#1  
Old 7th May 2013, 08:19 PM
TampieNL TampieNL is offline
Junior Member
 
Join Date: May 2013
Posts: 3
Default Small features

Hi,

First I wanted to say that I really enjoy Project64 so far, great graphics!

I had a few suggestions, pretty small features that are particularly handy for gaming with Xbox controllers.

- Allowing two assigments per button (Like in DarkMan's plugin, but that one doesn't work that well for me). For games like Super Smash and Perfect Dark on an Xbox controller (Example: X and Y buttons for swapping guns and opening doors while using A and B for the menu)

- Add control settings in Edit Game Settings, loading them manually for each game is a bit of a pain

- Maybe a way to force a certain fps on some games without adjusting the audio, Super Smash and Goldeneye are real fun playing at 60fps (not VI) but Zelda and Perfect Dark run too fast in 2.0 right now.

Cheers!
Reply With Quote
  #2  
Old 7th May 2013, 08:24 PM
squall_leonhart's Avatar
squall_leonhart squall_leonhart is offline
Alpha Tester
Project Supporter
Senior Member
 
Join Date: Mar 2007
Location: Sydney, Australia
Posts: 2,917
Default

per game controls isn't possible with the jabo plugins.
__________________

CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition
Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro
SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000
HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black
Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1
Reply With Quote
  #3  
Old 7th May 2013, 08:53 PM
zilmar zilmar is offline
Core Team
Alpha Tester
Project Supporter
Administrator
 
Join Date: Jun 2005
Posts: 988
Default

Thank you for your suggestions.

I do not have the source to jabo's controller plugin, so I have been thinking of writing my own next to be able to add the type of features you want.

Quote:
Originally Posted by TampieNL View Post
Allowing two assigments per button (Like in DarkMan's plugin, but that one doesn't work that well for me). For games like Super Smash and Perfect Dark on an Xbox controller (Example: X and Y buttons for swapping guns and opening doors while using A and B for the menu)
I will have to have a look at how he did that, not something that I have thought about.

Quote:
Originally Posted by TampieNL View Post
Add control settings in Edit Game Settings, loading them manually for each game is a bit of a pain
I would like to be able to create a controller configuration and be able to associate that with a game, so when that game starts it can load that configuration automatically.

Quote:
Originally Posted by TampieNL View Post
Maybe a way to force a certain fps on some games without adjusting the audio, Super Smash and Goldeneye are real fun playing at 60fps (not VI) but Zelda and Perfect Dark run too fast in 2.0 right now.
The settings for zelda and perfect dark might still need more tweaking to make the game slower. Or I might need to just work more on timing in general.

Cheers![/quote]
Reply With Quote
  #4  
Old 7th May 2013, 09:10 PM
TampieNL TampieNL is offline
Junior Member
 
Join Date: May 2013
Posts: 3
Default

Thanks for the quick reply zilmar, I'll be looking forward to your plugin then. Just wondering: would it be possible for the (advanced) user to customize fps without changing the audio rate? Now, when pressing + or - the audio slows down with it
Reply With Quote
  #5  
Old 7th May 2013, 09:13 PM
HatCat's Avatar
HatCat HatCat is offline
Alpha Tester
Project Supporter
Senior Member
 
Join Date: Feb 2007
Location: In my hat.
Posts: 16,236
Default

Quote:
Originally Posted by zilmar View Post
Quote:
Allowing two assigments per button (Like in DarkMan's plugin, but that one doesn't work that well for me). For games like Super Smash and Perfect Dark on an Xbox controller (Example: X and Y buttons for swapping guns and opening doors while using A and B for the menu)
I will have to have a look at how he did that, not something that I have thought about.
I think you know this already, but two assignments per button is easy, at least for WM GetKeys.

It's so fundamentally direct to implement that you shouldn't have to worry how Jabo implemented it.

Quote:
Originally Posted by zilmar View Post
I would like to be able to create a controller configuration and be able to associate that with a game, so when that game starts it can load that configuration automatically.
Lucky you. I see you added Controller #1.1 to the support list.
And Controller #1.2 from pj64 beta can also use the ROM HEADER buffer now.

Because otherwise you would still have virtually no possibility of ever following through with them words.
You can't associate per-game controller profiles without being able to read from the ROM memory loaded to the emulator which cont #1.0 didn't allow.

So this plugin would only work on Project64 2.0+, and if you used #1.1 also Mupen64.

May as well cluster more settings over to the Project64.rdb file then so that it's non-portable and doesn't function anyplace else.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 12:32 AM.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.