#21  
Old 8th August 2011, 12:44 AM
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HatCat HatCat is offline
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Quote:
Originally Posted by TheRealM View Post
figured that all information about the input plugin goes here:
http://www.mudlord.info/blog/?p=80

people are bound to leak shit anyway so....cant beat them, join them.
Meh.
For some reason I missed this update when searching the forums one day and ran out of time.

The main link about the plugin goes to that blog, with a clarity link to the plugin download off the providing site at the end of the text.
(I also added that the plugin will support the rumble pak.)
  #22  
Old 29th October 2011, 11:39 PM
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Imma suggest some stuff

The latest Glide is Glide64 "Napalm WX" Release 1.22 (you also might want to link to the WIP code Google site)
Rice's latest (although technically beta I guess) plugin is 6.1.1 beta 10
N-rage is also now at 2.2 final
Also you might want to add that wiimote plugin I found awhile back (I can give you a link if you need)

I'm sure you know most of this stuff, but I thought I'd say anyways
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are you american or something
  #23  
Old 31st October 2011, 03:29 AM
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I forgot what that plugin was all about lmao. I was too lazy to read why it was worthwhile XD.

Quote:
Originally Posted by ExtremeDude2 View Post
The latest Glide is Glide64 "Napalm WX" Release 1.22 (you also might want to link to the WIP code Google site)
I added a link to the Google Code home site for Glide64 WIP releases.

Yes, I actually re-stumbled upon that resource three days after the Oct 24 WIP was released. I haven't re-uploaded to this thread yet because they are WIP and not official stable releases.

Quote:
Originally Posted by ExtremeDude2 View Post
Rice's latest (although technically beta I guess) plugin is 6.1.1 beta 10
Man, I got so sick of reading how everyone kept talking about 6.1.1.10 (or these distortions of the version tagging). It has a texture glitch that didn't exist with 6.1.0c, and most everything new in the 6.1.1 versions was all a massive channel of problems Rice had to solve with getting the hi-res texture replacement working more optimally. That's a good deal of what everyone else did to the plugin after that, though mudlord did some OpenGL-side fixes.

Basically as far as actual emulation quality the stable 6.1.0 version has always been better off than the beta for me, and they both use the same INI basing for some reasons.

Quote:
Originally Posted by ExtremeDude2 View Post
N-rage is also now at 2.2 final
Heh...remind me about that tomorrow.
Seems 2.1 RC3 by rabiddeity is the latest version to not have either of the new irks released later, but the XINPUT support and more GB fixes got added later. It's a tough call, and 2.2 final has this loading speed effect that wasn't present on 2.2 beta. It's complex at this point...I will think about it later.
  #24  
Old 31st October 2011, 11:50 AM
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Originally Posted by Iconoclast View Post
I forgot what that plugin was all about lmao. I was too lazy to read why it was worthwhile XD.
Just look at the links I gave in the thread.

http://forum.pj64-emu.com/showthread.php?t=2363
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are you american or something
  #25  
Old 15th April 2012, 03:25 AM
GotLoveForAll GotLoveForAll is offline
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Question

What settings/texture pack would be best for HD Majora's Mask? I'm new to the whole emu scene and plugins confuse me.
Using 1.6. Gonna get 1.7 as soon as my PayPal is setup.
  #26  
Old 15th April 2012, 12:48 PM
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Originally Posted by GotLoveForAll View Post
What settings/texture pack would be best for HD Majora's Mask? I'm new to the whole emu scene and plugins confuse me.
Using 1.6. Gonna get 1.7 as soon as my PayPal is setup.
I dunno about setting, but go for glide64:

http://code.google.com/p/glidehqplus...downloads/list

Also good for you for donating
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  #27  
Old 31st October 2012, 03:04 PM
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Updated to Glide64 Final.


Does anyone know if the EmuXHaven site is dead or might as well not be linked to anymore?


Sorry, there have just a lot of things to fix, like not linking to EmuTalk plugins forum after Gent jealously made downloading attachments require registration. The attachment system in simultaneity to updating all of the links in this thread is a bit maddening as well.
  #28  
Old 5th April 2013, 04:09 PM
Shinka Shinka is offline
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Hi everyone!
I'm not sure if this goes here, but I lost the post where the problem I'm having was kind of being dealt with.

So, I have an original N64 controller which I hooked up to my computer and seems to work smoothly, except for the C buttons.

I'm using the R-Rage Input Plugin V2 2.3, and I read all 2.x version are having trouble with the C buttons.

I'm hoping thi issue has been resolved so that I may resume Majora's Mask, where functional C buttons are quite pertinent, hahaha

Thanks in advance! Cheers!
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  #29  
Old 5th April 2013, 04:49 PM
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2.x has no problem with C buttons being used on a controller with C buttons (or as buttons in general)

it only has issues where buttons are assigned to analog sticks on controllers that implement a certain type of stick range.
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  #30  
Old 5th April 2013, 06:18 PM
Shinka Shinka is offline
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I must have misread then, sorry.

Thing is, C buttons still don't work

The controller workds fine when plugged on a console (including the C buttons), and if I change the settings on the emulator and use the digital pad, "C buttons" work.

This is really confusing and I don't know what to do, any suggestions would be appreciated.

Thank you!
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