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#31
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Lol I've never even heard of GLFW, but after reading about it today, I think I will use that if I decide to do OpenGL. GLFW seems to be better suited for what I want, compared to SDL. If I were to do OpenGL and GLFW, I should use Open AL for sound right? I tend to disregard difficultly level (unless the time required is absolutely too much) and prefer to go for the best quality. Plus I like taking on challenges. The only time I ever really give up on something is if I feel I don't have enough time, or if I lose interest.
It seems like the hard things are generally not much more time consuming, once you get used to it. I don't get why people pick "easier" languages and claim that it saves them a lot of time. I used to make GUI's in C#, until I learned that making GUI's in C wasn't as hard or as time consuming as people made it out to be... I'm pretty excited to start learning OpenGL too ![]() |