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#71
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That means nothing of whether your RDB file might or might not be matching his. If you think that means you're necessarily using a different RDB file than him, that is a misinterpretation on your part.
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http://theoatmeal.com/comics/cat_vs_internet |
#72
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test with release build, there are a few little difference with debug build which is useful for testing, but not with performance.
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#73
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Okay I just confirmed this, I tried the .exe from the release debug I did last night and it's running goldeneye at 15fps during the intro. The whole time i have been using the release version, I didn't even have my plugins folder in my debug folder. I think I only used the debug version my very first time compiling it which i also made edits to change 2.0 to 2.1. The test run on this Laptop I've debugged as release, my 2nd clean run yesterday on my desktop was also using the release version Last edited by =X= Smasherx74 =X=; 28th January 2015 at 08:12 PM. |
#74
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Speaking of the debug build, there is a build error in MSVC 2010.
The linker with Visual Studio 2010 complains that the Debug build of Project64.exe sets a /FIXED entry point, without disabling /DYNAMICBASE. I think this is because VS2008 makefile never explicitly said to turn off the latter, so when VS2010 did the conversion it defaulted to actually having it enabled and failing to build from not having that explicitly disabled. Not really that important, anyone could do a PR to fix that, just not me atm cause I CBA to do branches/consecutive pull requests.
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http://theoatmeal.com/comics/cat_vs_internet |
#75
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I had a feeling he used debug build, assuming there actually is a problem.
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#76
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Debug build - Goldeneye Intro runs at 30Fps at first then drops to 5-10fps Release build - Goldeneye intro runs at 40fps to start off with, then drops to 10-30fps, somewhat actually playable, but when loading the menus or the levels it drops to 1-5fps takes a min, then will run at 10-15 fps during the stage. So there is a difference from the debug / release build, but its still the same problem. Just to confirm this, I have done this on my Desktop as well, and it's about the same.... with goldneye (U) |
#77
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Ok, today I'll download latest one and I won't change any settings this time. I'll see if I get the same issues as smasher, as well as that Rogue Squadron problem I had earlier.
zilmar needs to accept some pull requests ![]() |
#78
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which pull request are you referring to #26 or #14?
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#79
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#26, but also #30 since both HatCat and I couldn't be bothered to make consecutive pull requests. I'm patient though, since there's a lot to do.
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#80
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Weird that I cant seem to replicate any of those issues :\, might provide my own build later to see if still happens on that. Also what operating system are you using?
Should also take a look at pull request #14 Zilmar ![]() |