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  #21  
Old 25th July 2007, 12:42 PM
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Default written by Unknown

But, can I have this plugin without pay?
  #22  
Old 30th July 2007, 04:04 AM
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Default written by danny

how the fuck do u work this
  #23  
Old 17th August 2007, 08:41 AM
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Default written by bastian (chileno, problema plugin?)

my project 64 1.6 and 1.5 no function plugin error, problem solution? :'(
  #24  
Old 18th August 2007, 02:01 PM
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Default written by diego

mi nomber es diego jo no estoy conseguindo jogar no emulador como jo faco para joga el emulador??
  #25  
Old 26th August 2007, 11:41 AM
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Default written by Benny G

Where do i download this update? ;O
  #26  
Old 15th September 2007, 04:43 PM
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Default written by PC Gamer

Good news, but can U update DirectX to the version 9 with pixel shader selector & support up to 16X antialiasing & support up to 8X anisotropy?
  #27  
Old 17th September 2007, 10:49 AM
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Default written by ---

good thanks
  #28  
Old 28th September 2007, 09:00 AM
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Default written by Hanz.Heinrich

Maybe isn't the most wanted update, but i'd like to know if you could do some kind of 3D capture system in your video plugin, of course i've seen and tested those plugins, but most of them work on OpenGlide and most of them capture wrong the math physic, most of them doesn't export the textures and the ones who does it doesn't dump'em right, and with the one's which export maps,tiles or textures doesnt skin in the model right (not so much problem, 3DS Max can do everything) but it'll be nicer to export the scene,frame,screen as we see in the screen, and 4 good sake.. can it be dumped in a good format? VRML is cool but has a lot of errors and worst compatibility, even the .obj files are nice than those... huuu.... a'ight i really hoppe you'll read my post because is the only site i've found that keep the post working (sorry if i repeat this post, i'm not sure if the other will be answered)
  #29  
Old 5th October 2007, 06:18 AM
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Default

Quote:
written by PC Gamer, September 16, 2007

Good news, but can U update DirectX to the version 9 with pixel shader selector & support up to 16X antialiasing & support up to 8X anisotropy?
No, sorry, Jabo's Dx8 reads the Multisampling methods from Dxcaps and the max Multisampling method is 4x on Nvidia and 6x on Ati
  #30  
Old 6th October 2007, 07:48 AM
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Default written by PC Gamer

Ok, but what about DX 9?
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