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Old 5th January 2016, 03:51 AM
darkludx darkludx is offline
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Join Date: Dec 2014
Posts: 2
Default TLOZ OOT GameShark Codes: Hold D-Pad Up to unhide the HUD

I only ported these GameShark Codes from Ocarina of Time Master Quest (U) (Debug Version) to other Roms regions.

Hold D-Pad Up to unhide the HUD & release it to hide again

[EC7011B7-7616D72B-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0)
Internal Name=THE LEGEND OF ZELDA
Hold D-Pad Up To Unhide The HUD GameShark Code:
D011D730 0008
801D8BD7 00FF
D211D730 0008
801D8BD7 0000
D011D730 0008
801D8BD9 00FF
D211D730 0008
801D8BD9 0000
D011D730 0008
801D8BDB 00FF
D211D730 0008
801D8BDB 0000
D011D730 0008
801D8BDD 00FF
D211D730 0008
801D8BDD 0000
D011D730 0008
801D8BDF 00FF
D211D730 0008
801D8BDF 0000
D011D730 0008
801D8BE1 00FF
D211D730 0008
801D8BE1 0000
D011D730 0008
801D8BE3 00FF
D211D730 0008
801D8BE3 0000
I sugest you that don't include the next 4 lines of code of the Map, since you can hide it with L Button
D011D730 0008
801D8BE5 00FF
D211D730 0008
801D8BE5 0000

[D43DA81F-021E1E19-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.1)
Internal Name=THE LEGEND OF ZELDA
Hold D-Pad Up To Unhide The HUD GameShark Code:
D011D8F0 0008
801D8D97 00FF
D211D8F0 0008
801D8D97 0000
D011D8F0 0008
801D8D99 00FF
D211D8F0 0008
801D8D99 0000
D011D8F0 0008
801D8D9B 00FF
D211D8F0 0008
801D8D9B 0000
D011D8F0 0008
801D8D9D 00FF
D211D8F0 0008
801D8D9D 0000
D011D8F0 0008
801D8D9F 00FF
D211D8F0 0008
801D8D9F 0000
D011D8F0 0008
801D8DA1 00FF
D211D8F0 0008
801D8DA1 0000
D011D8F0 0008
801D8DA3 00FF
D211D8F0 0008
801D8DA3 0000
I sugest you that don't include the next 4 lines of code of the Map, since you can hide it with L Button
D011D8F0 0008
801D8DA5 00FF
D211D8F0 0008
801D8DA5 0000

[693BA2AE-B7F14E9F-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.2)
Internal Name=THE LEGEND OF ZELDA
Hold D-Pad Up To Unhide The HUD GameShark Code:
D011DE00 0008
801D9497 00FF
D211DE00 0008
801D9497 0000
D011DE00 0008
801D9499 00FF
D211DE00 0008
801D9499 0000
D011DE00 0008
801D949B 00FF
D211DE00 0008
801D949B 0000
D011DE00 0008
801D949D 00FF
D211DE00 0008
801D949D 0000
D011DE00 0008
801D949F 00FF
D211DE00 0008
801D949F 0000
D011DE00 0008
801D94A1 00FF
D211DE00 0008
801D94A1 0000
D011DE00 0008
801D94A3 00FF
D211DE00 0008
801D94A3 0000
I sugest you that don't include the next 4 lines of code of the Map, since you can hide it with L Button
D011DE00 0008
801D94A5 00FF
D211DE00 0008
801D94A5 0000

[B044B569-373C1985-C:50]
Good Name=Legend of Zelda, The - Ocarina of Time (E) (M3) (V1.0)
Internal Name=THE LEGEND OF ZELDA
Hold D-Pad Up To Unhide The HUD GameShark Code:
D011B550 0008
801D6C17 00FF
D211B550 0008
801D6C17 0000
D011B550 0008
801D6C19 00FF
D211B550 0008
801D6C19 0000
D011B550 0008
801D6C1B 00FF
D211B550 0008
801D6C1B 0000
D011B550 0008
801D6C1D 00FF
D211B550 0008
801D6C1D 0000
D011B550 0008
801D6C1F 00FF
D211B550 0008
801D6C1F 0000
D011B550 0008
801D6C21 00FF
D211B550 0008
801D6C21 0000
D011B550 0008
801D6C23 00FF
D211B550 0008
801D6C23 0000
I sugest you that don't include the next 4 lines of code of the Map, since you can hide it with L Button
D011B550 0008
801D6C25 00FF
D211B550 0008
801D6C25 0000

[B2055FBD-0BAB4E0C-C:50]
Good Name=Legend of Zelda, The - Ocarina of Time (E) (M3) (V1.1)
Internal Name=THE LEGEND OF ZELDA
Hold D-Pad Up To Unhide The HUD GameShark Code:
D011B590 0008
801D6C57 00FF
D211B590 0008
801D6C57 0000
D011B590 0008
801D6C59 00FF
D211B590 0008
801D6C59 0000
D011B590 0008
801D6C5B 00FF
D211B590 0008
801D6C5B 0000
D011B590 0008
801D6C5D 00FF
D211B590 0008
801D6C5D 0000
D011B590 0008
801D6C5F 00FF
D211B590 0008
801D6C5F 0000
D011B590 0008
801D6C61 00FF
D211B590 0008
801D6C61 0000
D011B590 0008
801D6C63 00FF
D211B590 0008
801D6C63 0000
I sugest you that don't include the next 4 lines of code of the Map, since you can hide it with L Button
D011B590 0008
801D6C65 00FF
D211B590 0008
801D6C65 0000

[F3DD35BA-4152E075-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (GC Version)
Internal Name=THE LEGEND OF ZELDA
Hold D-Pad Up To Unhide The HUD GameShark Code:
D011E320 0008
801D9D97 00FF
D211E320 0008
801D9D97 0000
D011E320 0008
801D9D99 00FF
D211E320 0008
801D9D99 0000
D011E320 0008
801D9D9B 00FF
D211E320 0008
801D9D9B 0000
D011E320 0008
801D9D9D 00FF
D211E320 0008
801D9D9D 0000
D011E320 0008
801D9D9F 00FF
D211E320 0008
801D9D9F 0000
D011E320 0008
801D9DA1 00FF
D211E320 0008
801D9DA1 0000
D011E320 0008
801D9DA3 00FF
D211E320 0008
801D9DA3 0000
I sugest you that don't include the next 4 lines of code of the Map, since you can hide it with L Button
D011E320 0008
801D9DA5 00FF
D211E320 0008
801D9DA5 0000



[27A3831D-B505A533-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time - Master Quest (E) [f1] (NTSC)
Internal Name=ZELDA MASTER QUEST
Hold D-Pad Up To Unhide The HUD GameShark Code:
D011BB10 0008
801D7557 00FF
D211BB10 0008
801D7557 0000
D011BB10 0008
801D7559 00FF
D211BB10 0008
801D7559 0000
D011BB10 0008
801D755B 00FF
D211BB10 0008
801D755B 0000
D011BB10 0008
801D755D 00FF
D211BB10 0008
801D755D 0000
D011BB10 0008
801D755F 00FF
D211BB10 0008
801D755F 0000
D011BB10 0008
801D7561 00FF
D211BB10 0008
801D7561 0000
D011BB10 0008
801D7563 00FF
D211BB10 0008
801D7563 0000
I sugest you that don't include the next 4 lines of code of the Map, since you can hide it with L Button
D011BB10 0008
801D7565 00FF
D211BB10 0008
801D7565 0000

[F034001A-AE47ED06-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time - Master Quest (U) (GC Version)
Internal Name=THE LEGEND OF ZELDA
Hold D-Pad Up To Unhide The HUD GameShark Code:
D011E300 0008
801D9D57 00FF
D211E300 0008
801D9D57 0000
D011E300 0008
801D9D59 00FF
D211E300 0008
801D9D59 0000
D011E300 0008
801D9D5B 00FF
D211E300 0008
801D9D5B 0000
D011E300 0008
801D9D5D 00FF
D211E300 0008
801D9D5D 0000
D011E300 0008
801D9D5F 00FF
D211E300 0008
801D9D5F 0000
D011E300 0008
801D9D61 00FF
D211E300 0008
801D9D61 0000
D011E300 0008
801D9D63 00FF
D211E300 0008
801D9D63 0000
I sugest you that don't include the next 4 lines of code of the Map, since you can hide it with L Button
D011E300 0008
801D9D65 00FF
D211E300 0008
801D9D65 0000

[917D18F6-69BC5453-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time - Master Quest (U) (Debug Version)
Internal Name=THE LEGEND OF ZELDA
Hold D-Pad Up To Unhide The HUD GameShark Code:
D01665C0 0008
80222757 00FF
D21665C0 0008
80222757 0000
D01665C0 0008
80222759 00FF
D21665C0 0008
80222759 0000
D01665C0 0008
8022275B 00FF
D21665C0 0008
8022275B 0000
D01665C0 0008
8022275D 00FF
D21665C0 0008
8022275D 0000
D01665C0 0008
8022275F 00FF
D21665C0 0008
8022275F 0000
D01665C0 0008
80222761 00FF
D21665C0 0008
80222761 0000
D01665C0 0008
80222763 00FF
D21665C0 0008
80222763 0000
I sugest you that don't include the next 4 lines of code of the Map, since you can hide it with L Button
D01665C0 0008
80222765 00FF
D21665C0 0008
80222765 0000

Some information

D011D8F0 0008 - If D-Pad Up is pressed, then execute the next line of code
801D8D97 00FF - A Button & Carrots (Original 00FF)
D211D8F0 0008 - If D-Pad Up is not pressed, then execute the next line of code
801D8D97 0000 - A Button & Carrots (Original 00FF)

D011D8F0 0008 - If D-Pad Up is pressed, then execute the next line of code
801D8D99 00FF - B Button (Original 00FF)
D211D8F0 0008 - If D-Pad Up is not pressed, then execute the next line of code
801D8D99 0000 - B Button (Original 00FF)

D011D8F0 0008 - If D-Pad Up is pressed, then execute the next line of code
801D8D9B 00FF - C Left (Original 00FF)
D211D8F0 0008 - If D-Pad Up is not pressed, then execute the next line of code
801D8D9B 0000 - C Left (Original 00FF)

D011D8F0 0008 - If D-Pad Up is pressed, then execute the next line of code
801D8D9D 00FF - C Down (Original 00FF)
D211D8F0 0008 - If D-Pad Up is not pressed, then execute the next line of code
801D8D9D 0000 - C Down (Original 00FF)

D011D8F0 0008 - If D-Pad Up is pressed, then execute the next line of code
801D8D9F 00FF - C Rigth (Original 00FF)
D211D8F0 0008 - If D-Pad Up is not pressed, then execute the next line of code
801D8D9F 0000 - C Rigth (Original 00FF)

D011D8F0 0008 - If D-Pad Up is pressed, then execute the next line of code
801D8DA1 00FF - Hearts (Original 00FF)
D211D8F0 0008 - If D-Pad Up is not pressed, then execute the next line of code
801D8DA1 0000 - Hearts (Original 00FF)

D011D8F0 0008 - If D-Pad Up is pressed, then execute the next line of code
801D8DA3 00FF - Magic and Rupees (Original 00FF)
D211D8F0 0008 - If D-Pad Up is not pressed, then execute the next line of code
801D8DA3 0000 - Magic and Rupees (Original 00FF)

D011D8F0 0008 - If D-Pad Up is pressed, then execute the next line of code
801D8DA5 00FF - Map (Original 00AA)
D211D8F0 0008 - If D-Pad Up is not pressed, then execute the next line of code
801D8DA5 0000 - Map (Original 00AA)

In all codes, the order is the same, the first 4 lines of code are for the A Button icon and the last 4 lines of code are for the Map icon.
If you want to see an icon in his default form on screen, then don't include his 4 lines of code.
If you want to see an icon like a transparent layer, then tweak the value between 0000 and 00FF.
0000=Transparent 00FF=Solid
*Keep in mind that the game change the values of the icons to make it invisible in cinemas, if you set a value to make an icon transparent, then you will see that icon in cinemas or when you enter to a new area of the game.
*If you set a value for the Map less than 00AA, the you don't will see the arrows of the Map.

I sugest you that don't include the lines of code of the Map, since you can hide it with L Button, but is up to you if you don't want anything on screen.

Happy Gaming!!!
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  #2  
Old 20th March 2017, 08:28 PM
natepley natepley is offline
 
Join Date: Nov 2015
Posts: 0
Default Hide HUD conflicts with Widescreen Fix

Hi darkludx,

I have been using a lot of your codes. I really appreciate all the work you've put into improving OoT. Thanks!

I'm playing version 1.2. It seems that your code for hiding the HUD conflicts with two other codes I want to use:

Extended Draw Distance GameShark Code:
81025050 0001

Widescreen Render Fix GameShark Code:
8102504A FFFF

Is there any way to make these play nice together? I really want the widescreen fix at least. Thanks!
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  #3  
Old 21st March 2017, 03:30 AM
darkludx darkludx is offline
Junior Member
 
Join Date: Dec 2014
Posts: 2
Default

The Legend of Zelda - Ocarina of Time (U) (V1.2)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81025058 1000
8102505A 0023
81092718 3C07
8109271A 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81025058 1000
8102505A 0023
81092718 3C07
8109271A 4015

No Culling + Extended Draw Distance Gameshark Code:
81025058 1000
8102505A 0023

Hold D-Pad Up To Unhide The HUD Gameshark Code:
D011DE00 0008
801D9497 00FF
D211DE00 0008
801D9497 0000
D011DE00 0008
801D9499 00FF
D211DE00 0008
801D9499 0000
D011DE00 0008
801D949B 00FF
D211DE00 0008
801D949B 0000
D011DE00 0008
801D949D 00FF
D211DE00 0008
801D949D 0000
D011DE00 0008
801D949F 00FF
D211DE00 0008
801D949F 0000
D011DE00 0008
801D94A1 00FF
D211DE00 0008
801D94A1 0000
D011DE00 0008
801D94A3 00FF
D211DE00 0008
801D94A3 0000
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  #4  
Old 21st March 2017, 09:44 AM
natepley natepley is offline
 
Join Date: Nov 2015
Posts: 0
Default Thanks! The extended draw distance code is a little weird, though

These codes all work in harmony. Thank you!

The no culling + extended draw distance one is a bit weird, though. It seems that close up objects in kokiri forest are not culled, which is great, but when I went out to hyrule field, some nearby trees popped into existence when I turned toward them. Much more strange, though, was a distant tree that would only be visible if it was on the sides of the screen -- the part that wouldn't be visible if I were playing in 4:3. If I turned toward the tree so it would be in the center of the screen, it disappeared. Very mysterious... I'll have to test it more and compare it to the original widescreen code I was using and decide which to use. Are these known issues with workarounds?
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  #5  
Old 21st March 2017, 03:33 PM
theboy181's Avatar
theboy181 theboy181 is offline
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Join Date: Aug 2014
Location: Prince Rupert,British Columbia Canada
Posts: 374
Default

Quote:
Originally Posted by darkludx View Post
The Legend of Zelda - Ocarina of Time (U) (V1.2)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81025058 1000
8102505A 0023
81092718 3C07
8109271A 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81025058 1000
8102505A 0023
81092718 3C07
8109271A 4015

No Culling + Extended Draw Distance Gameshark Code:
81025058 1000
8102505A 0023

Hold D-Pad Up To Unhide The HUD Gameshark Code:
D011DE00 0008
801D9497 00FF
D211DE00 0008
801D9497 0000
D011DE00 0008
801D9499 00FF
D211DE00 0008
801D9499 0000
D011DE00 0008
801D949B 00FF
D211DE00 0008
801D949B 0000
D011DE00 0008
801D949D 00FF
D211DE00 0008
801D949D 0000
D011DE00 0008
801D949F 00FF
D211DE00 0008
801D949F 0000
D011DE00 0008
801D94A1 00FF
D211DE00 0008
801D94A1 0000
D011DE00 0008
801D94A3 00FF
D211DE00 0008
801D94A3 0000
Are the draw distance codes working properly now? I had been reading that they had issues with sounds, and freezing up the game even?

I maintain a list of enhancement codes and would love to add these if there are no drawbacks.
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  #6  
Old 21st March 2017, 04:34 PM
natepley natepley is offline
 
Join Date: Nov 2015
Posts: 0
Default draw distance

I played again and went to the same spot in hyrule field. I couldn't get the issue with the trees to repeat, so maybe it was an isolated incident. I haven't noticed any distant sounds being too loud and I definitely haven't experienced any crashes. I did notice some plants popping in and out of existence, but that's uncommon and minor. It seems to be a pretty solid code. Thanks!
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  #7  
Old 22nd March 2017, 06:45 PM
darkludx darkludx is offline
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Join Date: Dec 2014
Posts: 2
Default

Quote:
Originally Posted by theboy181 View Post
Are the draw distance codes working properly now? I had been reading that they had issues with sounds, and freezing up the game even?

I maintain a list of enhancement codes and would love to add these if there are no drawbacks.
This Extended Draw Distance GS Code work over Enemies, NPC's, big boulders, small rocks, gravestones, standalone grass, signs, scarecrows and other objects. Sadly the code don't work over Link HD model, trees, bushes, butterflies, grouped grass and other objects. The good thing is that it does not change the sound effects.
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Tags
gameshark code, hidden hud, no hud, ocarina of time, tloz

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