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#471
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so far so good the latest version appears to be working fine with
Hybrid Heaven (Action role-playing game) ^_^
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(PC Specs) CPU: AMD FX-9590 4.7GHz 8-core CPU Instructions: MMX, SSE1-4 Motherboard: Asus SABERTOOTH 990FX R2.0 GPU: nVidia GTX 1070 Ti 8GB GFX Drivers: Nvidia v441.66 OS: Windows 7 Ultimate 64-bit SP1 RAM: 32GB Kingston 1866MHz DDR3 Favorite Emulators: PS2 : PCSX2 (Auto-Builds) SNES : ZSNES My PJ64 setup: EXE : v2.4.0.1114 GFX : Project64-Video (v2.2.0.1114) SPU : AziAudioNEW (v0.70)(2017-09-14) INPUT : NRage(v2.5.3.1114) RSP : RSP (v1.7.4.1114) |
#472
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Hybrid Heaven audio has been working for years.
It's funny why the only people who openly like this plugin, happen to be capable of writing without reading first. It's been proven multiple times on multiple pages that this, at best, is dead.
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http://theoatmeal.com/comics/cat_vs_internet |
#473
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Then could you explain why the game has has audio skipping issues ever 10 seconds on the default audio plugin and how other plugins don't have issues with it? Jabo's Audio has never worked with me on this game, like, at all, at least, on back when I was testing 1.7. Because I sure as hell never had flawless/skip-free audio (even the framerate would skip along with the audio) when playing it.
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My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way |
#474
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^ Key part.
I merely said that it's worked for years even before this plugin. I didn't say anything about Jabo's DirectSound or any core issues introduced with using audio on it, just that audio in Hybrid Heaven was already working.
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http://theoatmeal.com/comics/cat_vs_internet |
#475
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PEBKAC on my part. Jabo's had that issue for years, but with other plugins available and with the likelihood of that plugin ever being updated, we have plenty of options.
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My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way |
#476
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Great Xauido 2, better way. Set to 24 bit, 96000 hz on 5.1 Realtek ALC662. Sounds great.
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#477
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good hint, Realtek HD audio internal is 24 bit for playback.
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--------------------- CPU: Intel U7300 1.3 GHz GPU: Mobile Intel 4 Series (on board) AUDIO: Realtek HD Audio (on board) RAM: 4 GB OS: Windows 7 - 32 bit |
#478
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Hello Shunyuan,
Why not integrating the Musyx ucode in your plugin? bsmiles32 on the Mupenplus git has mostly reversed it and it would allow more user to use hle for some specific games. Thanks |
#479
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Correct me if I'm wrong about this, as I don't use this plugin, but I'm pretty sure you'll still get audio when using this plugin with MusyX games. That's because it's, in fact, a LLE audio plugin designed to still be able to execute audio in LLE, regardless of whether the RSP says audio is in HLE or LLE. My apologies if I misunderstood though. ![]()
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http://theoatmeal.com/comics/cat_vs_internet |
#480
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__________________
My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way |