Visual Rumble: Off |
#6
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Please post a picture. Try enabling absolute X/Y. Does the controller work in other (NOT pj64) games?
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