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  #1571  
Old 6th February 2015, 03:19 PM
GPDP GPDP is offline
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Quote:
Originally Posted by HatCat View Post
Depending on what happens externally it might be possible that we are no longer forced to use Mupen64 to get interlaced analog support with this plugin. So there might be a way that the next release of Project64 could also be used with this plugin so that games outputting at resolutions like 640x480 show up as they should

Pretty sure it doesn't affect those non-interlaced games like GoldenEye, Bomberman, Mario64.
It's been a couple of weeks since I tested it, but it appears the libretro fork doesn't have that problem with interlacing either. Problem is, a ton of games that work just fine on other emulators don't seem to play nicely with the plugin there for some reason.
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  #1572  
Old 6th February 2015, 04:34 PM
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When I said Mupen64, I was mostly referring just to Mupen64. I doubt that Mupen64Plus made any changes significant enough to have risked dropping that support for interlacing, so yeah, Mupen64Plus most likely supports it as well, though I have not tested it outside of the libretro fork--which yeah like you correctly pointed out, that supports it.

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Originally Posted by GPDP View Post
Problem is, a ton of games that work just fine on other emulators don't seem to play nicely with the plugin there for some reason.
Yep we still have little idea what's up with that. Mupen64Plus have done some odd things to the CPU core, DMA access to the RCP registers etc. ... this breaks many, many games from working up or even booting in LLE gfx for some reason.

If I'm not wrong, the same could be said when using z64gl, not just angrylion. So I use Mupen64.
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  #1573  
Old 6th February 2015, 11:06 PM
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Yup, Mupen64 0.5 is the only emulator to actually show something, with z64gl in F-Zero, for me. Too bad it still crashes due to my hardware I guess ;/ .

I'd love to start working with Mupen 64 0.5's source. Should be a fun project .
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  #1574  
Old 7th February 2015, 01:48 AM
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Quote:
Originally Posted by HatCat View Post
If I'm not wrong, the same could be said when using z64gl, not just angrylion. So I use Mupen64.
Last time I tried z64gl with standalone Mupen64Plus, it worked fine for a lot of games, most notably the Factor 5 games (though Indiana Jones could be glitchy at some points). None of them boot with Angrylion on RetroArch, though.
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  #1575  
Old 7th February 2015, 01:58 AM
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Funny because last I tried factor 5 games...Rogue Squadron for one was fully playable on RetroArch.

How about, TWINE 007 and Castlevania (U) (as in, not Legacy of Darkness)? Those I know for sure were stuck in a permanent loop in LLE graphics on mupen64plus libretro so what about on old mupen64plus, with z64gl/angrylion?
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  #1576  
Old 7th February 2015, 02:13 AM
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I must say, I'm impressed that F-Zero actually works for me with z64gl in M64p r1416 . Too bad frame limiter doesn't work / isn't even implemented ;/ . I also tried TWINE with m64p r1416 and that seems to run fine for me with z64gl.

Maybe I'll work with r1416's source if I can even manage to obtain it.
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  #1577  
Old 7th February 2015, 03:10 AM
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How about Zelda Majora's Mask?

There's this ass bug in mupen64plus-libretro that Zelda MM starts up, even if you disable the 4 MB expansion pak. When really, Zelda MM requires 8 MB in order to start up ... and with angrylion plugin it's flickering missing frames in a half-assed way. What about with z64gl on m64p with expansion pak disabled then?!
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  #1578  
Old 7th February 2015, 07:05 AM
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Well... I goofed ;/ . Turns out I never set up z64gl for Mupen64 0.5. Once I copy pasted the conf file to Mupen64 0.5's directory, I was able to run F-Zero on that. So M64p r1416 is not special in that regard .

Anyway, I tested out Zelda MM on M64p r1416 and WinMupen(the one mudlord did) and both were able to boot with expansion pack disabled.
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  #1579  
Old 7th February 2015, 12:01 PM
V1del V1del is offline
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F-Zero also works if I use GLideN64 in LLE but not with z64gl, strange stuff
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  #1580  
Old 7th February 2015, 08:47 PM
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So I guess z64gl not working in F-Zero isn't my hardware's fault .
Quote:
Originally Posted by V1del View Post
F-Zero also works if I use GLideN64 in LLE but not with z64gl, strange stuff
How well does it run F-Zero in LLE?
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