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#451
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Understood, thanks.
I had a crack at finding widescreen myself. Just by simply memory searching certain points when the camera FOV changes... and I found exactly that... Camera FOV value.. sadly it applies to both vertical and horizontal, not just horizontal. So still not a correct aspect ratio. obviously I'm going about this wrong. |
#452
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Space Station Silicon Valley (U)
Disable LOD D12E9150 5020 812E9150 0000 D12E9152 0014 812E9152 0000 D02E9195 002E 802E9195 0020 Also possibly extends draw distance. Not fully tested,hopefully the active ASM this code modifies is not done via random pointer allocations. Further Extended Draw Distance D12E8E98 1420 812E8E98 1000 Everything can be seen from much farther away,combine with above code for full effect. Last edited by retroben; 20th May 2020 at 01:38 AM. |
#453
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Woah, nice!
Works perfectly. thank you! |
#454
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Can you make a 2X EXP multiplier for Paper Mario? Kinda like how the fortune teller grants you double Star Points but instead of at random it's guarenteed?
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#455
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I've been playing a bunch of Top Gear Rally lately, I don't suppose you could look for a 16:9 code for that game?
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