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  #491  
Old 2nd February 2016, 03:19 PM
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Finally Gonetz implemented on VI origin change, this is the best option for update the draw screen since it assures no dropped frames and a smooth animation, didn't know it was available on GlideN64, this coupled with the retroben codes made for the smoothest experience you can get on the low FPS N64's games, now if only we can get rid of the microstuttering on GlideN64 when using shaders cache...

I tweaked the Glide64Final to emulate this option that was originally on the Rice plugin and it works wonders...
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  #492  
Old 2nd February 2016, 08:19 PM
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Sorry,I have neglected the Zelda games and also have been stuck not able to get on the computer for a few days.

Maybe you can request for the attempt at making an ubershader that compiles the new ones while the normal shader uses the cached ones.
This is the general idea of what Dolphin Emulator is supposed to get sometime soon.

Those "Half Frames" codes are capable of removing the stutters if you set them high enough,but also have an impact on performance when set to higher values.
Or maybe PJ64 on strong computers still stutters despite using the codes.
But any computer strong enough to run GLideN64 should be able to handle it anyway.
Super Smash Bros. is bugged on my end with the extreme 7F as a value,but only at the intro and ending where loading the scenes is horrificly laggy and the ending credits cause a performance hit if you can't handle it,even though the main game itself is flawless to quantumly non existant load times in all modes.

Donkey Kong 64 unfortunately times too fast while Banjo-Tooie does not seem to have the issue since the JiggyWiggy Challenge timer didn't go insane.
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  #493  
Old 3rd February 2016, 09:36 PM
darkludx darkludx is offline
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There is no problem retroben, I found this:
Quote:
Originally Posted by Marcelo_20xx View Post
Here is my first Lag Fix code for Ocarina of Time 1.2 U:
CheatX=80008312 000D //Lag Fix
Thanks Marcelo_20xx.
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  #494  
Old 7th February 2016, 09:35 PM
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Zelda Ocarina 1.0

Half Frames
80006463 00xx
80006493 00xx
Also causes pause menu error/crashing on affected PJ64 versions.

Zelda Majora's Mask (U)

Half Frames
80098063 00xx
80098093 00xx
Too high values cause it to run faster than meant to and freezing after changing areas,using 2 is good also 20 and 32 seem to work fine as well,may be useful to combine with the lag fix code ( 8009B252 000D ) too,but probably not since I caught a bug matching similarities to Ocarina with pausing.
The 1964 emu runs Majora's Mask perfectly with the code while showing the internal 2900-3000 VI/s when the values are 32.
Same as PJ64,turn off "Speed Limit" and use an audio plugin with sync to get proper speeds,which 1964's audio plugin happens to have conveniently.
Edit: Bad issue,the moon counter goes too fast,dammit! Use activators to change it to the 1 as default when approaching timers.

Last edited by retroben; 7th February 2016 at 10:26 PM.
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  #495  
Old 8th February 2016, 12:25 AM
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Donkey Kong 64 (U)

Missing Parts of Music
8060129D 0003
Enter a buddy barrel and select a different character to alter the music.

Echo Reverb Audio
80601E3F 0004
00=Default

Lingering Music Tracks
81601E8C 2400

Epic Retro Music
8060217D 00E6
DK Isles sounds amazing! (after re-entering it)

Robotic Audio
806021A1 0003

Corrupt Again Audio
80602279 0007
Use Chunky's Primate Punch for funny music corruption alterations,and maybe even graphical glitches.
The more you punch,the more the interior DK Isle wall changes,try Frantic Factory.

The DK64 Experience
8060265F 0060
Massive lag as music constantly restarts,generating the biggest slowdown.

Full Buddy Barrel Song
806026C7 0000

Last edited by retroben; 18th February 2016 at 04:00 AM.
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  #496  
Old 8th February 2016, 11:16 PM
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Super Hearing
80602F48 0066
80602F4C 0066
Can hear Cranky's and waterfalls from great distances,maybe other stuff too.

Musical Isle
806038D5 00AA
Enter the first area to hear various sounds and songs compete with each other,avoid everywhere else from risk of breakpoint crashes.

More Music Shenanigans
80603A2C 00DC
May crash randomly after a while.

Last edited by retroben; 18th February 2016 at 04:00 AM.
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  #497  
Old 9th February 2016, 11:28 PM
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Bath Time
8060578D 0015
Water always pouring in every room.

Skewed Turn Slide
8060621C 00E6
Allows clipping walls.

Fart Sliding
8060640D 002F
The Zinger death sound when sliding.

Slow Sliding
80607F24 00E6

Last edited by retroben; 18th February 2016 at 04:00 AM.
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  #498  
Old 10th February 2016, 03:42 AM
darkludx darkludx is offline
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Quote:
Originally Posted by retroben View Post
Zelda Ocarina 1.0
Half Frames
80006463 00xx
80006493 00xx
Also causes pause menu error/crashing on affected PJ64 versions.
Thank you very much, retroben.
At least this code does work in PJ64 v1.6 without crashing it.
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  #499  
Old 15th February 2016, 11:56 PM
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Almost No Sound Effects
8060854D 0001

High Pitched Sound Effects
806085AB 003A

Nutty Sounds
80608D5F 00xx
9A=Chunky Nuts
9E=Gnawty and DK Arcade (Diddy neutral attack)
A2=Wood and Water
A6=Wooden Arcade Canons

Low Pitched Sound Effects
80608D64 0066

High and Low Voices
80609250 0066

Voice Pitch
80609FF7 00xx
D8=Really Low
E2=Lower
E8=Low
F0=Default
F8=High
FC=Higher

Nutty Voice
8060A10B 00xx
72=Coconuts
76=Gnawty
7E=Wood Explodes?

Funny Music Hijinx
8160A2BA xxxx
D1FC=Funny
D200=Default

Funny Broken Music
8060A349 000F
You can manipulate it with buddy barrels,instruments,and pausing.

Step Sound Type
8060A88B 00xx
00=Giant
08=Wet Feet

Last edited by retroben; 18th February 2016 at 03:59 AM.
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  #500  
Old 16th February 2016, 10:10 PM
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Broken Entrance Faster Kongs
8060AD4F 00B4
Fixes in realtime,but you walk to the last entrance before you can use doorways.
B8=Default

Auto Turbo
8060AFA4 0004
Quote:
Unknown Rounding model.
Returning Small Bananas and Coins
8060BC69 00AE
May corrupt save.

Some Big Bananas Return and Boss Access
8060BCEB 0004
Loses all kongs but DK and Diddy,will likely corrupt save,many areas are reset like doorways and prisoner lamma.

Last edited by retroben; 18th February 2016 at 03:59 AM.
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