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#11
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ATI supports VGA.
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http://theoatmeal.com/comics/cat_vs_internet |
#12
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question about actually getting P64 to recognise plugins - umm. how, basically. i put rice's plugin into the plugin folder, but the front screen hasnt changed at all (four copies of Ogre Battle 64, all say the same thing, something about a black screen during combat), and i cant find any selection thing for plugins under the graphics configure button. apologies in advance for the trouble.
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#13
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If you are using Project64 then you can access plugin-switching using the "Settings..." command seen from in the "Options" menu.
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http://theoatmeal.com/comics/cat_vs_internet |
#14
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#15
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No spamming allowed.
If he didn't specify the symbol "P64" or any of the sort, I would have asked him what emulator he was using.
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http://theoatmeal.com/comics/cat_vs_internet |
#16
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i did in fact mean project 64. and thank you for the advice, brain fart on my part for not seeing the settings tab.
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#17
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Have not been updating this list due to lack of frequent changes to N64 emulation plugin code.
![]() I've updated the list with a couple items for addition. The first has been around for a few months, the NetPlay plugin designed for the goal of promoting NetPlay in Project64 1.7. The second is one of mudlord's progressing emulation codes, still under testing and experiment to add new things like rumble and memory pak support, for Xbox 360 controllers using the XInput device for emulating the N64 controller. The controllers will be successfully hot-plugged. Again, along with other projects, it's still in development. You can get it from his current website.
__________________
http://theoatmeal.com/comics/cat_vs_internet |
#18
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You should add that wiimote plug-in I found
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#19
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I roughly remember that.
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__________________
http://theoatmeal.com/comics/cat_vs_internet |
#20
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figured that all information about the input plugin goes here:
http://www.mudlord.info/blog/?p=80 people are bound to leak shit anyway so....cant beat them, join them. Meh. |