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#1271
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Managed to get this working with GoldenEye 007,but graphics are broken on PJGlide64 while the default core doesn't look broken,I blame the Intel GPU even though it works fine on that default core while even out-performing Nvidia on something like BizHawk due to CPU usage differences.
If I force the Static Interpreter to use Nvidia,there is endless breakpoints. wouldbe edit 2:It works after putting the configuration file in the correct spot,no errors now. Code:
Break point found at MemoryExceptionFilter.cpp 153 Maybe I should attempt to use LLE or something. wouldbe edit: But I found out it needed to be in the same directory as PJ64 itself instead of the plugin location,so at least that fixed graphics for Intel it seems. - Keeping all of this in for your response. Too bad performance hasn't increased for me,must be Bad PC. |
#1272
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HAHA.. This was pointed out to me. If you are going to insult me please write it at the top of your posts. I seldom finish reading the garbage you write. |
#1273
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Here's a more recent binary I mirrored from HatCat's original download just in case it expires or something:
http://rctaddict.adryheat.net/HatCat_RSP.7z
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PLEASE PM ME WITH YOUR MESSENGER SCREEN NAME BEFORE ADDING ME TO YOUR BUDDY LIST OR ELSE I IGNORE THE BUDDY LIST REQUEST! Mozilla FireFox and The Angry Video Game Nerd aren't gods. |
#1274
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Up high.
Down low. Quote:
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http://theoatmeal.com/comics/cat_vs_internet |
#1275
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OK, throwing myself back into the fray and I have another issue running a specific game, Mario no Photopi. Yes, I read the manual and set the RSP plug-in accordingly, but nothing still displays. Graphics plugins changes don't fix it, changing game settings doesn't fix it. Nothing I do seems to fix it. Unless the game is broken again under v2.3, I got nothing.
A clean install of the emulator does seem to do the trick, but I don't know what is different.
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PLEASE PM ME WITH YOUR MESSENGER SCREEN NAME BEFORE ADDING ME TO YOUR BUDDY LIST OR ELSE I IGNORE THE BUDDY LIST REQUEST! Mozilla FireFox and The Angry Video Game Nerd aren't gods. Last edited by wildgoosespeeder; 13th March 2017 at 08:20 AM. |
#1276
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With Semaphore lock on only, Doom 64 shortly crashes during the intro. Who's at fault here? The emulator or the RSP? Or even for some reason, the gfx/audio plugin?
Only seems to happen when the RSP is functioning in HLE gfx mode though (Send DLs to gfx plugin). EDIT: If DLs are also being sent to the audio plugin, there's no crash. Why is MLE crashing here? Last edited by oddMLan; 15th March 2017 at 09:30 AM. |
#1277
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I was noticing that an updated version of the RSP was linked a few posts back and have a question. I'm using PJ64 1.6 updated with the 1.6.1 patch and UoRDB 4.23 and would like to try out the new RSP update. How would I go about installing it into v1.6. I remember it being pretty easy, but want to make sure to do it right? Also keep up the good work. I look forward to future updates for this plugin. Thank you.
![]() Edit: Nevermind. Last night when I was trying to view the manual on my phone it wasn't wanting to cooperate. When using my PC I'm able to view it no problem. You can disregard this post. Thanks again Hat Cat for continuing to develop this fine RSP plugin for us to use. Cheers. ![]() Last edited by Vardius2985; 18th March 2017 at 04:43 PM. |
#1278
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All your links are dead.
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CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000 HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1 |
#1279
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You are mostly correct, but I have a feeling that your or also wrong.
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#1280
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