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Old 9th June 2013, 04:51 PM
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HatCat HatCat is offline
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Join Date: Feb 2007
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I forgot about that game.

I was trying to remember a list of games using non-conformist ucodes so I could check them all and implement the case-specific endian decoders for quickly writing as many of the DMEM bytes simultaneously at once where possible. (Not very portable/readable code but definitely fast and could still work in a CA env.)

I don't know this game very well so I'm hoping it's near the start where I don't have to figure out how to play to get to it?

Also just for reference, when I say "illegal element/addr", obviously it does not mean an invalid RSP instruction, just that the documentation says it is not a legal operand for the assembler to generate (could have been hard-written by SP DMA for instance). Without exception handling facilities they are still technically legal; I would rather be notified of games attempting it though.

To implement it tho! Need to find where in the game it does this....
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