Go Back   Project64 Forums > Public Version > Project 64 - v1.6

 
 
Thread Tools Display Modes
  #21  
Old 28th December 2010, 02:34 AM
mmarino121 mmarino121 is offline
Junior Member
 
Join Date: Dec 2010
Posts: 9
Default

Quote:
Originally Posted by squall_leonhart View Post
360 pad users can get help from over there >>>>>>>>

over where?
  #22  
Old 28th December 2010, 03:56 AM
Experiment #150's Avatar
Experiment #150 Experiment #150 is offline
Project Supporter
Senior Member
 
Join Date: Mar 2010
Location: Right_nex_door_lawl_Ihascake
Posts: 1,456
Default

heh Oh Squall

But D41145 is right; you already started a thread with this query. Starting a new thread isn't going to get a different person, like some call center or something.

Wait did we tell you to search? I don't recall that... though I've thrown that phrase around. The only reason I didn't yell at you to search is because I don't recall there being a thread like yours; most of the controllers are either N64 controllers or PS2.

And you don't walk into someone's home and call him a dork, you're turning into Pilldoubt
__________________
Quote:
Originally Posted by squall_leonhart View Post
seriously. do it.
  #23  
Old 31st December 2010, 12:08 AM
HatCat's Avatar
HatCat HatCat is offline
Alpha Tester
Project Supporter
Senior Member
 
Join Date: Feb 2007
Location: In my hat.
Posts: 16,236
Default

I guess there's another thread for this so um back on topic.
  #24  
Old 11th April 2011, 03:48 PM
shotgunfred shotgunfred is offline
Project Supporter
Junior Member
 
Join Date: Dec 2009
Posts: 4
Default

I did as instructed and downloaded the cp file to use my 360 wireless controller. In the controller configuration settings (Jabo Direct input plugin 1.7.0.11) The D pad was non responsive! In the end to create a custom control configuration which included the D-pad I downloaded Jabo Direct input plugin 1.7 (altering the name of the file so's not to overwrite the latest beta driver). I used 1.7 to to configure my controller then switched back to the latest one. Along the way I tried NRage 2.0 beta, I found the sensitivity of the analogue stick to be way too sensitive and the rumble response lax. I hope this solution is useful to p64 supporters
  #25  
Old 11th April 2011, 04:27 PM
Natch's Avatar
Natch Natch is offline
Project Supporter
Senior Member
 
Join Date: Jan 2011
Location: Nowhere near you.
Posts: 5,075
Default

sensitivity can be lessened with deadzone (I believe that's it...)
Rumble, apparently, requires Xinput, which I have yet to try XD
__________________
  #26  
Old 13th April 2011, 12:24 AM
HatCat's Avatar
HatCat HatCat is offline
Alpha Tester
Project Supporter
Senior Member
 
Join Date: Feb 2007
Location: In my hat.
Posts: 16,236
Default

Deadzone is some other control though may be related a bit. Sensitivity mostly you want to adjust the "Range" / "N64 Range" setting for.
  #27  
Old 13th April 2011, 04:03 PM
Natch's Avatar
Natch Natch is offline
Project Supporter
Senior Member
 
Join Date: Jan 2011
Location: Nowhere near you.
Posts: 5,075
Default

Range, deadzone, bah, same thing.

That's what I meant though.

edit: no, wait, deadzone is how far you have to push the analog stick in order for the command to take, right? That would help as well, especially with an Xbox 360 controller, which are just so dang sensitive like that.
__________________
  #28  
Old 13th April 2011, 06:29 PM
HatCat's Avatar
HatCat HatCat is offline
Alpha Tester
Project Supporter
Senior Member
 
Join Date: Feb 2007
Location: In my hat.
Posts: 16,236
Default

There's an explanation of deadzone in the manual, but I forgot what it was. lol it doesn't apply to if you're using a keyboard though; that much I remember.
  #29  
Old 13th April 2011, 07:10 PM
Natch's Avatar
Natch Natch is offline
Project Supporter
Senior Member
 
Join Date: Jan 2011
Location: Nowhere near you.
Posts: 5,075
Default

Then I was probably dead on with the definition then. I, like him, have the same problem with the Xbox 360 controller, which is, the analog sticks are so darn sensitive, that if you move it a half a milimeter it will register as being pressed in that direction; it does this also if you center it but it's off center. Dead-zone would be what he would need to use, methinks, so that he'd have to move the analog stick further for it to register.
__________________
  #30  
Old 14th April 2011, 01:10 AM
Jabo's Avatar
Jabo Jabo is offline
Core Team
Alpha Tester
Project Supporter
Project64 Team
 
Join Date: Aug 2005
Posts: 183
Default

Quote:
Originally Posted by shotgunfred View Post
I did as instructed and downloaded the cp file to use my 360 wireless controller. In the controller configuration settings (Jabo Direct input plugin 1.7.0.11) The D pad was non responsive! In the end to create a custom control configuration which included the D-pad I downloaded Jabo Direct input plugin 1.7 (altering the name of the file so's not to overwrite the latest beta driver). I used 1.7 to to configure my controller then switched back to the latest one. Along the way I tried NRage 2.0 beta, I found the sensitivity of the analogue stick to be way too sensitive and the rumble response lax. I hope this solution is useful to p64 supporters
Are you saying an older build of the input plugin works with your d-pad but 1.7.0.11 does not? which build was this? who made this controller profile? I can't follow this... it sounds like something is wrong here but I'm confused.
__________________
Project64 Developer
HP Laptop, Intel P7540 with GMA4500, Windows 7
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 04:41 PM.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.