#551  
Old 10th January 2011, 10:25 PM
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I let you creep closer so that the hit would hurt more
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  #552  
Old 10th January 2011, 10:28 PM
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Hit...? You can't hit people with STFU! Not me anywaiz!

TATERTOT used STFU!

"I reflect STFU!"

"...you can't reflect stfu."

"You can if it's a parallelogram. ""
--used REFLECT! "It's super-effective!"
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  #553  
Old 10th January 2011, 10:29 PM
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ha! Parallelogram used transform!

Transformed into "moderator"

used ban!

supereffective!
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  #554  
Old 10th January 2011, 10:37 PM
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lmao
Yeah like that XD.

Lucario used STFU!
Jabo's Direct3D used REFLECT on STFU!
Jabo's Direct3D used MULTIPLE_TRIANGLE_COMMAND_PIPELINE!
Jabo's Direct3D used SQRT.fmt r0, r0, r0 on STFU!
Jabo's Direct3D used TRANSLATE on STFU!
Jabo's Direct3D used ROTATE on STFU!
Jabo's Direct3D used DILATE_SHRINK_TRIANGE on STFU!
It has a choking effect on its opponent...

Jabo's Direct3D used END_MULTIPLE_DLIST_TRIANGLE_COMMAND!
And there goes the battle!


^^
can anyone tell me how I got all dese errors in mah pj64?
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  #555  
Old 10th January 2011, 10:39 PM
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I think you misused a variable.
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  #556  
Old 10th January 2011, 10:41 PM
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zommer wut a variable?! where??

Oh great here comes more of those shit tricks you learned from Scooby Doo .
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