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Old 8th June 2018, 07:30 PM
L. Spiro L. Spiro is offline
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Join Date: Jan 2016
Posts: 17

SubDrag is the one who gave me the link in my previous post. Anyone keeping up with his tools will notice a flurry of updates to them recently. This is largely related to this OST remastering project.

Your link regarding Diddy Kong Racing is interesting, and also by SubDrag. I will talk to him about it. If I can hook the functions I can capture their parameters and create a similar chorus, or possibly even follow their exact algorithm and apply the actual algorithm to my recordings.

I am the author of MHS (http://memoryhacking.com/), and the new version I am making is meant to have support for emulators, so I have already been preparing to make a Nintendo 64 debugger (MHS is widely used for making TAS videos and I would like to keep it that way).

Diddy Kong Racing: https://www.youtube.com/playlist?lis...7E1saGLLnP-p3r
Pilotwings 64: https://www.youtube.com/playlist?lis...1bJjnkwxLNcSNH
Banjo-Kazooie: https://www.youtube.com/watch?v=0YR_...fLy-d2Cni1YW5T

Mario Kart 64 will be redone. It was practice/testing.

Currently working on Conker's Bad Fur Day, but many of its samples pop loudly at their loop points. Nintendo 64 filters probably handled loop points in some special way to reduce or remove popping, but my recordings are much clearer and the pop is in the sample (there is no mistake here), so it's extremely loud and impossible to release.
So I am writing a tool to detect popping loop points and fix them, and then I can start putting out Conker's Bad Fur Day songs.

L. Spiro
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