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  #451  
Old 19th May 2020, 11:15 AM
Skaarjie Skaarjie is offline
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Understood, thanks.
I had a crack at finding widescreen myself. Just by simply memory searching certain points when the camera FOV changes... and I found exactly that... Camera FOV value.. sadly it applies to both vertical and horizontal, not just horizontal. So still not a correct aspect ratio. obviously I'm going about this wrong.
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  #452  
Old 20th May 2020, 01:11 AM
retroben's Avatar
retroben retroben is offline
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Space Station Silicon Valley (U)

Disable LOD
D12E9150 5020
812E9150 0000
D12E9152 0014
812E9152 0000
D02E9195 002E
802E9195 0020
Also possibly extends draw distance.

Not fully tested,hopefully the active ASM this code modifies is not done via random pointer allocations.

Further Extended Draw Distance
D12E8E98 1420
812E8E98 1000
Everything can be seen from much farther away,combine with above code for full effect.

Last edited by retroben; 20th May 2020 at 01:38 AM.
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  #453  
Old 20th May 2020, 04:16 AM
Skaarjie Skaarjie is offline
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Woah, nice!
Works perfectly. thank you!
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