#41  
Old 6th April 2017, 01:10 PM
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I was enabling the cheat after starting. Checked remember selected cheats, and now it works.
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  #42  
Old 10th April 2017, 06:20 PM
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Quote:
Originally Posted by retroben View Post
Another miracle just a day after MKart,now DKR has 60fps!

Diddy Kong Racing (U) (V1.0)

Sixty Frames
80079A2B 0003
May freeze at some points,physics can get wonky with slopes on both codes.

Alt Sixty Frames
80079A2A 0003
A friend informed me this didn't freeze.

Diddy Kong Racing (U) (V1.1)

Sixty Frames
80079E7B 0003
Same but for 1.1 as the primary test version.

Alt Sixty Frames
80079E7A 0003
Same as above notes.
Can you post their Japanese and European counterparts?
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  #43  
Old 11th April 2017, 06:14 AM
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Okay.

Diddy Kong Racing (J)

Sixty Frames
80079D3B 0003

Diddy Kong Racing (E) (V1.0)

Fifty Frames
80079A2B 0003
Identical location to the NTSC address.

Diddy Kong Racing (E) (V1.1)

Fifty Frames
80079E7B 0003
Also identical to its 1.x NTSC equivalent.

Got these in mere minutes from the 32bit value searched in memory.
Both (E) region versions match locations,so you had access to those all along.

Last edited by retroben; 19th April 2017 at 09:06 PM. Reason: Sixty=Fifty on (E)
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  #44  
Old 19th April 2017, 09:08 PM
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Codes done from requests,sadly neither proper 60fps or 50fps range.

Snowboard Kids (U)

No Frameskip
800DEED4 0000
Multiplayer is now smoother at 30fps.

No Frameskip (ASM)
80099324 0024
81099326 0000

Mystical Ninja 2 (E)

Fifty Frames
80088E34 0001
Too fast,needs pacing code.

Fifty Frames (ASM)
810012C4 240B
810012C6 0001
Still too fast.
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  #45  
Old 6th January 2018, 05:02 PM
Rafaelele Rafaelele is offline
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Default Kirby Tennis

How about 60FPS for Kirby 64? The cutscenes are 60 but gameplay is 30.

Mario Tennis would be nice, too.
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  #46  
Old 6th January 2018, 07:20 PM
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I ran into problems with Kirby when finding 60fps related to not being able to modify the game pace for it to stay at normal game pace.
Needless to say,its one of the tougher games to find 60fps for with Zelda likely being harder and SM64 being potentially impossible.

According to how Diddy Kong Racing's code works,there is a counter that goes from 00 to 03 and resets to 00 before hitting 03 which I messed with on that game unknowingly which caused 60fps to happen instead of the game failing to run.
Too bad this behavior seems to be Rare game exclusive at first glimpse.

Last edited by retroben; 6th January 2018 at 07:44 PM.
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  #47  
Old 8th January 2018, 10:30 AM
Rafaelele Rafaelele is offline
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Default Super Mario 69

In case you hadn't read it, could you make whip up a code for SM64 that makes Koopa The Quick run faster?
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  #48  
Old 8th January 2018, 11:36 AM
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https://gamehacking.org/game/20904

Scroll near the bottom and some Koopa The Quick speed codes can be found made by gamemasterplc.

His codes;

Koopa The Quick Max Speed Modifier (First Race)
812FD21A ????
Default value is 4.0 float.

Koopa The Quick Speed Modifier (Second Race)
812FD202 ????
Default value is 6.0 float.

(use values like 3F80 or 4000 or 4080 or 4100 or 4200 or 4280 or anything between)
Gotta appeal to anyone who doesn't know what da' heck 1.0 is in the code values and other numbers.

With that in mind, 3F80 is 1.0 float for example.
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  #49  
Old 10th January 2018, 09:40 PM
demilich demilich is offline
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@retroben

Have you found 60fps codes for Mario Kart 64?
I have Mario Kart 64 NTSC J V1.1
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  #50  
Old 11th January 2018, 07:49 AM
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Sorry,I default to (U) region so I don't have 60fps on other regions and TASvideos only had (U) region pacing codes.

Not that its impossible to find,in fact,here is 1P mode's worth of proper 60fps!


Mario Kart 64 (J) (V1.1)

Sixty Frames
80000FC3 0000
800014AF 0001
Single player only for now.
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