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#161
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I don't even know if PJ64 can run that game, due to Factor 5's odd microcode.
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My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way |
#162
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That is using iconoclasts RSP.Thats why I posted in this thread
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Intel core i5 3470 @ 3.9 8gb ddr 3 ram GTX 460 1gb |
#163
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--------------------- CPU: Intel U7300 1.3 GHz GPU: Mobile Intel 4 Series (on board) AUDIO: Realtek HD Audio (on board) RAM: 4 GB OS: Windows 7 - 32 bit |
#164
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Games run smoother with FAT off. Weird, and the audio is unaffected.
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My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way |
#165
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Factor 5 games work with this RSP plugin?
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#166
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Need to use LLE graphics plugin, such as z64gl.
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--------------------- CPU: Intel U7300 1.3 GHz GPU: Mobile Intel 4 Series (on board) AUDIO: Realtek HD Audio (on board) RAM: 4 GB OS: Windows 7 - 32 bit |
#167
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--------------------- CPU: Intel U7300 1.3 GHz GPU: Mobile Intel 4 Series (on board) AUDIO: Realtek HD Audio (on board) RAM: 4 GB OS: Windows 7 - 32 bit |
#168
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No, it's weird because some games were not as smooth as they should be with how FAT was handled in the emulator, but your plugin handles fixed audio timing in a near-perfect state, helping games run at the speed they were supposed to run at. Not a bad thing, but a pleasant surprise
![]() With Fixed Audio Timing, many games do not run 60 VI/s but hover around 57-59 most of the time resulting in non-smooth speeds. Now with how the test plugin, it runs the way it was supposed to, all with perfect audio.
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My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way Last edited by the_randomizer; 9th May 2013 at 06:04 PM. |
#169
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Hey, did you make sure the globally set RSP plugin is to my RSP plugin?
If the per-game plugin is forced to my RSP per Indiana Jones then it might still be attempting to use zilmar's RSP plugin (which can also boot Indiana Jones just swell but is nowhere near as fast as my RSP loop) I only ever got the error in your screenshot when starting certain games with LLE gfx using zilmar's RSP. Remember that it makes no difference whether "Use HLE gfx ?" is checked or not in the Project64 settings, unless using pj64 RSP 1.7.x.
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http://theoatmeal.com/comics/cat_vs_internet |
#170
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Never gonna forget about my work though; as long as there's feedback I'll adjust to it somehow. Quote:
And yep I have the motivation, just not the patience to figure out initial build issues. ![]() But it's all I have to work with to teach myself about LLE gfx. Quote:
Why hide such a neat and useful feature if it exists? ExtremeDude2 tells me that my repo works again for everyone else now; is that true?
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http://theoatmeal.com/comics/cat_vs_internet |