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  #151  
Old 8th May 2013, 03:59 AM
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shunyuan shunyuan is offline
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Quote:
Originally Posted by haxatax View Post
why havent you?
I didn't understand N64 emulation well enough for it.

But why since 1997 no one continue Ziggy's work to enhance or rewrite the plugin?
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  #152  
Old 8th May 2013, 04:07 AM
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Even better question.

I'm still trying to figure out all the crap in his MAKEFILE though, dang.
Lots of libraries and front-ends for stuff that's not even ultimately needed by the RDP emulator.

I could at least simplify the z64gl source code for the next guy.
But, maybe most people just sit back and watch other people do work?

Hence why almost nobody has tried to tackle z64gl.
It wouldn't be the first N64 project that nobody picked up on the source.

More people prefer HLE gfx or other stuff.
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  #153  
Old 8th May 2013, 04:16 AM
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Quote:
Originally Posted by FatCat View Post
Even better question.

I'm still trying to figure out all the crap in his MAKEFILE though, dang.
Lots of libraries and front-ends for stuff that's not even ultimately needed by the RDP emulator.

I could at least simplify the z64gl source code for the next guy.
But, maybe most people just sit back and watch other people do work?

Hence why almost nobody has tried to tackle z64gl.
It wouldn't be the first N64 project that nobody picked up on the source.

More people prefer HLE gfx or other stuff.
I don't mind LLE, it works with games that have funky microcode (like Star Wars games), and let's be honest, graphics plugins in general need a fresh start.
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  #154  
Old 8th May 2013, 05:32 AM
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Quote:
Originally Posted by FatCat View Post
Say I want the GitHub issue to go away.
How should I report it to the GitHub staff / raise a ticket / whatever?
You can just drop them a line here: github.com/contact
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  #155  
Old 8th May 2013, 08:21 AM
zilmar zilmar is offline
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LLE gfx have been in pj64 for a long time, just not necessarily easy for the end user to get to.

z64 - is the other alternative.
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  #156  
Old 8th May 2013, 03:21 PM
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Quote:
Originally Posted by zilmar View Post
LLE gfx have been in pj64 for a long time, just not necessarily easy for the end user to get to.

z64 - is the other alternative.
Too bad no one has the motivation to work on those, me included (well, not having programming skills doesn't help). I don't even know if those plugins are open source.
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  #157  
Old 8th May 2013, 04:33 PM
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Put the source on github or google code can make people help developing it.
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  #158  
Old 8th May 2013, 04:36 PM
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Fatcat your back! Sorry im a little late to the party when i tested Indiana Jones it crashes with z64gl and D3D8 gets me into game but then crashes with this message



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  #159  
Old 8th May 2013, 07:43 PM
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Quote:
Originally Posted by mesk14 View Post
Fatcat your back! Sorry im a little late to the party when i tested Indiana Jones it crashes with z64gl and D3D8 gets me into game but then crashes with this message



The game uses heavily customized microcode that very few plugins can emulate properly. You need to use one of FatCat's rsp plugins...I think
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  #160  
Old 8th May 2013, 09:10 PM
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He is using it afaict
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are you american or something
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