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  #111  
Old 21st April 2013, 01:23 AM
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You may send additionally helpful data if you wish but the most important thing I think is to try testing it with Project64 1.6.

Much of the audio issues are to blame over the RDB externals added to pj642.

Remember that pj64 1.6 does not let you pick RSP plugins and forcefully looks for the exact file name "rsp.dll", so rename of course if necessary.
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  #112  
Old 21st April 2013, 01:26 AM
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Quote:
Originally Posted by FatCat View Post
You may send additionally helpful data if you wish but the most important thing I think is to try testing it with Project64 1.6.

Much of the audio issues are to blame over the RDB externals added to pj642.

Remember that pj64 1.6 does not let you pick RSP plugins and forcefully looks for the exact file name "rsp.dll", so rename of course if necessary.
Okay, will report back!

Edit: Yup, just as I thought, the same thing happens on PJ64 1.6 as well as on 2.0; no difference in audio can be perceived. If you need me to post the wave files, let me know.
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Last edited by the_randomizer; 21st April 2013 at 01:31 AM.
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  #113  
Old 21st April 2013, 01:39 AM
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Hmm...sure yes please and a saved state for me to load would be a convenient thing to have too.
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  #114  
Old 21st April 2013, 01:48 AM
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Region: NTSC-U

PJ64 1.6 save state http://www.mediafire.com/?37z3niu0dv7hpd5
PJ64 1.6 wave sample http://www.mediafire.com/?aly4ra2w0521ypd

PJ64 2.0 save state http://www.mediafire.com/?bge4tkulvwp4lgx
PJ64 2.0 wave sample http://www.mediafire.com/?9rnu31ktak2rhau

Spectrogram in Audacity
http://i.imgur.com/UMkwOlz.jpg

Hopefully this info is somewhat useful. I fear that the audio issue may some deep underlying emulation core issue, but I could be wrong.
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Last edited by the_randomizer; 21st April 2013 at 01:57 AM.
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  #115  
Old 23rd April 2013, 05:54 AM
Olivieryuyu Olivieryuyu is offline
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Interesting plugin!

Indiana Jones get many message errors from the RSP as soon as it goes in game.
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  #116  
Old 23rd April 2013, 09:57 AM
Pau Pau is offline
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Quote:
Originally Posted by FatCat View Post
Fukkkk, for all I know, pokefan999 is the one who grabbed an e-mail address, logged onto IRC as "mudlord" and pretended to be him, and sent it to mupen64plus devs saying "Here, contact this guy and port his work over", that way he could see the message they posted on code.google and instantly know about it on the day that they posted it, so he could use it as "proof" that I have ever talked to them before.
Thats why your reply is visible in this thread.... i think your way of telling the story is correct... NOT
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  #117  
Old 23rd April 2013, 12:27 PM
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squall_leonhart squall_leonhart is offline
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i think Pau is an idiot.
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  #118  
Old 23rd April 2013, 02:03 PM
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This. ^^

nintendo I still haven't been able to test yet; I promise I'll get back to you on it.

Quote:
Originally Posted by Olivieryuyu View Post
Interesting plugin!

Indiana Jones get many message errors from the RSP as soon as it goes in game.
Oh really...I thought I got in-game on Indiana Jones with my RSP.
Maybe I was unaware of the consequence of some last-minute changes?
Could just be with the recompiler CPU core and not the interpreter?

I will check as soon as I can.
Which error messages would be especially helpful to know.

Quote:
Originally Posted by Pau View Post
Thats why your reply is visible in this thread.... i think your way of telling the story is correct... NOT
Kid. Nobody ever told you to use your brain before?

Why would I check my Junk mail folder and find the e-mail I actually did (as it turns out) get from them, and reply to their thread saying I'm not interested in adding support for the mupen64plus API, if you never informed me about the existence of said e-mail contact message in the first place?

You could have just let the thing go, and I would have never known about it.
I have never contacted them before, so their e-mail was sent to my Junk mail inbox.
But, you knew that.

Listen, I don't need any direct help on the plugin. It's perfect as-is except for momentarily yielding out some of MarathonMan's wisdom and some unexploited code I have never seen a game use before.

What I really need is testers.
You had your chance to prove yourself when you said you could do a pull request, but now you're just proving you're full of *beep*.
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  #119  
Old 23rd April 2013, 02:30 PM
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Quote:
Originally Posted by Pau View Post
Thats why your reply is visible in this thread.... i think your way of telling the story is correct... NOT
Have you ever heard the phrase "sod off" before?

Quote:
Originally Posted by FatCat View Post
This. ^^

nintendo I still haven't been able to test yet; I promise I'll get back to you on it.

Oh really...I thought I got in-game on Indiana Jones with my RSP.
Maybe I was unaware of the consequence of some last-minute changes?
Could just be with the recompiler CPU core and not the interpreter?

I will check as soon as I can.
Which error messages would be especially helpful to know.



Kid. Nobody ever told you to use your brain before?

Why would I check my Junk mail folder and find the e-mail I actually did (as it turns out) get from them, and reply to their thread saying I'm not interested in adding support for the mupen64plus API, if you never informed me about the existence of said e-mail contact message in the first place?

You could have just let the thing go, and I would have never known about it.
I have never contacted them before, so their e-mail was sent to my Junk mail inbox.
But, you knew that.

Listen, I don't need any direct help on the plugin. It's perfect as-is except for momentarily yielding out some of MarathonMan's wisdom and some unexploited code I have never seen a game use before.

What I really need is testers.
You had your chance to prove yourself when you said you could do a pull request, but now you're just proving you're full of *beep*.
No sweat, just test it whenever you can and let me know I for one would like to have this game's audio fixed.
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Oh, and Snes9x > Zsnes in every way
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  #120  
Old 23rd April 2013, 06:15 PM
Olivieryuyu Olivieryuyu is offline
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indiana jones is in interpreter.

I have LLV weird address, then SUV weird adress and it keeps on this error from then
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