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#1
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So i been trying to load a texture pack on OOT with GlideN64 Public release 2.0 but the Game always load with original textures. i tried to copy the .htc file to Plugin/GFX/Highres_Texture/THE LEGEND OF ZELDA. tried to copy to Plugin/GFX/Cache. it won't load the texture pack,can someone lend me a hand ? i'm on PJ64 2.3.2
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#2
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I have no idea what a HTC file is, and I've never used GlideN64.
The directory structure you describe seems to resemble the high-res texture loading mechanism used by Rice's video plugins, though, which I do know how to get working for loading texture replacements.
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#3
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well since GlideN64 the .htc file extension is used for Texture Packs.
and yes the folder placement looks like Rice method of loading |
#4
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Put the .htc file in Plugin\GFX\cache. Lower case 'cache'. Check use full transparencies and save enhanced texture cache to harddisk.
They go under a cache folder wherever GLideN64.dll is placed. The texture pack path folder is set as: Plugin\GFX\hires_texture. Last edited by Frank74; 5th September 2017 at 12:06 AM. |
#5
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tried this and didn't work. it seems that the plugin is not loading the textures
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#6
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![]() Quote:
I have htc in, Project64\Plugin\GFX\cache\THE LEGEND OF ZELDA_HIRESTEXTURES.htc |
#7
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Now they work... Kinda. it makes some borders around 2D sprites and such.
anyway thank you for helping me |
#8
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hi guys trying load texture packs with GlideN64 2.0 but for some reason doesn't work
is there certain version of project 64 i need as some textures do not work for newer gliden64 |
#9
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2.0 is quite old, the latest is 4.0
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